How About Bassists? Where are the greats there? We seem to be ignored.
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INFINICHII [2084484] Level 42 VESSEL OF FUNDS Leader
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How About Bassists? Where are the greats there? We seem to be ignored.
Real simple question/concept.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
Real simple question/concept.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
Just thought of the idea of changing the basic Status message next to players. There are a few that are possible such as Okay or Hospital or Federal, but I was just thinking it would be cool to be able to customize it. Of course there could be a filter in place to avoid profanity or anything extreme, and perhaps a characters limit to like 8 since 'Hospital' is that length.
The main concept could remain the same as well, to avoid clutter and confusion, and so when in the Hospital, the text will still be red but instead the custom message would be there, like oof or smacked when in the Hospital, or vibin' or chill when Okay. I have this idea just for the sake of some more custom feel. This could help when inside a large faction maybe and looking at the wall of names just to show some more personality or just for the fun of it. Of course Federal has no purpose to change but that's a given.
The main concept could remain the same as well, to avoid clutter and confusion, and so when in the Hospital, the text will still be red but instead the custom message would be there, like oof or smacked when in the Hospital, or vibin' or chill when Okay. I have this idea just for the sake of some more custom feel. This could help when inside a large faction maybe and looking at the wall of names just to show some more personality or just for the fun of it. Of course Federal has no purpose to change but that's a given.
I've read through each of the Chronicles and I did not receive the Historian Honour Bar. I may have missed something, but I comprehended reading through a chronicle and then receiving the Honour and Merit.The screenshots that accompany the post are one of the bottom of a chronicle page and the other is of the Honour page. I may have misunderstood how to attain the Honour Bar, and if so I apologize.
Screenshot 1
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Recent archived posts
That's the point, it doesn't need to be. The only thing that makes sense over seas would be the Bank account feature, but everything you promoted already exists to an extreme capacity. The overseas function is just a wasted mechanic when it would be just as easy to come back from whatever destination you come from and do all main trading in Torn. There is the bigger idea of new locations and what kind of items could be purchased there, such as Australia with Boomerangs or something, new flowers and plushies or something, and just in general new locations. I would think it best to promote this idea in a new light, integrating it with a new location entirely, but lose the "reviver exclusive" market wack job idea and instead perhaps locations know more for medical supplies or herbs used or something, idk.
Huh it sounds like a form of this already exists OH YEA THE ITEM MARKET AND THE MEDICAL TAB.
Let's try another bump
C'mon Bump
Wow 15mins? I fully read each of the Chronicles but if it requires longer times of just sitting on the screen, will do, thanks.
It going towards a Business class ticket is honestly genius
I am sorry, just realized the links lead to nowhere lol
I've read through each of the Chronicles and I did not receive the Historian Honour Bar. I may have missed something, but I comprehended reading through a chronicle and then receiving the Honour and Merit.The screenshots that accompany the post are one of the bottom of a chronicle page and the other is of the Honour page. I may have misunderstood how to attain the Honour Bar, and if so I apologize.
Screenshot 1
Screenshot 2
Screenshot 1
Screenshot 2
Just thought of the idea of changing the basic Status message next to players. There are a few that are possible such as Okay or Hospital or Federal, but I was just thinking it would be cool to be able to customize it. Of course there could be a filter in place to avoid profanity or anything extreme, and perhaps a characters limit to like 8 since 'Hospital' is that length.
The main concept could remain the same as well, to avoid clutter and confusion, and so when in the Hospital, the text will still be red but instead the custom message would be there, like oof or smacked when in the Hospital, or vibin' or chill when Okay. I have this idea just for the sake of some more custom feel. This could help when inside a large faction maybe and looking at the wall of names just to show some more personality or just for the fun of it. Of course Federal has no purpose to change but that's a given.
The main concept could remain the same as well, to avoid clutter and confusion, and so when in the Hospital, the text will still be red but instead the custom message would be there, like oof or smacked when in the Hospital, or vibin' or chill when Okay. I have this idea just for the sake of some more custom feel. This could help when inside a large faction maybe and looking at the wall of names just to show some more personality or just for the fun of it. Of course Federal has no purpose to change but that's a given.
The grind in order to build your racing stat is already balanced I would say. Earning enough points and the actual race matchmaking needs the improvement honestly.
A form of this already exists, you just have to "earn" it through tokens.
Bump?
Let it be said, this is a copy of my original, but it was recommended to move to Suggestions.
Real simple question/concept.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
Graveyard. Moving to Suggestions
Made it up when I was younger and I've used it for a bunch of stuff ever since. Somewhat surprised when I first made my account it wasn't taken. I'm gonna be honest though, this name was a superhero name I gave myself, I had a cool backstory for the character and everything. Still think it's an interesting name ig, idk.
hilarious
Real simple question/concept.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
For those that have played CoD, my question is if there is an Overkill type option on here?
This means having two primary weapons at the cost of something. If so, I was wanting to attain so I could try and get two primary weapons I like up in there level, and if it doesn't exist, I was thinking of the kind of things that would be a con to using it, like not having the consumable slot, like for one time items such as grenades or Medial items, or even removing the melee slot AND consumable slot. My other idea was for there being a negative stat effect maybe, like a percentage drop to dexterity or defense when actually using it, ranging from 25% to maybe even more if it may be a broken function, idk. I get how some people have strategy to how they attack, such as certain combo items. For example, I usually spray and then go with a melee weapon for lower levels, or just a primary. Some people though like being a one-trick pony, so I don't how many people would actually use this. Idk though, maybe it already exists and I'm just spitting out other ideas. If so, then the idea would be that you can turn the option on/off and that when it is in use, that would be when the negatives I mentioned would take effect, like the constant debuff of stats of removing certain slots.
I honestly think a combination could work, my overall want (it being it doesn't already exist and I'm not talking out of my ass) is that when in place, it removes secondary (obviously) and also melee, but keeps the consumable slot and there is only a slight stat debuff that is permanent when it is in use.
Ever watched HouseMD? Bit of a running joke of "Is it Lupus?"
Made it up when I was younger and I've used it for a bunch of stuff ever since. Somewhat surprised when I first made my account it wasn't taken. I'm gonna be honest though, this name was a superhero name I gave myself, I had a cool backstory for the character and everything. Still think it's an interesting name ig, idk.