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OMW [2289608] Level 51 The Pusheen Army TPA Killer Kitten

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OMW to Giveaway! RW Weapon+ · · 182 likes

"Will things ever be the same again?
It's the final countdown"  

 

High folks! I'm here to giveaway some cash (that I don't have). That's alright! Let's do this! 

 

1 lucky commenter per completed page gets 1m$

 

The last commenter will get a mystery prize value $10m - $50m

 

As a secondary giveaway. Guess my number between 1 - 10,000. First person to guess correct will win a bb RW weapon + 2.6m (unless other donations unexpectedly come forth).

 

Keep it to 1 guess per page please.         Also if your in need of a faction, here's the link! https://shorturl.at/hRBpY

 

Best wishes for 2026!! Don't forget to leave a thumbs up! Thank you for stopping by and a special thank you to our donator(s)!

 

Donations: 

 

23:43:55 - 10/10/24 Digitalgraphiti sent $2,600,000 to you with the message: Donation

 

Winners: (40)

 

19:04:48 - 08/10/24 You sent $1,000,000 to Nahtanos with the message: Giveaway page winner!

 

19:07:17 - 08/10/24 You sent $1,000,000 to LordVillage with the message: Giveaway page winner!

 

06:05:21 - 09/10/24 You sent $1,000,000 to Pat with the message: Giveaway page winner!

 

23:25:18 - 10/10/24 You sent $1,000,000 to DKOY_OUTLAW with the message: Giveaway page winner!

 

01:35:19 - 15/10/24 You sent $1,000,000 to Ken_Ichinaka with the message: Giveaway page winner!

 

16:09:11 - 17/10/24 You sent $1,000,000 to bamabeast91 with the message: Giveaway page winner!

 

14:46:06 - 18/10/24 You sent $1,000,000 to el-tonio with the message: Giveaway page winner!

 

04:28:49 - 21/10/24 You sent $1,000,000 to Hyperdave with the message: Giveaway page winner!

 

20:13:29 - 26/10/24 You sent $1,000,000 to Johny2fingers with the message: Giveaway page winner!

 

01:37:54 - 02/11/24 You sent $1,000,000 to DrWaterWhippa with the message: Giveaway page winner!

 

20:25:50 - 05/11/24 You sent $1,000,000 to CMOT_Dibbler with the message: your 17 kids now have shoes! Giveaway page winner!

 

20:28:46 - 05/11/24 You sent $1,000,000 to Hazy with the message: Giveaway Page Winner!

 

01:37:09 - 09/11/24 You sent $1,000,000 to LeagueofTaco with the message: Giveaway Page Winner!

 

06:26:49 - 12/11/24 You sent $1,000,000 to TBORiotSquad with the message: Giveaway page winner!

 

20:53:34 - 17/11/24 You sent $1,000,000 to el-tonio with the message: Giveaway page winner!

 

06:13:09 - 21/11/24 You sent $1,000,000 to BobbyRCH with the message: Giveaway page winner!

 

02:04:40 - 27/11/24 You sent $1,000,000 to fightmefam with the message: Giveaway page winner!

 

02:09:21 - 27/11/24 You sent $1,000,000 to Junia with the message: Giveaway page winner!

 

07:19:14 - 29/11/24 You sent $1,000,000 to TheButcher with the message: Giveaway page winner!

 

03:43:17 - 02/12/24 You sent $1,000,000 to Nevexo with the message: Giveaway page winner!

 

03:44:55 - 02/12/24 You sent $1,000,000 to pogtatoes12 with the message: Giveaway page winner!

 

06:07:52 - 06/12/24 You sent $1,000,000 to OdenWilliams with the message: Merry Christmas! Giveaway Page Winner!

 

06:09:52 - 06/12/24 You sent $1,000,000 to Skinshape with the message: Merry Christmas! Giveaway Page Winner!

 

16:46:01 - 09/12/24 You sent $1,000,000 to Shakirion with the message: Merry Christmas! Giveaway page winner!

 

17:41:45 - 09/12/24 You sent $1,000,000 to IamZIMO with the message: Merry Christmas! Giveaway page winner!

 

02:05:33 - 12/12/24 You sent $1,000,000 to Boringwor with the message: Merry Christmas! Giveaway page winner!

 

02:07:07 - 12/12/24 You sent $1,000,000 to GeraltofRivia0 with the message: Merry Christmas! Giveaway page winner!

 

16:44:05 - 16/12/24 You sent $1,000,000 to GiantDungBeetle with the message: Merry Christmas! Giveaway page winner!

 

15:59:55 - 21/12/24 You sent $1,000,000 to LeagueofTaco with the message: Merry Christmas! Giveaway page winner!

 

16:01:07 - 21/12/24 You sent $1,000,000 to -DirtNap- with the message: Merry Christmas! Giveaway page winner!

 

01:36:24 - 28/12/24 You sent $1,000,000 to Purson with the message: Happy New Year! Giveaway page winner!

 

01:38:50 - 28/12/24 You sent $1,000,000 to HotCuppaTea with the message: Happy New Year! Giveaway page winner!

 

01:40:34 - 28/12/24 You sent $1,000,000 to el-tonio with the message: Happy New Year! Giveaway page winner!

 

01:43:23 - 28/12/24 You sent $1,000,000 to Mr-Knife with the message: Happy New Year! Giveaway page winner!

 

01:06:13 - 11/01/25 You sent $1,000,000 to Masoal12 with the message: Giveaway page winner!

 

02:14:14 - 11/01/25 You sent $1,000,000 to Hinotori with the message: Giveaway page winner!

 

16:03:34 - 03/02/25 You sent $1,000,000 to GingerKakarot with the message: Giveaway page winner!

 

16:05:34 - 03/02/25 You sent $1,000,000 to el-tonio with the message: Giveaway page winner! #38

 

16:06:38 - 03/02/25 You sent $1,000,000 to Aeyrin with the message: Giveaway page winner! #39

 

16:07:48 - 03/02/25 You sent $1,000,000 to Mace with the message: Giveaway page winner! #40

Faction Black Markets & Global Supply Shipments: Dynamic Item Sinks for Market Stabilization · · 31 likes

[Suggestion] 

 

Look, before you illiterate window-lickers smash the downvote button because your smooth brains saw the word "event" and immediately panicked, shut up and look at the fucking math. This isn't another braindead, point-printing handout for the mega-factions to hoard. This is a structural macro-economic vacuum designed to unfuck the absolute trash-heap that Crimes 2.0 and daily map spawns have turned our market into.

As someone who has wasted over 10,000 fucking hours in this godforsaken text game, I know exactly how this forum works. If an idea doesn’t respect energy, nerve, and cash liquidity, it deserves to get dragged behind a truck. But right now, the economy is drowning in useless shit. This proposal introduces "Faction Supply Contracts"—a scalable item sink for the devs to manipulate market values, and a way for faction leaders to get their most retarded, non-combat members to actually do something useful for once.


📊 The Core Problem: The Infinite Garbage Influx

Torn’s economy is heavily supply-side fucked. Thanks to Burglary, Disposal, Forgery, and every idiot with a magnifying glass clicking on their city map, millions of items enter circulation daily out of thin air.

 

  • The Sinks Are Pathetic: Outside of dumping flowers at the Museum or feeding Big Al’s bottomless armory, 90% of the random shit in this game has zero natural exit velocity. It just sits there, rotting.
  • The Brain-Damage Margin: Point values are constantly bouncing around like a meth-head on a pogo stick, and traveling profits are a joke. Lower-to-mid tier players are left holding thousands of illiquid, near-worthless items because the market is completely flooded with garbage.

 

The game desperately needs a flexible, developer-controlled item black hole.


📦 The Mechanic: Faction Supply Contracts

Every two weeks, the system drops a global mandate from an international smuggling syndicate. They don't want your fucking cash; they want bulk physical goods.

[System Notification]
"A smuggling vessel arrives in 48 hours. They require 250,000 Bricks, 50,000 First Aid Kits, and 100,000 Bottles of Beer. Feed the beast."

1. Faction-Wide Pooling

 

  • Factions opt into a specific shipping contract via their faction page.
  • A specialized "Shipment Vault" opens up.
  • Members dump their requested items directly into the vault. Once it’s in, it’s fucking gone. Permanently destroyed. No clawbacks, no buyer's remorse.

2. Scaling for Retards (Tiered Requirements)

 

  • To prevent 100-member mega-factions from finishing the event in four seconds, item requirements scale dynamically based on total member count or Faction Respect Tier. Smaller factions don't get completely fucked by impossible numbers.

3. The Devs Control the Knobs

 

  • This is the beauty of the system: The administration can manually or algorithmically seed contract demands.
  • Did some exploit or new crime completely tank the price of a specific item class? Fine. The next cycle’s contract demands 5 million of those exact items, artificially driving the price floor back up and unfucking the market.

📈 Economic Proof: Why This Works

For the spreadsheet warriors who think they're fucking Warren Buffett, let's look at a simulated model of how a single contract cycle stabilizes a crash-prone asset class:

Item Category Current Daily Circulation Influx Proposed Contract Deflationary Sink Net Market Impact
Low-Tier Temp / Melee Way too high (Crimes 2.0) 40% of global circulating supply Stabilizes floor value at 1.5x current cost.
Common Medical Extreme (Factions / Job Points) 60% of dormant inventory Restores actual trade liquidity for newer players.
Misc Trash (Bricks, Tech) Infinite (Burglary) Scalable variable quotas Cleans up DB bloat and restores nominal item value.

 

Because these items are permanently deleted from the database, money doesn't enter the game via raw cash prints (which causes inflation). Instead, value is returned to the players because the absolute garbage sitting in their inventories suddenly becomes worth a premium.


👥 The Faction Leadership Lever

Ranked Warring is exhausting, and chaining requires people to actually have two functional brain cells to rub together. Faction leaders are constantly pulling their hair out trying to keep casual or mid-tier members engaged between wars without burning out their medical or booster cool-downs.

 

  • Non-Combat Utility: This gives your faction's resident pacifists, revivers, and traders a tangible, high-impact way to contribute to the faction’s progress without dragging down a war wall.
  • Tracking the Slackers: Leadership can track individual shipment contributions via API. You can easily see who is actually pitching in, and who is a lazy, retarded freeloader who needs to be kicked to the curb.

⛔ Preventing Exploits & Alt Abuse

A major reason suggestions get absolutely torn apart on these forums is because they're easily farmed by scripts and multi-accounting morons. This system completely bypasses that risk:

 

  1. No Raw Cash Payouts: The event does not pay out liquid Torn Dollars ($) or Points to individual accounts. This eliminates the incentive to run 50 multi-accounts to harvest raw currency.
  2. Faction Gated: Items must be contributed through an established faction. New or shell factions face high tax penalties on contract completions to stop throwaway alt-factions from exploiting it.
  3. Diminishing Returns: Contributing past a faction's maximum tier limit rewards absolutely nothing.

🏆 Balanced Rewards & Incentives

Nobody is going to donate millions in assets out of the goodness of their hearts. The rewards must be valuable, but strictly non-inflationary:

 

  • Faction Cache Upgrades: Successful shipments grant a temporary, two-week perk buff (e.g., +2% passive manufacturing speed, +5% traveling capacity, or reduced hospital stay times).
  • Exclusive Merit Track: A progression badge system ("Shipped 1,000,000 items globally") to incentivize completionist, high-net-worth players to sink their own billions into buying up market supplies just to get a shiny medal.

 

R+ if you want a healthier item economy instead of just crying in chat; let me know down below how you would adjust the scaling tiers so the smallest factions don't get entirely fucked.

 


 

 

(Y) OMW to my Persona · · 23 likes

[image: i.ibb.co]

 

What I offer:

  • Custom Designs: Tell me your idea, and I'll create a unique graphic tailored to your specifications.
  • High-Quality Output: Get crisp, professional-looking graphics that will make you stand out from the crowd.
  • Fast Turnaround: I’ll get your designs to you quickly so you can show them off ASAP.
  • Affordable Prices: Competitive pricing options to fit any budget.

 

PM me for a quote or to discuss your custom graphic needs. Let's create something legendary together!

Imperial Goblin Shogunate is Recruiting! · · 14 likes

0/10

Best yo mama jokes let's go · · 3 likes

Your momma so fat! When she skips a meal, the stock market crashes!

Recent archived posts

APEX ON TOP - Elimination Winners · · 1 like

GG everyone! CHOMP CHOMP! Couldn't be more proud of a group of delinquents. Thank you to everyone involved for the best possible Elimination experience. Thank you leadership for giving everything you had and more. Apex On Top!!

Looking for Work? Post your Stats here ·

Found

[RW] Premature Attackulation VS Pusheen Army ·

50m on pusheen. Void if termed/DB. Quote to book

Faction Black Markets & Global Supply Shipments: Dynamic Item Sinks for Market Stabilization ·

1. Direct Vaulting Bypasses the Wallet

 

Players don’t need to sell a single thing on the open market to participate. They dump their bricks and small meds straight into the Faction Shipment Vault. Once deposited, the items are deleted, and the player gets non-liquid rewards like faction points, merits, or armory credits. Zero cash hits their wallet, meaning zero cash for muggers

 

2. Casuals Don't Sit on Fat Cash

 

For the players who do sell their junk to desperate mega-factions on the market, that money isn't going to sit around. Low-to-mid tier players are chronically broke. The second they clear $10m from selling trash, they are instantly buying Xanax, Points, or stocks to push their account progression. The money gets absorbed by existing cash sinks within minutes.

 

3. It Drains the Trillionaires

 

This is actually a massive tax on the richest players. Mega-factions scrambling to hit their global quotas will be forced to dump billions of dollars down into the market to buy up supplies from newer players. It forcibly moves stagnant capital out of shell factions and trillionaire vaults, distributing it back to active players who will immediately spend it.

Faction Black Markets & Global Supply Shipments: Dynamic Item Sinks for Market Stabilization · · 31 likes

[Suggestion] 

 

Look, before you illiterate window-lickers smash the downvote button because your smooth brains saw the word "event" and immediately panicked, shut up and look at the fucking math. This isn't another braindead, point-printing handout for the mega-factions to hoard. This is a structural macro-economic vacuum designed to unfuck the absolute trash-heap that Crimes 2.0 and daily map spawns have turned our market into.

As someone who has wasted over 10,000 fucking hours in this godforsaken text game, I know exactly how this forum works. If an idea doesn’t respect energy, nerve, and cash liquidity, it deserves to get dragged behind a truck. But right now, the economy is drowning in useless shit. This proposal introduces "Faction Supply Contracts"—a scalable item sink for the devs to manipulate market values, and a way for faction leaders to get their most retarded, non-combat members to actually do something useful for once.


📊 The Core Problem: The Infinite Garbage Influx

Torn’s economy is heavily supply-side fucked. Thanks to Burglary, Disposal, Forgery, and every idiot with a magnifying glass clicking on their city map, millions of items enter circulation daily out of thin air.

 

  • The Sinks Are Pathetic: Outside of dumping flowers at the Museum or feeding Big Al’s bottomless armory, 90% of the random shit in this game has zero natural exit velocity. It just sits there, rotting.
  • The Brain-Damage Margin: Point values are constantly bouncing around like a meth-head on a pogo stick, and traveling profits are a joke. Lower-to-mid tier players are left holding thousands of illiquid, near-worthless items because the market is completely flooded with garbage.

 

The game desperately needs a flexible, developer-controlled item black hole.


📦 The Mechanic: Faction Supply Contracts

Every two weeks, the system drops a global mandate from an international smuggling syndicate. They don't want your fucking cash; they want bulk physical goods.

[System Notification]
"A smuggling vessel arrives in 48 hours. They require 250,000 Bricks, 50,000 First Aid Kits, and 100,000 Bottles of Beer. Feed the beast."

1. Faction-Wide Pooling

 

  • Factions opt into a specific shipping contract via their faction page.
  • A specialized "Shipment Vault" opens up.
  • Members dump their requested items directly into the vault. Once it’s in, it’s fucking gone. Permanently destroyed. No clawbacks, no buyer's remorse.

2. Scaling for Retards (Tiered Requirements)

 

  • To prevent 100-member mega-factions from finishing the event in four seconds, item requirements scale dynamically based on total member count or Faction Respect Tier. Smaller factions don't get completely fucked by impossible numbers.

3. The Devs Control the Knobs

 

  • This is the beauty of the system: The administration can manually or algorithmically seed contract demands.
  • Did some exploit or new crime completely tank the price of a specific item class? Fine. The next cycle’s contract demands 5 million of those exact items, artificially driving the price floor back up and unfucking the market.

📈 Economic Proof: Why This Works

For the spreadsheet warriors who think they're fucking Warren Buffett, let's look at a simulated model of how a single contract cycle stabilizes a crash-prone asset class:

Item Category Current Daily Circulation Influx Proposed Contract Deflationary Sink Net Market Impact
Low-Tier Temp / Melee Way too high (Crimes 2.0) 40% of global circulating supply Stabilizes floor value at 1.5x current cost.
Common Medical Extreme (Factions / Job Points) 60% of dormant inventory Restores actual trade liquidity for newer players.
Misc Trash (Bricks, Tech) Infinite (Burglary) Scalable variable quotas Cleans up DB bloat and restores nominal item value.

 

Because these items are permanently deleted from the database, money doesn't enter the game via raw cash prints (which causes inflation). Instead, value is returned to the players because the absolute garbage sitting in their inventories suddenly becomes worth a premium.


👥 The Faction Leadership Lever

Ranked Warring is exhausting, and chaining requires people to actually have two functional brain cells to rub together. Faction leaders are constantly pulling their hair out trying to keep casual or mid-tier members engaged between wars without burning out their medical or booster cool-downs.

 

  • Non-Combat Utility: This gives your faction's resident pacifists, revivers, and traders a tangible, high-impact way to contribute to the faction’s progress without dragging down a war wall.
  • Tracking the Slackers: Leadership can track individual shipment contributions via API. You can easily see who is actually pitching in, and who is a lazy, retarded freeloader who needs to be kicked to the curb.

⛔ Preventing Exploits & Alt Abuse

A major reason suggestions get absolutely torn apart on these forums is because they're easily farmed by scripts and multi-accounting morons. This system completely bypasses that risk:

 

  1. No Raw Cash Payouts: The event does not pay out liquid Torn Dollars ($) or Points to individual accounts. This eliminates the incentive to run 50 multi-accounts to harvest raw currency.
  2. Faction Gated: Items must be contributed through an established faction. New or shell factions face high tax penalties on contract completions to stop throwaway alt-factions from exploiting it.
  3. Diminishing Returns: Contributing past a faction's maximum tier limit rewards absolutely nothing.

🏆 Balanced Rewards & Incentives

Nobody is going to donate millions in assets out of the goodness of their hearts. The rewards must be valuable, but strictly non-inflationary:

 

  • Faction Cache Upgrades: Successful shipments grant a temporary, two-week perk buff (e.g., +2% passive manufacturing speed, +5% traveling capacity, or reduced hospital stay times).
  • Exclusive Merit Track: A progression badge system ("Shipped 1,000,000 items globally") to incentivize completionist, high-net-worth players to sink their own billions into buying up market supplies just to get a shiny medal.

 

R+ if you want a healthier item economy instead of just crying in chat; let me know down below how you would adjust the scaling tiers so the smallest factions don't get entirely fucked.

 


 

 

CT open ·

Checking pages for eggs, I can across CT page and found i was not only able to walk around but also have an off-season chat with Santa just to have my gifts taken away (to be expected). Also found present chests, which also had the prizes taken from me. I might keep walking to see if I can collect some free keys 👌

 

Screenshot available upon further request

Looking for Work? Post your Stats here ·

Farm hmu 

  • Manual labor 30,005
  • Intelligence 15,997
  • Endurance 57,711
  • Total 103,713

220 days of my life wasted (thread dividends ofc) ·

Cheers! seems i have more time to waste :/

6 Donator packs | NEW YEAR 2026 GIVEAWAY ·

468

Nutz's Discount Customs (Get Your Halloween PFP!) · · 1 like

Some good work here! Cant wait for my custom!

Zypheresque's Stash (customs accepted) · · 1 like

Stellar work! Grasped my idea and brought it to life! 10/10 I'll be back again!

Madgod's Fairwell ·

On to bigger better things.. I bid you farwell, my unbeknownst friend.

[Discord Bot] Warstalk Cache & Carry ·

loving the new update! I have little knowledge of what it take do make this and maintain it, but I'm impressed with the constant work being done to the bot. Even taking suggestion for new features! There is nothing better then a free product that really does what it should and more!

[Discord Bot] Warstalk Cache & Carry · · 1 like

This bot should not be free. Very easy to use, FAST setup and is quickly becoming a tool of necessity for factions to have in their arsenal! 10/10 Can't wait for more updates/features :D

WARS OVER EVERYONE GO HOME · · 1 like

What'd i miss? #fkM

My first red melee cache · · 1 like

"Now this is a knife!"

AI GFX Artists are cool now?!? Sacred no more. · · 7 likes

Instead of wasting money on gatekeepers, we should stand for the people to proudly and freely purchase any graphics in a timely manner without any judgement from others. Nobody should stand in the way of others building their online personas. It is a game and people play it for fun.

On top of that, most of the gatekeepers customers are are often part of their own group. If you look at all those graphic auction hosted by them, you will notice that it is always the very same people bidding again and again majority of the time. Most torn players have no reason to spend 50 mil to 1 Bill on their overprice graphics.

 

 

20 YEARS + mandatory giveaway ·

Cheers to 20 years! 

 

*ched sitting with a thumb in the bum for no reason*

Big Cock's Guess the # [FHC Prize] CLOSED ·

137371

Crows flying High - Diamond Rank SHAT · · 2 likes

Who said you couldn't polish a turd.

 

Cheers! A marvellous achievement to be proud of! See you soon! ;P