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Spooky [2137481] Level 15

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#1 Lotto for 100mill · · 5 likes

sounds like the typical scam in which a friend wins the 100 million dollar prize

66M LOTTO!!! · · 3 likes

So who's your friend that is going to win the lotto ?

#1 Lotto for 100mill · · 3 likes

PLEASE NOTE SHE HAS 1,160 JACKETS IN HER BAZAAR , DO THE MATH PEOPLE
1,160 TIMES 1,000,000 = 1,160,000,000 SUCH A NICE PROFIT FOR HER , and the not
to mention a friend will probably win the lotto

__Kronos__ $1 Million Everyday Giveaway · · 2 likes


his name says it all he's Jo Nasty Prophet , which explains the foul odor in torn 

10* Nightclub Hiring (Drug Perks) · · 1 like

Bump

Recent archived posts

Send To Play ·

Be smart people don't send an xanax , just to get junk in return

10* Nightclub Hiring (Drug Perks) · · 1 like

Bump

[100R+] Replacing Random Chance in Revives ·

Yes this is torn and extortion can happen . But have you seen any faction in torn ever go after a
revive happen .

The point of having a set number of revives a person can receive in a 24 hour period , is so that
the limit is the same for everyone .
If is based on reviver skill it can cause two problems .The.main problem is that by your system only top revivers
would be used during wars . Secondly it could make revives a big factor in who wins wars , which is what needs to
end .

Yes faction do use discord when asking for revives. But they aren't talking to a specific reviver . It's
a message saying I need a revive , a reviver sees the message and revives them . I have been on both
Sides of war and.necer had any direct contact with other people , except for a message
being sent to say revives were turned off .

[100R+] Replacing Random Chance in Revives ·

It might be torn , but the top factions know that. It isn't smart for business to make enemies with revive factions .

How do set a hard limit on something without basing it on an actual number , but instead base it on a skill number .
If a person is in a war how many times could the be revived with a person with 100 skill level . What about a reviver
With 90 , 50 or even 10 skill level .

Also during wars , revivers never communicate with the people they are reviving .
Other then a random message from a reviver telling a person there revives are turned
Off.
You keep saying revives weren't winning wars , so if that is true then why have a limit on the number of revives a person
can revive ? If revives weren't winning wars then why would factions spend Billions of dollars on revives for a war that generally only last 1-2 days , 3 at the.most ?

[100R+] Replacing Random Chance in Revives ·

I guess I'm missing something . How is a hard limit on revives determined ? How does it become known to both the person needing revive and the reviver .?

Reviving factions don't need backing to get paid for failed revives or any part of the contract. . Both sides need to agree on the contract . If either side doesn't live up to their end of contract word gets around . Which can then make it harder
for those factions to get contracts later on .

[100R+] Replacing Random Chance in Revives ·

Have you read anything I wrote ?
So going by what you want a person with 100 revive skill should in theory be able to revive everyone with a 0% chance at failure . With that being said how would people be limited on the number of revives that could receive ?

Faction that are warring know how important energy is . So they wouldn't force a reviver to risk losing energy going for a low chance revive , considering that energy.wouod be better spent a revive with high chance of success .
I have seen revivers and revive factions charging a fee for failed revives . So they don't totally lose put and making money .

[100R+] Replacing Random Chance in Revives ·

A person can't join a wall if they are stuck in the hospital . Which is only possible by having limits on medical cool down and the number of revives a person can receive within a certain time frame . Which is why changes were made to revives , a person can no longer receive hundreds of revives a day .

Revivers are only limited on the revives they can give based on the energy they have .
There success rate is based on the number of revives the person they are going to revive has had that day . If they don't have a high chance at reviving , then they shouldn't waste the energy trying , and move.onto another person with a higher chance of being revived .

[100R+] Replacing Random Chance in Revives ·

Your only looking at things through the eyes of a reviver . If you were ever actually in war then you would be able to see things through the eyes of a fighter
Now you are right people get revive ability through the medical job , but does the.mesical job also allow people to do revives at 25 E. . No hence the reason it eventually became a faction perk and also why revive factions were formed .
So unless it becomes a job perk somehow , the only way a person should be able to have 25E revives. Is if they are in a faction with revive perks .

It was basically stated that to keep wars being won by endless revives .That people would be limited on the number of revives they could receive within a certain time frame . So if a reviver keeps failing to revive someone that would be because they reached their limit . Which means the system is working not that it is unbalanced .

Also of you have 100 members in a faction it would make no sense to have 25 of those members dedicated to reviving the other 75 members . Not only would you lose 25 fighter and people to join the wall , but eventually those 25 would be attacked enough and stuck in hospital that they couldn't revive other members .

Having to spend 75 E , to revive someone compared to having to use 25 E isn't a serious gap . Being able to do revives at 25 E is called a benefit , and to get that benefit you need to be in a faction with revives at that level . Just like if you want a certain company benefit , you need to be in the company that provides it .
If a person wants 10 extra travel items they need to be in a faction that provides that , if they want to do revives at reduced energy they need to be in a faction that provides that benefit .

Remember factions have to work to complete challenges to get.to 25 revives . So they had to do let's say 1 k or 500 revives using 75 , energy and them respect to get them reduced to 70 E , etc etc . I forget the actual number but for a faction to get from 75 E revives to 25 E revives , it requires 10 k revives to be done .

If you think things are still unfair to revivers , then come up with a suggestion on a new type of company that people can work in and be able to have 25 E revives as a job perk

[100R+] Replacing Random Chance in Revives ·

Besides the fact that it makes no sense for factions to have internal dedicated revive teams . Factions work to complete challenges and to earn the respect need to get the benefit from those challenges . So why should people outside of factions be able to get the same benefits of people on a faction . If you allow a person outside of a faction with revive perks to be able to do revives as reduced energy . Then it can start to snowball into other things . Such as being able to carry extra items based on number of times a person travels. Or extra gym gains based on amount of energy used in gym .

Personally I don't see any problems with the current system . From what I've noticed the problems of endless revives winning a war seems to be solved
Also , to me it makes sense that the amount of life replenished is based on skill level , rather then the number of revives a person can receive be based on revive skill .

[100R+] Replacing Random Chance in Revives · · 2 likes

I don't agree with your segments thought . Why should revivers be limited when they can revive someone based on their revive skill , and the revive cool down time of person being revived .

I also don't agree with people being being able to get to do revives at 25 E based on their revive skill , that would make it pointless for factions to spend. respect on revive ability .

Reviving is a sin! · · 1 like

My faction is in a war right now so have revives open since we have contract for revives and what happens
I get a.revive from a Random person followed by this message 2 seconds later

DrunkenTraveler: Have a great day, hope the revive helped out! feel free to give any tip or let me know for further revives

How is that revivers have a problem sending you a message asking if you want a revive , but have no problem sending one asking for a donation after they revive you ?

Reviving is a sin! · · 1 like

I did send you a message after you revived me to which you never responded back amd still haven't because I don't have you chat blocked

Reviving is a sin! · · 1 like

So a simple question should revivers take a couple of seconds to ask someone if they would like a revive ,before actually reviving them ?

Reviving is a sin! ·

Ok so right after I noticed I got revived I sent a message
Spooky: Why can't you revivers ask people before just devivng them

I didn't get any response back , so I place a 1 dollar bounty with the reason didn't ask for revive .
5 hours later this is the response I got
___________ has placed a bounty on you with a reward of $2 and the reason: Turn off the revs little buddy
___________ has placed a bounty on you with a reward of $2 and the reason: Dont cry
So I sent a message back
Spooky: Who's crying

I didn't block chat _______ never responded back to my text messages

What did you gain from stonks 3.0 ·

I had one.of my stock blocks become completely useless , because on increase in number if share a needed /cost .
90 million for that stick block that reduces virus coding time by 50 % .

Easter Lucky Dip! ·

Torn Fact Santa gives people coal , the Easter Bunny plants dirty bombs

Renew Compnay Specials. · · 1 like

Because if directors got to choose specials , then every company could have different specials .. As a candle shop director I could choose to have a special that gives a 10 % bonus to damage done by flame thrower . Where as another candle shop director might choose a 25% increase to chance of burning from flame thrower .

Make arrests valid for retaliation hits ·

Arrest , attacker makes money and person ends up in jail . So if defeated person isn't.in hospital why should retal respect be given ? Detective agency person can just as easily hosp person for retal respect , wait until they get out of hospital and then attack them again to arrest them .

Fedded Archives ·

https://www.torn.com/profiles.php?XID=2475407

In for 666 days , account held until further notice LittleMe-xoxo [2475407

Investment While on a Break.... · · 3 likes

First get all the stock blocks that payout in items that you can sell , that are worth it when comparing price of stock to item received . For example in my opinion the cost of PRN block to the cost of an edvd that you might get in a payout isn't worth it
Next put merits into banking and then invest 2 billion into city bank for 3 months. City bank pays a lot more interest then Caymans . And when investment is up ,money stays in bank until you withdraw it Then stick money in Caymans account

Then plant yourself in a city job , medical first to get revive ability if you don't have it yet .Then either law or education for those perks . If you have those then army is good choice and use job points for defense gains , or city grocery store and use job points for energy cans

Also move out of property and into shack , so that you don't occure upkeep fees while your inactive .

You will become a Duke mission target so to prevent getting attacked a lot , you can fly and sit in another country , since many people don't like missions that require flying . Sitting in another country will also prevent you from being used as a chain target .