TerryTorn: 12 Hits on Leslie, 72202 Damage, Av 6016 (On Xanax, 280m STR) ... previous Best Damage was 5701 ... 10 Crit Merits and mods (100mw Laser +5% Critical Hit Rate and Recoil Pad 25% ammo conservation)
1 TerryTorn fired 5 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7458 2 TerryTorn fired 5 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7458 - same weird, but that is what it is 3 TerryTorn fired 6 HP rounds of his M16 A2 Rifle hitting Leslie in the Right foot for 1452 4 TerryTorn fired 6 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7435 5 TerryTorn fired 4 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7411 6 TerryTorn fired 3 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7716 7 TerryTorn fired 1 HP round of his M16 A2 Rifle hitting Leslie in the Chest for 4063 TerryTorn reloaded his M16 A2 Rifle 8 TerryTorn fired 6 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7212 9 TerryTorn fired 6 HP rounds of his M16 A2 Rifle hitting Leslie in the Stomach for 4285 10 TerryTorn fired 6 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Head for 7271 11 TerryTorn fired 4 HP rounds of his M16 A2 Rifle critically hitting Leslie in the Throat for 8296 12 TerryTorn fired 4 HP rounds of his M16 A2 Rifle hitting Leslie in the Left leg for 2145
- 8 / 12 Critical Hits ... alas no heart shot for max damage
- high capacity mags ... less reloading!! (3x30 ... Armalite is 3x15)
ODB as usual were on a roll, The war well under control, For peace DD starts to negotiate, Doh!!, but his efforts we do appreciate but Yakuza f'ed off cant find a soul
First of all I love the stat - this is an important way to develop factions, but ...
The stat is flawed ... I can move to other walls and it increments ... there always has been the guys who fly off walls and cheat the statistics, so it has always been difficult to match clears with joins.
Could I suggest the stat should be times cleared off the wall. Time on wall is already covered for those lucky enough to be there at the end
Well played ... and don't listen the the complainers ... they will get to their place in time ... for now competitive well matched wars - interest and the way it should be!!!
Surely Ched has defined the rules ... so play to them!!!
Picking and choosing what is and isn't acceptable is the Ched-god's role - dont like them, see opportunities for improvement - then make a suggestion.
In our wars have agreed limited terms and they have largely been adhered to - but the point of this was to keep costs manageable - not a sense of greater purpose.
- you want to drop a DB ... do it - bounties given, expect them to be received - hosp off liners - go for it
You choose how much you want to win, the reward and prestige that it brings, and balance that against how much resource you deem necessary to achieve that win (and the next one and the next)
Fair ... then everyone should have the exact same battle stats
Please remember HoF own the city map, Monarch recently had a lot of fun and proved their rank over others, and there have been other big wars and should be more ... prove your rank that way (while sweeping up the rackets and buying those stat enhancers that take you further away from the normal torn player) ... regarding "ranked wars" time will advance HoF rankings - yes slower than the mid tier battles.
Maybe factions should be given a pass to half way up the ranking (maybe based on reputation, faction respect, rackets value controlled by proxies over the last year, volume of support for this thread??) - that suggestion is stackable
PS we are having lots of RW fun, some awesome matches so far 3 won, 1 loss and mostly both teams knocking seven bells out of each other.
We split our good fortune through the faction, 100m means an awful lot to a low net worth member … these guys are motivated to join in even as temp throwers. They contribute (and have developed a greater desire for happy jumps)
Distribution of rewards is a massive tool to build a faction … everyone has to win