Are you a faction leader like myself, and look in disgust at the map every time you open it because every inch of the map is either proxied or filled with wall to wall alliances?
Have you ever tried to war for some territories and are met with a threatening message from the leader of a large HOF faction? Have you ever thought "Damn that faction f**king sucks! Why are they holding such good land?"
I know I pull my hair out over this every time I attempt to put my faction into a good position on the map.
My solution: Tie Ranked warring with Territories,
Bronze: Access to sector 7 Silver: Sector 6-5 and above Gold: Sector 4-3 and above Platinum: Access to all sectors Diamond+: Unlock the Island??
Peaceful factions and non warring factions should not hold territory.
This isn't the most eloquent solution nor is it one I would implement without tinkering as I am not a developer and I have no clue how this mechanic could physically be implemented. I just think something should be done to address territory warfare being a game of nepotism and who you know, instead of actual faction strength. (which I think Ranked warring will rank accurately)
Some would say that having connections and friends is a skill of its own and should grant its own perks, i.e. free territories for your friends, I would say the current map state kills competitivity and promotes bootlicking.
Adding a change like this would increase usage of Ranked Warring and in turn rank factions in ranked warring accordingly and remove the map from it's frustrating state. Independent factions are punished for remaining independent while figuratively weaker factions benefit from large alliances and becoming proxies.
Nobody cares about players scamming factions/people as soon as they hit a certain stat level, it gets conveniently completely forgotten and it's genuinely sad that people look past scammers purely cause they have large stats now
But seriously, do you guys really call faction members late at night when a ranked war is going sideways? they haven't paid their loan back? That's creepy.
give factions passive bonuses AFTER wars based on effort and don't show what the reward is until after, maybe you get a reward maybe you dont, the argument that richer factions will pay for wins is kind of irrelevant since factions can and already do pay for wins