A race condition appears to exist when two players attempt to join an unoccupied slot on a wall at the same time.
Upon clicking an available wall slot, I noticed that someone else in my faction had beaten me to the punch. However, my status showed that I was currently assaulting a territory.
It did not appear to affect the number of ticks per second, as we controlled all 6 slots, and it was still ticking at 6 per second. I did get credit for a join, even though I received no points:
I suspect it will clear upon flying or some other method, but it might be worth it to look into the race condition to ensure it's not exploitable in some way.
A race condition appears to exist when two players attempt to join an unoccupied slot on a wall at the same time.
Upon clicking an available wall slot, I noticed that someone else in my faction had beaten me to the punch. However, my status showed that I was currently assaulting a territory.
It did not appear to affect the number of ticks per second, as we controlled all 6 slots, and it was still ticking at 6 per second. I did get credit for a join, even though I received no points:
I suspect it will clear upon flying or some other method, but it might be worth it to look into the race condition to ensure it's not exploitable in some way.
Since we were using RAID-0 in the short term for performance, this is fatal. (again, this was going to be changed to RAID-1 approximately one hour later).
I know this was 2008, thus ancient history, but I just died inside.