This pales in comparison to a "war" modifier which provides a x2 modifier - available during territory "wars" and raids. I would like to see the Retaliation modifier increased to x2 or higher. I believe this is warranted because Retaliation attacks:
Are rare in opportunity
Require swift action (only a 5 minute window!)
Demonstrate a faction's true strength and dedication
Are not easily farmed (contrary to territory "war" hits)
Additionally, Retaliation attacks count should be visible in our Personal Statistics - I suggest a "hidden" stat since this could make it easy to figure out who committed a retaliation against you even if they stealthed the fight, but I don't mind it being public if it must :)
Hai there, I'm new to the graphics arena in Torn City, but would love to start selling some handwritten names and phrases to anyone who's interested. In the "gallery" post below, you'll find an assortment of completed pieces to peruse at your leisure.
Every name or phrase will be handwritten and digitized, and the final file can have a transparent background so you can use it on anything - make it your signature ;D
Pricing*:
Name (Torn) - $20mil
Name (Custom) - $20mil+ [up to three syllables for base price, additional syllables may incur additional cost]
Phrase - $25mil+ [up to four words for base price, additional words may incur additional cost] Add Colors/Patterns/Backgrounds/Etc. - Ask for pricing specific to your project
Additional Services Pricing**:
Image Clean-up ~ Basic background removal - $2mil+ [please see some basic examples in Gallery below]
Prices are negotiable dependent upon the complexity of the request. The price of your project will always be disclosed up front when greater than the base pricing listed above... I may accept FHCs in place of cash <3
*I may be forced to decline your request or ask for a higher rate if your name - or phrase - is too difficult to perform; an example of this would be names that are in all upper case letters >.< **I may be forced to decline your request or ask for a higher rate if the image for background removal would require a level of skill I am not equipped to perform :c I apologize if this happens </3
Post here or message me if you are interested ^.^
Thanks! Love, deca <3
The completed signature belongs to you once purchased. You may edit and use it as you please.
♥ U ♥ P ♥ D ♥ A ♥ T ♥E ♥
^.^ Now that I have a few requests running at once { thank you lovely people! }, I want to have some transparency on my current projects so no one feels left behind <3
Alright... 100k per individual isn't toooo terrible, I'll give you that (press F for traders though yikes!). However, 100k items for a faction inventory serving 100 members?! [image: cdn.discordapp.com] That's not quite right!
SUGGESTION: Increase the faction inventory limit from 100,000 items to _________ (see poll and discussion?)
Personal Arbitrary Recommendation: Set the faction inventory limit to 1,000,000 items (this is equal to 10% inventory space of 100 individuals - seems fair to me)
I understand this is intended to be a temporary measure, but we don't actually know how long "temporary" will extend. I think we can all live with inventory limits, but it just doesn't seem appropriate to cap a faction at the same limit as an individual. Active factions typically stock armor, weapons, temps, alcohol, drugs, candy etc. to take care of its members and front the cost of wars. Our leadership puts a lot into keeping our factions running smoothly, but we should be able to stock our inventories for some time rather than having to constantly top up.
To give some perspective, 100 members consuming 24 beers a day is 16,800 items in a week alone. Over the course of a month, that's over 50,000 beers circulated through the faction inventory. That is half the entire current limit.
If we don't want to pick another arbitrary number as the replacement, I'd like to ask for the data. What is the real average used inventory for active factions with roughly 100 members? I doubt too many are far below the 100k mark.
Thanks for reading! Please take part of the poll and add your thoughts in the comment section <3 Love, [image: media.discordapp.net]
Pubs have awesome perks for every player! Increased melee weapon damage, job points for nerve and energy :) - and all your poisons of choice taste better too with +50% Nerve from alcohol!
Pubs have awesome perks for every player! Increased melee weapon damage, job points for nerve and energy :) - and all your poisons of choice taste better too with +50% Nerve from alcohol!
Pubs have awesome perks for every player! Increased melee weapon damage, job points for nerve and energy :) - and all your poisons of choice taste better too with +50% Nerve from alcohol!
16:04:31 - 24/12/23 Feeling festive? Send X a little something for the holidays. You're their Secret Santa!
16:52:56 - 24/12/23 You anonymously sent $5,000,000 to X with the message: To: X From: Santa - a three-month Private Island rental offer to follow. Merry Christmas!
16:55:00 - 24/12/23 You offered to rent your Private Island property with 3,700 maximum happiness to X at $1 for 96 days
ReTorn's sophistication shines through its simplicity.
After the heartbreaking atrophy of DocTorn, the community has witnessed the rise of many enticing feature-rich solutions. However, the evergrowing lists of features, submenues, multiple "settings" pages, views, calculations, and new bugs just isn't the ideal for the average everyday player.
I firmly believe the large majority of users desire a quality of life improvement like ReTorn - natural, intuitive, polished.
I'm excited to hear of the official release and I hope the community loves the product you've carefully crafted. Thank you for your contribution to the betterment of life for the citizens of Torn.
I like the idea of adding ‘taunting’. Feel like plenty of games allow taunts. You’d still be spending your turn which means your opponent could whack you during their turn. Adding a mechanic for taunting could also open up a new option for skill building down the road - merits, educations, company specials etc
Pubs have awesome perks for every player! Increased melee weapon damage, job points for nerve and energy :) - and all your poisons of choice taste better too with +50% Nerve from alcohol!
Can't say much more than that I am abundantly proud of The Nest. The preparation, sacrifices, and hard-learned lessons that come from this type of war make us better players and make us a better faction. Big thanks to our bird family and friends who support us when we need it most. Shout-out to UHC for a damn good service experience on account of arranging and executing revives. Five stars.
And thank you, The Iron Fist, for an exemplary war. We almost lost sight in the beginning and you kept us on our toes even after we clawed our way back. And you never let up. Respect!