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zorndyuke [2177535] Level 40 Traveling Dream Team Sanctuary DTS 900 - Enea Post Revoluta

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10* Oil Rig hiring 2 employee 100k man 2m+ salary · · 2 likes

I am about to crack open a new set, be fast so you all can enjoy a drink with us

Free Candy Grams! · · 3 likes

Well, if no one else is gonna mention her: Lilith137 [2102067]

With lot's of love :D

Temporary Item "Camera" · · 15 likes


Recently the amount of users (me including) who get stealth perma attack is slowly increasing.  

I understand the "strategic" choice of using "stealth only" attacks to prevent the victim knowing who attacked, but also it's just a one-way, non-counterable interaction within a game.

Let's assume we include a new item into the game, which goes into the Temporary slot.

This item, let's call it "Camera", will have a "minimum" Chance of 10%, going higher with higher stats, to "detect" the attacker.

Disadvantage is that you will use up the temporary slot, will waste a turn for using the camera and "just a chance" to "detect" the attacker. The chances are low and combined with several disadvantages, but, in the same time, it allows a counter play.

 

My current option is "luckly" have a mate attack me, while the other one attacks.. means if the attacker somehow don't oneshot me, he also must be in the attacking window.. or if the attacker decides to attack with a weapon.

The last option would be to get much more stats a weeks in the gym than the attacker.. but considering that the dude is ton of levels and stats over me, probally millions/billions of dollar richer, the attacker eventually WILL improve faster than me or at least the difference will be so low, that I probally will need 1-2 years of training, so I can finally "compete" with that attacker.

 

TL:DR

New Camera Item that takes up the Temporary slot, which allows the user to have a chance to "detect" who is attacking. The chance has a minimum value of 10% and is increased by your stats (and/or difference between your stats and the attacker). So the "stealth mechanism" is still in tact and only have a "chance" to get by passed.

I mean the majority of the game has BIG stat differences and if a high stat user decides to terrorise a lower stat enemy, he literally can't counter play that.

BS Wall War Preventing Real Wall War · · 3 likes

Want to add that "attack once in 24h" probably will lead to one attack at 23:59, but we all should get the point of that post.

In general it's totally fine if a faction is helping out a alliance member or a faction is paying for a war service. This is more or less like paying for mercenaries.

In the opposite, declaring war against someone, just to prevent others declaring war, but in reality not having a real war.. also known as "Fake Wars", is something that needs to be addressed and optimized.

For instance a penalty if the initiating faction isn't participating with minimum 20-50% of the wall size and 20-50% of the war time, then this should be punished. Probably the most fair punish would be something like a 72h war prevention or something like when you get Dirty Bombed and all your members gets in hospital for several days with radioation sickness.. maybe something like "Post Traumatic Stress Disorder" Debuff, which reduces all stats by 20-50% and energy/happiness/hp by 20-50%.

This step would allow people to contine declaring fake wars, but at a high cost, which could result in further territorities getting lost, because you are weakend too much.

Those example are probably not the most optimized and could leak of exploitable areas, but maybe this can be the seed for a big plant of ideas, optimizations and improvements that lead to a more enjoyable warring.

I want to point out that I have nothing against the warring faction, but it's simply a fact that it happened and since it's a major part of the game, we should try to enjoy this without getting into a fest of bullying.

Let's have a "peaceful war".

Nice · · 5 likes

Here there, try out following Feature: https://www.torn.com/bounties.php?p=add&XID=1497907

But be careful. If you f**k with people, people will f**k with you!

Recent archived posts

10* Oil Rig hiring 2 employee 100k man 2m+ salary ·

b

10* Oil Rig hiring 2 employee 100k man 2m+ salary · · 2 likes

I am about to crack open a new set, be fast so you all can enjoy a drink with us

Eldragos Revives - 99 revive skill · · 1 like

Thank you for the Revive! :)

Rocko's reviving thread · · 1 like

Because he's the hero Torn deserves, but not the one it needs right now, so we'll hunt him. Because he can take it, because he's not a hero. He's a silent guardian, a watchful protector, a Reviver.

Thank you

Duke's Lucky Dip Competition ·

ZORNduke

About the dump... ·

Interesting.. this is actually pretty nice.. That means I am actually pretty unlucky or there are just no valueable items in there?

About the dump... · · 1 like

It's basically a lottory with all the items people trashed in there.

It's not known what is inside.. in theory there is always the chance that Duke or someone else gets bored and "trash" a really valueable item in there.

On some seasonal events (check Community Events forum and Newsletter, stay up2date) Duke trashes items that you can find. For example "Bag of Humbus" was part of the Christmas trashing where he did throw like dozes thousands of them in the trash and everyone could play the "lottory". It's basically "take 1 random item of the full pool". So if there are like 1.000.000 Items in there, there is a 1/1.000.000 (0,000001%) chance to get what you want. Of course this chance increases if there are multiple same items in there (so basically if you miss the first one, it still could be that you actually hit one of the other one. Like a Raffle Ticket).

Better use your energy to either level up to 15 and/or for the Gym only. Using energy on the Church or Dump only if you go for a merit hunt or if you would waste the energy other wise.

When I go to sleep and want to travel to China etc, but have energy left (Current Gym needs minimum 10e to train, so having 95 energy means that 5 are left over, therefore I can use them on the dump and test out my luck.. probably get a Lollipop for it lol).

Guess My Number $15m Prize - Akooma Guessed It! ·

2004

BS Wall War Preventing Real Wall War ·

Well, the difference was that if you start a war and don't participate at all, the counterpart could ignore this and do a reverse attack and exploit the fact that no attack is involving.

In terms of war this would be a huge mistake if this exact reaction isn't part of the plan.

While in a real war this strategy is accepting several army loses and giving up the "effect of suprise" to prevent the strategical advantage, in Torn there is literally no downside doing that except for the party that has been declared war against.

If there was no limit in Attacks, which would be crazy and in correct coordination inpossible to defend, then this strategy would be perfectly fine, because there is literally no advantage in starting a fake war, except wasting energy, time and medical cooldown. But there is a limit and therefore this is crazy exploitable. I am not even taking serious thinking about it and I have several highly exploitable ideas backed up.


Suggestion: How about the "Maximal Wall Limit" has a second statistic that is called "Maximal Faction Wall Limit".
Following scenario:

Faction A gets attacked by EnemyA, B and C.

The "Maximal Wall Limit" for Faction A is reached.

Faction A is now preparing. After the initial attack of Enemy A, B and C, Faction A is creating some Alliances.

Faction A has now an alliance with Alliance A, B and C.

Alliance A, B and C are now starting a Fake War against Faction A.

Faction A is again at the "Maximal Wall Limit" and therefore can't attacked anymore.

Faction A now starts a war against Enemy A, B and C.

While Faction A can harm all enemies, at the same time no enemy can do any sort of counter attack against Faction A.

This is the spot where the "Maximal Faction Wall Limit" takes in place and is a bypass rule for warring Factions.

This is an additional Wall Limit, but is only active for all the Factions that are warring against.

So since Faction A is warring with Enemy A, B and C.. in the same time the new rule takes place.

Faction A is defending against Alliance A, B and C, but since Faction A is attacking Enemy A, B and C, all the enemies are allowed to attack Faction A.

So Faction A can possible attack minimum of 6 different factions if Faction A decides to start attacking, while they are middle of defending.

Speaking of "real wars", if you get attacked from 3 different countries, we could talk about a counterattack while their forces are not defending their home.. but attacking 1-3 different other countries and reducing your own forces.. There are many bad leaders, but not even Kim Jon or Trump would do such senseless manoveur.

BS Wall War Preventing Real Wall War · · 1 like

I want to point out that the sentence of the judge can be quoted in every future war.

If this is a valid strategy, people will not only consider this in any future plans, no, they will deeply exploit evey single inch of it until it gets banned from the game.

Playing several games for over 20+ years now, I learned that people will abuse everything negative for their advantage if there is no borders.

Just for an example: Scamming in Path of Exile is never forbidden from the game team, therefore this game constantly have the really smartest scammers in the world, where the Chocolate, Xanax/Vicodin and Snowboard scammer are just a joke.

I don't want to blame the warred facton for using something, which is available in the game and currently not forbidden, for their advantage. It's the responsibility of the game lead to decide, but always take into account the possible future consequences of a decision.

BS Wall War Preventing Real Wall War · · 3 likes

Want to add that "attack once in 24h" probably will lead to one attack at 23:59, but we all should get the point of that post.

In general it's totally fine if a faction is helping out a alliance member or a faction is paying for a war service. This is more or less like paying for mercenaries.

In the opposite, declaring war against someone, just to prevent others declaring war, but in reality not having a real war.. also known as "Fake Wars", is something that needs to be addressed and optimized.

For instance a penalty if the initiating faction isn't participating with minimum 20-50% of the wall size and 20-50% of the war time, then this should be punished. Probably the most fair punish would be something like a 72h war prevention or something like when you get Dirty Bombed and all your members gets in hospital for several days with radioation sickness.. maybe something like "Post Traumatic Stress Disorder" Debuff, which reduces all stats by 20-50% and energy/happiness/hp by 20-50%.

This step would allow people to contine declaring fake wars, but at a high cost, which could result in further territorities getting lost, because you are weakend too much.

Those example are probably not the most optimized and could leak of exploitable areas, but maybe this can be the seed for a big plant of ideas, optimizations and improvements that lead to a more enjoyable warring.

I want to point out that I have nothing against the warring faction, but it's simply a fact that it happened and since it's a major part of the game, we should try to enjoy this without getting into a fest of bullying.

Let's have a "peaceful war".

BSRR - Business's Speedy Recovery Room · · 1 like

A hero we don't deserve!

Thanks for reviving and good luck by reaching your goal!

QoL improvement Traveling Items count · · 1 like

Well, if the person traveling is active, you already have a very little window and the option "to get notified by a script, so you can snipe him" is even worse IMHO.

I do share your opinion about making mugging less attractive is bad. Mugging being a big part in this game makes it somehow challenging in a positive way, so you defend your self, but also have to find good mug targets. Having something like DocTorn or other scripts to notify you on optimal windows is a bit too far IMHO. It's forcing everyone to use it otherwise they are in a heavy disadvantage.

In a fair world, you would have to use Job Points to get the landing info and then time the attack instead of getting notified from a script (isn't it against the ToS, when you get notified while not even having an active window or is it enough that the tab is on the page?)

So ~2sec-5sec vs. 5-10sec. It will have a slightly impact, but only to those hardcore script users.

If you are crazy and F5ing the profile page of someone, maybe even used Job Points to make it a sure thing.. then it's perfectly fine if you snatch the ass of the target. The lower time won't do much in this terms since you should still be faster than the traveler.

On the other hand, if you fail to mug someone, because you took a few secs longer, because the seconds sumed up (first get notify, then switch tabs, then proceed to attack), then it should be more than okey.


Can you tell me how you do it? Do you literally snipe someone with F5 bombing his profile or do you use a script that notify you, so you can snipe him? Will the few seconds difference really make a difference against traveler that are already very fast, because they don't want to get mugged?

I can confirm that rarely I get sniped 0.001 seconds after landing and I am 99.99% sure that it was either ULTRA luck or simply using a script, which is plain unfair. It's cool and really usefull as mugger, but plain unfair for everyone else.


Last words: I am pro Mugging and if this QoL change would be a huge disaster for muggers, I wouldn't suggest it, but IMHO the impact is ulra low and should affect only those that are script sniping and if the traveler is not timing his landing himself. In this case I think it's more than okey.

QoL improvement Traveling Items count · · 2 likes

So everytime I travel and want to buy items, on PC I have to double click on the input field and enter my max travel capacity in the box.

On the phone, I have to first touch in the field, remove the default value and then type my max capacity in.

Those steps are annoying and unnecessary. A QoL change could fix that easily, without changing too much.

I don't want to talk for others.. but with my first thougts, I can't find any reason why anyone would ever want to consider using the default "1" and buy just one, when the base capacity is already higher than that. The only reason would be if you bought 99% and one ist left, but there is a QoL fix that would help all.

So currently item default buy quantity value is: 1

QoL changes:
- Default: Max left capacity (If you have 30 max, but already bought 10, then the field should show 20)
- Maybe even an option to switch or choose your own default, similiar to the other available options like if you someone else is allowed to revive you etc.
- A button or multiple buttons with "1 - 10 - 20 - max"

Free Candy Grams! · · 3 likes

Well, if no one else is gonna mention her: Lilith137 [2102067]

With lot's of love :D

Properties up for rent · · 1 like

Cheapest from every available options. Keep going the good work ;)

How to win the lottery in 2 easy steps ·

Is it possible to do this in real life too? I mean could Bill Gates buy like billions of vouchers and hope to win or are there any regulations that prevent things like that?

Help Duke Quest:'(. How to do that ·

Simply write the person a message and include "nauseating" in it. You can ignore everything else, it's just to make it a bit more roleplay like. So you can write something like "I will nauseating your wholes" etc. or simply only the word itself.

Anyone trying to learn how to hack? · · 2 likes

As a former Hacker Script Kiddy I can tell you that "hacking" is not always that easy as it sounds like.

You have to start with getting the knowledge of the certain IT areas you want to secure, then first off learn the existing threats, so you can get a basic understandment of how to "hack" and therefore how to "protect".

Since you want to become an ethical hacker, that means you probally want to know as much known exploits as possible, so you can check every single known case before you step further and search for "unknown exploits".

At this moment your experience and creativity is important. Hacking in general can be very boring, but also very exciting if suddenly find your self deep within a scavenger hunt.

final goodbye - giveaway - sorry ·

Today we lost another courage soldier.

May you find the desired goal you seeking in that thing called "RL".

*showing peace sign with hand and reaching out the other hand for the giveaway* - It's dangerous out there. Let me take that.