Hello Everyone! This is the first time I'm trying something like this and I'd like to make it a fairly regular thing, so we'll see how this goes. I have recently purchased a donator pack (ask Icecoldcola- [1822744] if you don't believe me!) and I plan to raffle it off here, the rules of entry are simple:
Reply to this thread to earn one chance to win a prize
ONLY ONE REPLY PER PAGE
If you reply more than once per page your entries on that page WILL NOT BE COUNTED
Send me one Panda Plushie to earn 100 chances to win a prize
Send me one Xanax to earn 1000 chances to win a prize!
Enter as many times as you want with any of the three above methods!
THE LAST CHANCE TO ENTER WILL BE THURSDAY May 21 19:00 TCT
WINNERS WILL BE ANNOUNCED FRIDAY May 22 02:00 TCT
Raffle Over!
Congrats to Thegoat514 [2476604] for winning this week!
Unfortunately the cost of the donator pack was not offset by item entries so no 2nd, 3rd or 4th place meaning that I raffled off this donator pack at a loss as well.
With the average number of chances to win per player at only 102.8, a single panda plushie would have put any participant right at the average for a chance to win!
Stay tuned for the next installment, with new special prizes for participants who only participate through the forms!
Now the Prizes:
1st Place, a donator pack!
2nd Place, 1/2 of the surplus items after cost of the donator pack is offset.
3rd Place, 1/4 of the surplus items after cost of the donator pack is offset.
4th Place, 1/8 of the surplus items after cost of the donator pack is offset.
Obviously, if the cost of the donator pack is not offset, by the raffle then there won't be a 2nd 3rd and 4th place prize. However, regardless of how many entries I get the donator pack will be given away on Friday May 22nd! You will be assigned a range of numbers depending on how many entries you have and I will use a random number generator 4 times in a row to pick the 1st - 4th place winners. If the cost of the dono-pack is offset and how much clerical work this is for me are the two factors that will determine how often I am willing to do this. Good luck to all participants! I will do my best to send you all confirmation messages of your number of entries.
Also, it would be much appreciated if you posted in this thread with a confirmation of receiving your prize, once you do, to boost my credibility!
So how do people think the new mugging changes will affect attacking and mugging in general? One obvious thing I see is with a flat percent no matter how much money is in your wallet, any buy mugging will be more profitable but how else do people think this will change the attacking ecology?
Hello all. I want to do a "weekly bonus" for my company where I take whatever we netted that week (after salary and expenses) and give it to the employees some how. And only if they have been active of course.
Is there any way to know in a relatively fast way how much surplus your company has made? For example, is the weekly income info a running tally of what the company has made in the last 7 days?
When looking at someone's stats in game, what does "user activity mean"? Is it number of clicks on the website? Is it some strange combination of all other stats?
Hello Everyone! This is the first time I'm trying something like this and I'd like to make it a fairly regular thing, so we'll see how this goes. I have recently purchased a donator pack (ask Icecoldcola- [1822744] if you don't believe me!) and I plan to raffle it off here, the rules of entry are simple:
Reply to this thread to earn one chance to win a prize
ONLY ONE REPLY PER PAGE
If you reply more than once per page your entries on that page WILL NOT BE COUNTED
Send me one Panda Plushie to earn 100 chances to win a prize
Send me one Xanax to earn 1000 chances to win a prize!
Enter as many times as you want with any of the three above methods!
THE LAST CHANCE TO ENTER WILL BE THURSDAY May 21 19:00 TCT
WINNERS WILL BE ANNOUNCED FRIDAY May 22 02:00 TCT
Raffle Over!
Congrats to Thegoat514 [2476604] for winning this week!
Unfortunately the cost of the donator pack was not offset by item entries so no 2nd, 3rd or 4th place meaning that I raffled off this donator pack at a loss as well.
With the average number of chances to win per player at only 102.8, a single panda plushie would have put any participant right at the average for a chance to win!
Stay tuned for the next installment, with new special prizes for participants who only participate through the forms!
Now the Prizes:
1st Place, a donator pack!
2nd Place, 1/2 of the surplus items after cost of the donator pack is offset.
3rd Place, 1/4 of the surplus items after cost of the donator pack is offset.
4th Place, 1/8 of the surplus items after cost of the donator pack is offset.
Obviously, if the cost of the donator pack is not offset, by the raffle then there won't be a 2nd 3rd and 4th place prize. However, regardless of how many entries I get the donator pack will be given away on Friday May 22nd! You will be assigned a range of numbers depending on how many entries you have and I will use a random number generator 4 times in a row to pick the 1st - 4th place winners. If the cost of the dono-pack is offset and how much clerical work this is for me are the two factors that will determine how often I am willing to do this. Good luck to all participants! I will do my best to send you all confirmation messages of your number of entries.
Also, it would be much appreciated if you posted in this thread with a confirmation of receiving your prize, once you do, to boost my credibility!
Hello all. I want to do a "weekly bonus" for my company where I take whatever we netted that week (after salary and expenses) and give it to the employees some how. And only if they have been active of course.
Is there any way to know in a relatively fast way how much surplus your company has made? For example, is the weekly income info a running tally of what the company has made in the last 7 days?
When looking at someone's stats in game, what does "user activity mean"? Is it number of clicks on the website? Is it some strange combination of all other stats?
Really? With a flat mug rate no matter what is in your wallet, it seems like low amounts will pay around the same and higher amounts will pay more... no?
As it stands now, I don't get buy mugged that much. I sell plushies and flowers out of my bazaar and most of the times I don't get buy mugged, but I also usually stock my bazaar and then travel. No one can mug me in the air! Then I land, quickly buy and fly back, then store my money.
That seems like an airtight system, for those willing to spend time in the air.
Do you think the inability to buy protection will help the big traders by hurting the little guys, or do you think all traders will feel the negative effects?