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TheFinalStage: forum
TheFinalStage [2007697] Level 100 Leeches LECH Brainiac
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- Selling Combat Gloves, 81.51% Quality
- Sugarcube - MUG ALERT
- Including Filters for Item Market Search
- Ranked Warring Complaint - Blood Bagging
- 10* Music Company Looking to Hire 1
- Selling 10* Music Studio - Flat 250m
- 10* Music Company = 1 Spot Available
- Bug - Was able to access CT
- 8* Music Studios - One Position Available
- Add Regulations and Captchas to Stocks
- 4* Music Studio, Looking for one Member ~
- 1* Music Studio Hiring!! ~
- Animal Crossing - anyone with Ironwood Dresser
- Massive Negative Balance
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Request denied.
Merits, and net value of money + whole selling isn't terrible. If they're an afk type player and only log in once or twice a day, the air time maximizes profits for the little time they play. And there's no danger of not getting paid by people that buy losses or runaways. For the lower statted player, the danger of not being paid is all too high.
Lol bro. No need to plug in some random service. Are you upset that we wouldn't let you join our faction?
Hi there!
I would like to request some regulation and preventive measures from bots and scripts to gobble stocks as they are inserted into the market. Many members are complaining that certain stocks, like HRG, are immediately consumed by scriptors as soon as they are entered in the market, and is creating a very wide chasm of unbalanced power in assets between those that are cheating to buy them and those that can't get to them.
Players that are hoarding several times surplus of said stocks are also not helping.
I would like to request some regulation and preventive measures from bots and scripts to gobble stocks as they are inserted into the market. Many members are complaining that certain stocks, like HRG, are immediately consumed by scriptors as soon as they are entered in the market, and is creating a very wide chasm of unbalanced power in assets between those that are cheating to buy them and those that can't get to them.
Players that are hoarding several times surplus of said stocks are also not helping.
Recent archived posts
Oh hey, I was a winner -
You were sent 5x Xanax from vladimirium with the message: CONGRATULATIONS!! you have won the 3rd place on the podium, obtaining 5 Xanax. please comment with the transfer message on the "MAGIC WHEEL" forum post and get ready for the next round :)
Love you desire, merry Christmas to all my leeches
Receiving a from Duke containing horse head… happy jump, gone.
Okay, and I can understand the high and low being tied (get it) to ocean currents. However, every time I check it’s never been better than 31%. Why can’t it just be on an 8 hour cycle and be done with it?
Found an egg on the bounties page within newspaper, different URL.
Or you could join us, and increase our over all strength.
I'm pretty proud to see the Rain Men come back to win it. Leadership never faltered, and everyone in the discord was (for the most part) really level headed and cool. Way better than previous elimination experiences.
Congrats to us, my first 1st place win.
Congrats to us, my first 1st place win.
Salutations all;
I think a very handy inclusion to the game would be including a filter for the item market search, in regards to weapons/armor specifically, so you can search for things such as quality, specialty buffs, attack/armor/accuracy rating, et cetera.
Even before ranked wars, there is oodles of pages worth of items when fishing for a high quality weapon at a good price. Now that you have ranked weapons showing up under the same common item, we should be able to filter for specifics.
I think a very handy inclusion to the game would be including a filter for the item market search, in regards to weapons/armor specifically, so you can search for things such as quality, specialty buffs, attack/armor/accuracy rating, et cetera.
Even before ranked wars, there is oodles of pages worth of items when fishing for a high quality weapon at a good price. Now that you have ranked weapons showing up under the same common item, we should be able to filter for specifics.
I mean, I think you all are missing the point. I don't care about the turtling aspect. I use it, everyone uses it, it provides some sort of defense against attack onslaughts and can give a complete underdog an edge.
I'm talking about the ability to continue to trigger the acute hemolytic self hosp aspect while you're still in the hospital, effectively keeping yourself permanently hospitalized as long as you're online. And, for the record, blood bags give you a med timer of 30 mins and a hosp time of an hour, so it is, while you're online, effectively permanent.
You can believe what you want to believe, and call me a cry baby all you want. You should not be able to continue to refresh your hospital timer indefinitely. I'll even give you the ability to trigger it while you're in the hospital... once. Once you have the "suffering acute hemophilia", you should have to be forced to pop out of the hospital before you can use the ability again, even if it's just for several seconds. If the enemy misses their chance in that window, oh well. But they should at least have the chance.
I don't care if you're Bodybagger tier in strength or a level 1 character, no one should have an indisputable defense in a mode that is defined by landing attacks in a large sequence over an extended period of time.
I'm talking about the ability to continue to trigger the acute hemolytic self hosp aspect while you're still in the hospital, effectively keeping yourself permanently hospitalized as long as you're online. And, for the record, blood bags give you a med timer of 30 mins and a hosp time of an hour, so it is, while you're online, effectively permanent.
You can believe what you want to believe, and call me a cry baby all you want. You should not be able to continue to refresh your hospital timer indefinitely. I'll even give you the ability to trigger it while you're in the hospital... once. Once you have the "suffering acute hemophilia", you should have to be forced to pop out of the hospital before you can use the ability again, even if it's just for several seconds. If the enemy misses their chance in that window, oh well. But they should at least have the chance.
I don't care if you're Bodybagger tier in strength or a level 1 character, no one should have an indisputable defense in a mode that is defined by landing attacks in a large sequence over an extended period of time.
There, I fixed it for you. I don't care if you blood bag out, but being able to trigger acute hemolytic reaction while in the hospital, especially while you already have the timer and self hosp, is completely asinine.
I'm all for strategy. Outside hits, recruiting for wars, enhancers, all of that is fine. Play to win, even if you're playing dirty. But surely you all can see the difference between strategy (even if somewhat underhanded), and keeping yourself permanently hospitalized, right?
Blood bagging out of the hospital is fine. But being able to renew and extend your suffering from acute over and over again while in the hospital ruins ranked warring. You're extending the fight to DAYS by being able to keep yourself in the hospital permanently.
Blood bagging out of the hospital is fine. But being able to renew and extend your suffering from acute over and over again while in the hospital ruins ranked warring. You're extending the fight to DAYS by being able to keep yourself in the hospital permanently.
I'm sure this has been complained about before, but I'm doing it again.
I'm getting really frustrated by some of the mechanics used within ranked warring. I understand the best defense is to self hospitalize, or have friendly outsiders hosp you, so that the enemy can't farm you for points.
However, there should be absolutely ZERO reason why you should be allowed to use blood bags and keep you in the hospital while you are already in the hospital, or refresh the blood bag self hosp timer before you become available for attack. The ability to keep yourself permanently hospitalized and unable to be attacked for points RUINS the fun of ranked warring, and just makes the whole fight a tedious and time consuming affair.
That ability to trigger acute hemolytic while in the hospital needs to be turned off, completely.
Edit:
"I mean, I think you all are missing the point. I don't care about the turtling aspect. I use it, everyone uses it, it provides some sort of defense against attack onslaughts and can give a complete underdog an edge.
I'm talking about the ability to continue to trigger the acute hemolytic self hosp aspect while you're still in the hospital, effectively keeping yourself permanently hospitalized as long as you're online. And, for the record, blood bags give you a med timer of 30 mins and a hosp time of an hour, so it is, while you're online, effectively permanent.
You can believe what you want to believe, and call me a cry baby all you want. You should not be able to continue to refresh your hospital timer indefinitely. I'll even give you the ability to trigger it while you're in the hospital... once. Once you have the "suffering acute hemophilia", you should have to be forced to pop out of the hospital before you can use the ability again, even if it's just for several seconds. If the enemy misses their chance in that window, oh well. But they should at least have the chance.
I don't care if you're Bodybagger tier in strength or a level 1 character, no one should have an indisputable defense in a mode that is defined by landing attacks in a large sequence over an extended period of time."
I'm getting really frustrated by some of the mechanics used within ranked warring. I understand the best defense is to self hospitalize, or have friendly outsiders hosp you, so that the enemy can't farm you for points.
However, there should be absolutely ZERO reason why you should be allowed to use blood bags and keep you in the hospital while you are already in the hospital, or refresh the blood bag self hosp timer before you become available for attack. The ability to keep yourself permanently hospitalized and unable to be attacked for points RUINS the fun of ranked warring, and just makes the whole fight a tedious and time consuming affair.
That ability to trigger acute hemolytic while in the hospital needs to be turned off, completely.
Edit:
"I mean, I think you all are missing the point. I don't care about the turtling aspect. I use it, everyone uses it, it provides some sort of defense against attack onslaughts and can give a complete underdog an edge.
I'm talking about the ability to continue to trigger the acute hemolytic self hosp aspect while you're still in the hospital, effectively keeping yourself permanently hospitalized as long as you're online. And, for the record, blood bags give you a med timer of 30 mins and a hosp time of an hour, so it is, while you're online, effectively permanent.
You can believe what you want to believe, and call me a cry baby all you want. You should not be able to continue to refresh your hospital timer indefinitely. I'll even give you the ability to trigger it while you're in the hospital... once. Once you have the "suffering acute hemophilia", you should have to be forced to pop out of the hospital before you can use the ability again, even if it's just for several seconds. If the enemy misses their chance in that window, oh well. But they should at least have the chance.
I don't care if you're Bodybagger tier in strength or a level 1 character, no one should have an indisputable defense in a mode that is defined by landing attacks in a large sequence over an extended period of time."
I personally love when they bounty me for mugging them overseas. I get the satisfaction of knowing they're upset.
Also, really enjoying this forum post just showing how despicable Darkhearts really is.
Also, really enjoying this forum post just showing how despicable Darkhearts really is.
Hey Thanks!~
Happy to offer recommendations and my top 10 favorites of all time list.
Happy to offer recommendations and my top 10 favorites of all time list.
I will never see something roll that well for me... ever, lol.
I'd also like to go back to this, when you're over there paying how much for all the mercenaries to babysit your faction and keep you cloaked.
You ARE in the same bucket, you just don't want to admit it, lol.
You ARE in the same bucket, you just don't want to admit it, lol.
Not to mention that your allied friends are also sending packages, such as Flash sending a horse head to one of my faction members, along with hospitalize cloaking.
Pretty disappointing to play the underhand tactics, even if you want to claim innocence by having "friends" do it, and then cry foul when being called out on it.
Pretty disappointing to play the underhand tactics, even if you want to claim innocence by having "friends" do it, and then cry foul when being called out on it.
lol, we didn't attack Triplicant for the first four hours, until we got the permission to do so, and after you all have been taking measures such as having "friends" assist you with your side.
The difference is that you're having outside help with your side of the war, where as we are paying on our own members. You can claim whatever you like as a justification, but the fact of the matter rests that you can't claim you don't have outside help when you clearly are.
Lol, kid.
The difference is that you're having outside help with your side of the war, where as we are paying on our own members. You can claim whatever you like as a justification, but the fact of the matter rests that you can't claim you don't have outside help when you clearly are.
Lol, kid.