lonerider543: forum
lonerider543 [2173471] Level 100 Paws PAWS Lone
- Forum posts (Torn's count)
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- Archived posts
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- Threads started (archived)
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From the 159 newest archived posts.
- General Discussion
- Bugs & Issues
- Tools & Userscripts
- Suggestions
- Trading Post
- Community Events
- Company Recruitment
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Threads started
- Move city map controls/settings
- Bring back faction newsletter/mail confirmation
- OC 2.0 crimes not loading
- [Script] API 2.0 Swagger UI - Autofill API Key
- API 2.0 - Faction 'crimes' selection not working
- Faction Crimes Perk Text
- Bulk Buy Lottery Tickets
- Rank Trigger
- .
- Computer Science Education formatting issue
- Company - Error Code 7
- .
- 10* Firework Stand Special - Wording
- OC Initiation Glitch?
- Donator Pack Double Category
- Class A - Racing Skill
- [APP] Company Stock Tracker - Alerts for Low Stock
- [APP] Torn Market - Real Market Prices via Click!
- .
Most-liked posts
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Thanks all <3
07:50:42 - 05/02/26 You gambled $1,000,000 on the slot machine and won $46,513,736,611 with: Torn, Torn, Torn (Jackpot)
Money is all stored away safely now. Mad respect to the 2 that attacked me almost immediately after I won. I was scrambling to dump the money while the screen was flashing from getting hit lol. Managed to store it away 1 or 2 seconds before the mug.
To answer another question asked here: I don't think it matters what you spin. I won a jackpot once before (at 9b or so) on a $10 spin. Though just in case it does matter, I did do a variety of spins today, all the way from $10 to $10m. Best of luck to you all, keep spinning and you'll win eventually :)
[image: i.imgur.com]
<3
Nikolaus, du guter Mann,
hast einen schönen Mantel an.
Die Knöpfe sind so blank geputzt,
dein weißer Bart ist gut gestutzt,
die Stiefel sind so spiegelblank,
die Zipfelmütze fein und lang,
die Augenbrauen sind so dicht,
so lieb und gut ist dein Gesicht.
Du kamst den weiten Weg von fern,
und deine Hände geben gern.
Du weißt, wie alle Kinder sind:
Ich glaub, ich war ein braves Kind.
Sonst wärst du ja nicht hier
und kämest nicht zu mir.
Du musst dich sicher plagen,
den schweren Sack zu tragen.
Drum, lieber Nikolaus,
pack ihn doch einfach aus.
Manual labor 103,361Intelligence 138,765Endurance 167,844
Got an error when trying to load the OCs

I tried turning off all scripts on that page including Torntools.
Recent archived posts
I agree with this and I have a proposed solution.
Get rid of recruit status and make it that when joining a faction, a cooldown timer starts in the back for 3 days during which time you are unable to join another faction. So you cannot just leave again after using the perks and joining a different faction. I'd even be happy to increase this to 7 days to compensate which means you have to spend at least 7 days in a faction before being able to switch back.
The only downside here is that if you join a faction and get kicked in the first few days you cannot join again for the rest of the week. However, that doesn't happen often enough that I think it would be an issue and the players will just need to wait then.
However, with this at least faction perks are immediately available and people are able to join OCs right away which just feels way better for those people who genuinely just wanted to join a new faction. I am currently switching to a sister faction because my main faction is going into a ranked war and I am unable to participate. I am now punished with a total of 6 days without any faction perks for no particular reason. Since addiction perks exist this means my addiction numbers in the company I work in will be higher... again, for no particular reason. I had a very valid reason to temporarily swap factions and I don't think I should be punished for that.
Get the system changed please! Recruit periods are a stupid solution that was only implemented because people abused the previous free reign. It should not be punishing players who play the game as intended.
I have got the same issue. A script stopped working this morning and when I checked it seems all v2 endpoints are returning error code 6
v1 API seems to be working fine.
Thank you for the support! It seems it is not as popular of a feature as I would've hoped 😂 The recent rework of the city map also sadly didn't address this issue, so I'd still like to see it improved!
Hi,
Very simple and, to be honest, tiny suggestion here. Not sure if it has already suggested before. I couldn't find it, but would be surprised if it hadn't yet been suggested.
The controls/settings panel is currently overlapped onto the city map (on the right)
I find that very often items will spawn behind these controls, making them nigh on impossible to spot without a script and even if I can spot them easily with a script that highlights them, it's still unnecessarily hard to click on them to collect them. Yes, I know I can zoom in and move over there to make that part easier, but I don't feel I should have to zoom in and move around the map?
Could the controls be moved further to the right and off the map so rather than overlapping the map they are displayed right of the map instead?
Something like this? (AI concept)
Great service as always! Quick, good availability, superb prices, completely mug free! Over 3B worth sold at once. A++++
Haha sorry! I just couldn't pass up the opportunity and I had loads of tokens saved up so just had to use them.
Hope everyone else will get that merit soon too! <3
Ah good find! I guess question is though whether x64 of a very low chance is worth it though :P Glad I stuck with my rainbow bets strategy either way :)
Thanks all <3
07:50:42 - 05/02/26 You gambled $1,000,000 on the slot machine and won $46,513,736,611 with: Torn, Torn, Torn (Jackpot)
Money is all stored away safely now. Mad respect to the 2 that attacked me almost immediately after I won. I was scrambling to dump the money while the screen was flashing from getting hit lol. Managed to store it away 1 or 2 seconds before the mug.
To answer another question asked here: I don't think it matters what you spin. I won a jackpot once before (at 9b or so) on a $10 spin. Though just in case it does matter, I did do a variety of spins today, all the way from $10 to $10m. Best of luck to you all, keep spinning and you'll win eventually :)
Working again now..
Same here, on PC and on mobile. Went to check after got notification that cameras and guard are gone for the jewellery store unique, but the page is not working.....

I also only got 6 today. This seems unusually low at skill level 42.
If there is no error, could it be worth a bit of a review to adjust the RNG range? I swear I had at least 2-3 times as many these past few days/weeks and if anything I was hoping I was going to get even more with my skill level going up, not significantly less.
yeah all fair, just thought I'd suggest it as a way of taking some pressure off yourself so you can take your time making sure all is perfect :) - still very thankful regardless as it has been super helpful.
Have you ever thought of making it open source? so at least those who are able to may be able to temporarily get it running again for themselves until you have time to fix it? :)
It's really awkward timing since I could use it for the upcoming caffeinecon event 😅
Thanks for getting this working again and keeping the updates coming. Absolutely amazing piece of software!
The price was wayyy too inflated. Together with the fairly high difficulty it was simply not worth risking about 10%-15% of the rewards for the OC on item cost that would still disappear even if the crime failed.
I really welcome the new changes. Pretty much all of them, reduction in rewards aside, though balancing is fair game I guess as long as the rewards after balances stay competitive and in line with the rest of the rewards for other levels.
The change to spawning is pretty much exactly what I asked for (and gave as feedback) and keeps the RNG element while not making it too punishing and allowing us to spawn at least somewhat relevant OCs for our members. No more level 6 ready players having to do level 3 or 4 OCs because we just cannot get any damn level 5s and 6s!
So well done for taking in player feedback and acting accordingly I'd say!
Doh, yes you're right. I totally missed there's a checkbox to tick multiple options. Thanks for sharing! This can be disregarded then.
Great prices, very quick turnaround. Thank you!
Bump
So previously when sending out a faction newsletter to only a certain rank, a copy would also be sent to the leader and co-leader (I believe anyway, as I always received a copy as a leader and I noticed that the log stated the newsletter was sent to +2 more people than those with the rank).
This feature seems to have been removed recently with the ability to send newsletters to people not in an OC being released for OC 2.0.
Can we please bring back this feature as it was nice to get this copy as a confirmation that the mail has actually been sent, but also so that I could refer back to it again in future.
Likewise it would be great to also have this feature when sending to people not in an OC. This will make it easier when I need to send this newsletter again in the future (to different people not in an OC) so I can go back to the copy of the previous one I sent and then copy and paste and use that as a base for the new one.
Maybe it would make more sense for the confirmation copy to only be sent to the person who sent the newsletter rather than leader and co-leader, so if that could be changed when bringing the feature back it may be even better. Or if there was a little checkbox to tick if you want to receive a copy of the newsletter yourself.


