At the moment, in order to leave a wall you must inconvenience yourself by self hosping, traveling, moving to another wall if available, or getting yourself thrown in jail. For war walls this isn't a problem as you'll want to stay on the wall as long as possible. However for friendly walls, people tend to stack up and don't go through the hassle of leaving, crowding the wall.
I propose a leave wall button as a quality of life improvement. This i think would make managing who is or isn't on a friendly wall, significantly easier.
We need themed elimination clothing, one unique item per team each year. For example: Dream Team gets pajamas, Cowboys get chaps, Hillbillies get a beer hat etc.
You got to pump it up Don't you know? Pump it up You got to pump it up Don't you know? Pump it up You got to pump it up Don't you know? Pump it up You got to pump it up Don't you know? Pump it up You got to pump it up
Some legal officials argue glitter bombing is technically assault and battery. It is possible for glitter to enter the eyes or nose and cause damage to the cornea or other soft tissues potentially irritating them or leading to infection, depending on the size of the glitter.
^that dark enough for you?
Also, judging by them red eyes i spose you got glitter in them. might wanna get that checked out.
i think the idea was for the faction to be able to hold a block and loan it to whoever like one would loan weapons or armor. However i do like the idea of faction wide buffs if a faction owns a BB. shares held should be proportional to members in the faction or the total space to make it fair for the little guys. For example a person might need 100,000 shares for a block, a faction with a capacity of 25 should require 2.5 million shares and a faction with a capacity of 100 should require 10 million shares. this of course would be proportional to the individual shares required for different BBs.