I have a suggestion: instead of opening one by one billfolds, boxes, etc... we can just select the number we want to open and we can have a result, like the game melvor idle. It doesn't add or reduce statistics or difficulty, but it enhances greatly the gameplay, as you don't click for hours your chests, billfolds...[image: i.imgur.com]
It's been approx a week I've got a negative amount of Missions point. I don't have accomplish a mission since, so I don't know if the anount varies or not. Is it a bug ? [image: i.imgur.com]
Just a thought about making the equipement have a durability, making it fixable.
We can too craft it, with some elements to look for in others countries for example.
With this system, we can make a cook skill too, with passive boost for 24 h for instance, the power of it dependant of the skill of the cooker or/and the rarity of the ingredients.
I'm more open to the fact that the game tell we can play a few minutes a day relax, but it's not the case as we have to come several times to not l'ose e. A cool way to so it would be a Régen a single time, or a cap as High as 24h.
I have a suggestion: instead of opening one by one billfolds, boxes, etc... we can just select the number we want to open and we can have a result, like the game melvor idle. It doesn't add or reduce statistics or difficulty, but it enhances greatly the gameplay, as you don't click for hours your chests, billfolds...[image: i.imgur.com]
It's been approx a week I've got a negative amount of Missions point. I don't have accomplish a mission since, so I don't know if the anount varies or not. Is it a bug ? [image: i.imgur.com]
Just a thought about making the equipement have a durability, making it fixable.
We can too craft it, with some elements to look for in others countries for example.
With this system, we can make a cook skill too, with passive boost for 24 h for instance, the power of it dependant of the skill of the cooker or/and the rarity of the ingredients.
I thought about an idea for education. Now, we can only do the 12 grand education courses, and when it's done, you have nothing to do, and the merits and passive from principal job are useless.
Why not make a 13rd education course, when you can do unlimited times ? Like "Theory of physics" + 100 intelligence on 31 days. (and another for endurance and for intelligence).
This way, the merits, job points and objects like books of christmas carols are not wasted, and it's still worthy to continue the education.
I would like to propose new things to do. When you travel in Japan, Mexico, UK... You have nothing to do.
I propose to put a way to train workstats, like an university in UK to train intelligence, Japan in endurance, etc... This way, it allows to train workstats even if you don't belong to a company.
I like the game being slow and rich, it makes really interesting to think how to develop efficiently.
But I think the game should be more fast for the new players, and slower for veterans. I play for two years now, and I'm still struglling to make good stats. Veterans don't have this problem, they have billions of stats, they have all the courses done with the perks, and they can work wherrever they want with their stats.
With that, how can you compete ?
And i don't talk about the energy and travelling system, making impossible the "Play a few minutes per day", unless you don't want to be a good player.
The formula to gain battle stats is a bit unfair, I think.
When you're new, you have to work hard to gain few points at the gym, unless you make really good money to pay for happy jumping. So Xanax, rent a PI, pay edvds, etc...
When you're old, with enough battle stats, you just need energy to gain good battle stats, no need to worry about happiness (does it really have a purpose after the 1 M stat ?)
Why don't we reverse this thing ? New players won't be digusted to see they can't even hope to have good battle stats wihtout training for years and spend money they don't have, as they gain battle stats very fast. Old players, on the contrary, have to pay money they have (they can travel, do crimes, loan, work in companies...) to gain more battle stats than before.
It's more fair, and more realistic, as you have to work harder and harder to reach the top as you advance, not easier.
When we travel to buy furnitures, when we add items to the bazaar, when we take candys, medical supplies, we often need to take several at a time. And often, we do it one by one, and it can take some time on mobile, especially you don't have a great bandwith.
We already have a tool to say how many we want to donate to somebody/faction. Why not make a "Max button" to make all it can be possible ( fill the travel items/bazaar/ life/cool down)
This way, it can be faster to navigate through the item interface.