My portal will calculate the complete trade price for you. Just select the items and their quantities. It will also automatically apply a bulk bonus for large sales. The prices are frequently updated so they should be accurate most of the time. If you're not happy with the price I am offering, let me know and we can talk about it. (:
I ask that you please copy paste the bill from the portal and message it to me so we can complete trades quicker!
I don't play a lot anymore and I am bored so I am giving away these items. It's first come, first serve. Here's how it will work:
1. To get an FHC, give 10 Xanax to 10 unique random people on this thread and post the send events here. (0 left) 2. To get a drug pack, give 3 Xanax to 3 unique random people on this thread and post the send events here. (0 left) 3. To get a lottery voucher, give 5 morphine to five unique random people on this thread and post the events here. (0 left)
Conditions: 1. You must give the items to different people, you can't give more than one item to one person. 2. You must have a good friends/enemies ratio.
Also giving out tonnes of plushies/flowers to people who simply comment or +1. Cheers!
Edit: Please don't send items to me. That does NOT count.
Edit edit: Alright, guys! Thanks for playing. I gotta go now! I'm wrapping this up. The last poster gets the remaining items.
You sent a Camel Plushie to Pistachio with the message: For the reply.
You sent a Camel Plushie to Prophet_Jonasty with the message: For the reply.
You sent a Camel Plushie to Randomnessie with the message: For the reply.
You sent a Camel Plushie to NurpleDurple with the message: For the reply.
You sent a Camel Plushie to Hopslam with the message: For the reply.
You sent a Camel Plushie to Bronzewarrior with the message: For the reply.
You sent a Drug Pack to NurpleDurple with the message: Enjoy! You sent a Camel Plushie to DFC with the message: For the reply.
You sent a Camel Plushie to Mat-Senpai with the message: For the reply.
You sent a Drug Pack to NurpleDurple with the message: Enjoy, again! xD
You sent a Camel Plushie to Jimmithy with the message: For the reply.
You sent a Camel Plushie to Kief with the message: For the reply.
You sent a Camel Plushie to Laightning with the message: For the reply.
You sent a Camel Plushie to CrimsonXray with the message: For the reply.
You sent a Camel Plushie to Xtreme_queen with the message: For the reply.
You sent a Camel Plushie to MikePence with the message: For the reply.
You sent a Drug Pack to Falcon29 with the message: Enjoy :)
You sent a Feathery Hotel Coupon to MikePence with the message: Enjoy!
You sent a Camel Plushie to Shernia with the message: For the reply.
You sent a Camel Plushie to Fish with the message: For the reply.
You sent a Feathery Hotel Coupon to Pulsation with the message: Enjoy!
You sent a Feathery Hotel Coupon to Bronzewarrior with the message: Enjoy!
You sent a Drug Pack to MikePence with the message: Thanks for playin. ;)
You sent a Feathery Hotel Coupon to Falcon29 with the message: Enjoy!
You sent a Feathery Hotel Coupon to NurpleDurple with the message: Enjoy!
You sent a Feathery Hotel Coupon to Xanet with the message: Enjoy!
You sent a Feathery Hotel Coupon to Jimmithy with the message: Enjoy!
You sent a Drug Pack to NurpleDurple with the message: Enjoy!
You sent 2xLottery Voucher to Jimmithy with the message: Enjoy!
You sent a Feathery Hotel Coupon to Pistachio with the message: Enjoy!
You sent a Lottery Voucher to Drax666 with the message: Thanks for playing!
You sent 6xLottery Voucher to Prophet_Jonasty with the message: Thanks! Wrapping it up. :)
Like all the aspiring billionaires of Torn, I have been steadily doing flower and plushie runs for the past couple of weeks. Having read a bunch of tutorials, I have seen a common problem. How does one know which flower or plushie to run? Which is the most profitable?
It's suggested to keep a spreadsheet in which you need to regularly update market prices of these items and then see what gives you the best worth of your time. I have created a tool which automates all these calculations and uses the API to get the market prices. Before reading on further, have a look at the tool here.
At the time of writing:
1. The most profitable flower is Peony (China) and the most profitable plushie is Panda Plushie (China, again).
2. The most profitable flower is less profitable than at least five different types of plushies.
3. Selling complete plushie sets on the market is 13% more profitable than selling complete flower sets on the market.
4. Buying complete flower sets from the market, exchanging them for points and selling the points is almost 50% more profitable than doing the same with plushie sets.
5. Selling complete plushie sets on the market is 11% less profitable than selling only Panda plushies. And selling complete flower sets is 15% less profitable than selling only the Peony flower.
Users of the tool shouldn't need to provide their API keys unless they want to update the data. Generally, the data and trends should not vary a lot over a few hours of time. I will be updating the data using my own API key a couple of times during the day so the data should be accurate.
I would love to get some feedback on this tool in the form of bug reports and improvement suggestions. Happy flower/plushie running guys. :)
Edit: I would like to mention that Mauk [1494436] and Maurn [918738] were a really big help in this small project. They were the first people to test it and provide very valuable feedback. Thanks guys, I owe you big time!
Before I put my two cents forward, I'd like to clarify that I have nothing against Relentless. AFAIK, JUX has a lot of friends in Relentless who helped us in our last war.
To me, as a software developer, this seems like clear bug exploitation. Any developer would agree that this is a case of the programmers missing some if conditions while coding. Who in their right mind would think that you should be allowed to get revives when a 25B bomb is dropped on you? It was very clear that the "game mechanics" did not allow revives and to think that being able to bypass that by using a cheap af SED on yourself might have been intended game mechanics is absurd.
In Relentless' defense, on the other hand, they asked the CM about it and he said he wasn't sure if it was a bug. Imo, people who exploited this before Bogie's comment should be punished. People who exploited it after Bogie said he wasn't sure should be given a warning because they are in a gray area. Also, if Bogie said he wasn't sure, that does not mean it's not a bug and you're not exploiting it.
I feel sorry for whoever dropped the bomb. At the very least, they should get the bomb back. And of course, in that case, any respect/monetary/effort loss to Relentless should be reset and accounted for.