Skip to content
TORNLIFE More

KeepMustard: forum

KeepMustard [2278596] Level 100 Damage Inc DAM Leaders

Forum posts (Torn's count)
681 observed
Archived posts
604
Threads started (archived)
28

Boards

From the 604 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

10 star perks should be 9 star · · 105 likes

the final perk for companies being 10* feels inconsistent to me, the perks are all available at 1, 3, 5, 7, 10, so i feel like for consistency they should all be odd star values.
10* still provides extra trains and job points so it would still be better than 9, but it would open up more companies to have the final perk available especially for the highly competitive companies, like AN or lingerie for example. not all companies have a competitive final perk, like candle shop, that fine line between 9* and 10* in the competitive companies can often be even a few thousand dollars which causes alot of blame/shame on employees that have even very small addiction values or directors having crazy requirements about rehab and stat requirements.

Note that a 10* company still would provide 11% more job points and trains per day compared to 9* so it would still be favorable to be in a 10* just not as "feast or famine" where 9* sucks ass and 10* is amazing

New farm hiring · · 8 likes

cant pay you, but will keep any1 who helps get 10* forever

Warzone for territory war/ranked war · · 82 likes

I have a concept idea I would like to share that could help solve the outside hits issue in territory wars, and hopefully that will pave the way to a proper ranked war system where you can 1v1. First off let me get started by saying I love the new medical item changes and also understand the place of the revive changes, it is now set up like most other things in this game with a hard cap per day and a majority is free/cheap (like natural regen then drugs) and the extra little bit at the end is expensive (boosters) the meds and revives are now lining up with this.

As we all understand the dev teams biggest struggle is outside hits, how to deal with them, and how to prevent people from exploiting exactly what an outside hit is. This is because with the new hard cap on the limit of times you can resurrect per day there simply has to be a solution and I have an idea. If there was a separate "warzone" area that you had to travel to to participate in the wall, which like traveling abroad would lock out certain tasks such as any incoming or outgoing attacks to any1 that is not in the warzone and in a territory dispute with you. I cannot foresee all the exploitations that may arise with such a system, but i would suggest a short delay to get in and out, no trading, bazaar closed, as well as possibly another cooldown when coming out and going back into the warzone.


This really is mostly a start up idea, trying to figure out a way to shield people in war from outside hits and avoiding exploitation is a hard balance to find but it could also open up more opportunities for participation as well. The warzone itself could have other activities or ways to gain points.

There is a lot of random ideas and ranting i could have here but i will stop for now, as I think the basic part of the idea is most important to make a territory dispute be about the people on that territory, or at least next to it, to fight over not a bounty etc.

POST RW ADDITION/EDIT: After having ranked wars added in, this could easily be part of that as well to prevent outside interference(unless you can somehow manage to get your faction family to territory war your ranked war foe) with the warzone being an area you have little/no access to anything except warring in the TT/RW. Have a short delay when going in/out and probably close bazaars and trades to prevent it being used to safe trade.

When in a ranked war, require a minimum of 50%(feel free to suggest a different value, maybe 30% is more appropriate) of the faction being in the war zone, so they have to manually self hosp if "turtling" which people going away for hours could "hide" in regular torn. Doing this would also help a little bit with the "noob filled" farming factions that just recruit noobs that hide via discharge, and play 100% normal otherwise, this forces a larger portion of the roster to participate in war and nothing else. You could also remove the discharge, because anyone "hiding in torn" could make non-war hits for the chain or be affected by non-war hit foes, including those against your RW foe if theyre out of the warzone is no-score. you would also need to be able to move in and out of the warzone from the hospital so no1 is stuck in or out.

Im not certain all the interactions that you would want to limit in/out of the warzone, but i do think that something has to be done about warring in general to make it actually about a faction vs a faction, not who has more friends(neighbors who can declare is different, fine, and good IMO) or who has more money to pay mercs.

TLDR: Lock anyone who wants to war in a separate place where only "inside hits" can attack them and block out things like trading to prevent exploits. Allow players to move in and out of the warzone like traveling so they can resupply or sleep. 2v1 is still viable if you can multi declare a faction or RW + TT war at once.

New farm hiring · · 4 likes

i guess i should mention the 10* perk is +7e per jp

Hiring - 3* Logistics · · 2 likes

this heres the rubber duck, you got a copy on me pig pen? cmon

Recent archived posts

[RW] TNLF vs DAMAGE INC ·

to get a name of someone abroad that can hold you for 30s, since u were letting it get so close to 0 chain, sadly most were stealth and the couple people i pmed flew away too fast to do it

 

we didnt have enough wlt

[RW] TNLF vs DAMAGE INC · · 7 likes

treebark better get paid handsomely

Possible Ranked War loophole: outside damage, full war score, no Early Discharge ·

Not a bug, not easy for the devs to prevent without affecting other parts of the game and it is 100% allowed

Small changes - Massive outcome · · 3 likes

even if its not removed, theres plenty of issues with a raid that should be addressed:

 

there should be a much larger penalty for a faction that initiates a raid and is behind in score, or loses and the opponent ends the raid, why can the loser literally just re-initiate the raid back on the faction they just lost to????  there should be a limit an incoming raid based on proximity on map, at least then theyd have to move, or maybe based on size. even a cooldown for a winning faction in a raid would probably be a good idea

 

also alot of your concerns are more oriented toward TT wars which i personally enjoy alot, and i think 1 fix that would be fairly easy and would mitigate ALOT of bullshit on the map, limit how many territories a faction can drop/pickup/move between with 1-3 days cooldowns for consistency with other map mechanics. a faction moving across the map the assault something and give it to their underling doesnt really make any sense int he first place, when a faction is on a territory it should be more like a home to them, like how a faction is a home to a player, and were not allowed to just hop around faction to faction so why can the factions just move 100+ territories around the map, attack someone, and go back later the same day?

 

you also have to remember that changing these things would negatively affect a staff ran faction family who benefits greatly from the current system, so even the most solid idea that would revolutionize the game and be super fun for thousands of players will likely be rejected, sadly

AI Avatars · · 7 likes

Marauder health not being correctly reapplied after a flight ·

it finally adjusted my health after several flights, on my way back to torn after i was gone over 30 minutes, then it took several hours for it to come back on its own when i was offline

 

Marauder health not being correctly reapplied after a flight · · 1 like

i had originally experienced several flights to canada not taking away my life bonus i posted here but mine never said it was equipping or unequipping in logs 

Equipped armor bonus abroad · · 2 likes

I'm currently posting this with TornTools enabled.

 

i did not see anyone else post about this yet

 

when abroad i am naked, but i am still receiving the life bonus from my marauder back home(no war perks on i should have dropped to 7500 hp flying), not sure if the passives from all orange sets are still active while "naked abroad" or what but seems to be the case for marauder

EDIT: in case it matters, this is to canada via WLT class that i am experiencing this

 

Ranked War Matching and Ranks · · 6 likes

or just have RWs be 2 sizes, 20 and 40 players, and no matter the faction size(as long as its more than that) each week before enlisting you have to have that many players sign up(like OC 2.0) and fill a spot for the next ranked war, no need to drag a whole faction in or cycle people out when theyre on vacation

its the same thing every other game with competitions does, you DO NOT need your whole faction/clan/guild to go into pvp, why is it forced in this one?!?!?

Any Americans play torn? · · 1 like

I have the USA honor bar, Lee Greenwood would be glad to see that

Ranked War Matching and Ranks · · 7 likes

imagine if there was some sort of wall you had to protect so you couldnt just hide for hours and come back in a wave, if your team is ACTIVELY NOT PARTICIPATING and 100% in the hospital, then the other team should be gaining score and considered "winning" PERIOD END OF DISCUSSION

 

people actually like territory wars except the fake wall (aka fucking turtling) part even tho it makes no money (outside of the elite taking rackets) tt wars seem to have much higher engagement because of the design, people feel like they can do something, even if its just clearing a few inactives off to slow points, theyre not just showing up and going "oh were turtling, be back in 4 hours" and then waste their meds and energy since they didnt show up in the 5 minutes the rest of the team decided to "do something"

 

would actually shake up the meta because people would want to be on the wall to get score, then try to hide if theyre outnumbered, but also try to pick people off the wall that are being cocky and trying to just get points while afk on the wall, where now everyone just hides because theres no targets and no incentive to do anything BUT hide or stare at the online/okay list 99% of the time, which is not really fun btw

what the hell newspaper saying · · 1 like

at this point half of peoples emails are more dangerous than a phone number because alot of people use their real name, so strange contact practices aside, across this thread and the graved one, you and other smth members have admitted:


you warn the new players about not using multiple accounts on the same device, and that they will get banned for automating them (since you know the culture, you know its normal to make multiple accounts and use them to bot you extra gear/money)

peoples actions in torn affect other online games they play, saying people wont trust you and you cant play other games because they will ruin you there (no offense but doing things in torn so that you can make more money in another game sounds like real world trading grey area to me)

also you seem to have been given a lot more than what is penciled out in the loan format for new players at a much younger age than you should have, as with alot of new accounts, so im going to assume you likely loaned something or gave something in another game at some point to get "more trust" and get a larger loan at an earlier age?

Some Thoughts on the Newspaper Claims About SMTH · · 1 like

looks to me like you are clearing the air, and showing us why less people in smth are being banned

you are giving clear instructions on how to get around a game rule, saying it is forbidden to use multiple account, and explaining to the new players they must use different devices and IPs to prevent being caught.....

 

with a PS on the PS telling them to make sure they dont automate the extra accounts, cuz you already know thats what their plan is lolol

Ranked War Matching and Ranks ·

matching may not be live yet, but im assuming that the HoF is changing to reflect the new system and thats why this happened???

 

Ranked War Matching and Ranks · · 4 likes

since were going with a model that we know works in other games(the elo system), why not continue using successful pvp game ideas and make enlistment a specific team?

 

could be split into multiple brackets, the 20 person rw and 50 person rw for example, im not locked on the sized theyre just an example that seemed about right to me

 

everyone selected for the team is in the war and anyone not selected is the same as (in another faction) and could not contribute to warscore or chain count during the RW, this also forces factions to decide what theyre doing, if you want to chain or rw and reduces the powerful effect termed wars can have IE terming a 5 day timeout war during halloween to get free discharge

 

any faction with more than that player count many pick a team and enlist them, just like in any other game that has fighting and non fighting aspects, you dont drag an entire clan/guild/faction into a pvp match, you pick a team who are available this time out of your group and the rest can do whatever, like work or sleep, and theyre not a burden to the rest of the team

 

i also feel like making specific bracket sizes would also help increase the matching pool variation

The War for S7 · · 2 likes

I heard you drug addicts did more xanax than me, im done for :(

The War for S7 · · 3 likes

I dont remember that part

 

Tell us youre mad without saying it lol

DELETE ·

im going to guess nuclear meltdown of the power plant, RIP

Puncture rifle owners support group · · 1 like

get someone in a gunshop to spy ALL players in ALL factions you mean? youre again specifically pointing out a small portion of players top 10 faction is ~1000 people when we have 90k+ active per day so i still stand by 100% of what i said, even you being in a hof faction are more likely to be claiming bounties or mugging someone(where plunder was the weapon of choice anyway) in a lower faction than spending your time in a 1v1 against another top end faction, so yeah all around for the top 10 factions and every other faction theyre going to see an average increase in damage because of assault

Faction Alliances (Updated 15/09/2026) · · 1 like

except the part i showed proof we voted on jumping off map to assault tiles, we were giving them to SA when we left the area because we (were) good friends so why wouldnt we leave you guys with our abandoned tiles, then you didnt show any proof we thought we could/would keep the tile (ie fake walls, attempted deals etc)

 

ur jokes are funny