HNO3: forum
HNO3 [2324366] Level 81
- Forum posts (Torn's count)
- 61 observed
- Archived posts
- 33
- Threads started (archived)
- 0
Boards
From the 33 newest archived posts.
- Trading Post
- Company Discussion
- Suggestions
- Graveyard
- Questions & Answers
- Faction Recruitment
- Community Events
- Faction Discussion
Most-liked posts
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
I believe the addition of the GIANT red lettering warning you before you fly should be enough. At that point it’s up to the faction member to decide how much he cares about his bucks or his bros. I think implementing a tool that gives the faction someone is in the ability to directly effect a gameplay decision that someone else is making would be over reach. Purging the individuals who clearly care less for the faction than themselves is likely the best bet.
Best part is the whole thing brings ya right to recruitment once ya click it!
~Very nice~
~Very nice~
Best. Meme. Ever. Only because of how accurate it is.
good quick trading, faster than lots of traders ive visited. solid deal, no mug. This (wo?)man is a legit trader.
Fast and reliable. Good trading practices. Will trade with again.
Recent archived posts
Clean page, Trade was fast A.F. and reasonably priced. Services rendered get 5 stars. ?
Awesome idea, and can be used in so many devious ways too. "Soliel was here"
Avi has been my go-to trader once since Oran took a break, and i likely wont go back. Fast, courteous, and fair prices for a volatile market. 10/10 will trade again.
Crimes 2.0 will be delayed.
NFS TY
Selling 7* pub. One Inactive. Will take reasonable offer... Need to sell for IRL reasons, unable to maintain but will stay on board to replace inactive.
good quick trading, faster than lots of traders ive visited. solid deal, no mug. This (wo?)man is a legit trader.
Best part is the whole thing brings ya right to recruitment once ya click it!
~Very nice~
~Very nice~
Nice guy, real gentleman. Did a good job with my advertisement and got me exactly the results i was in search of. Worth the money spent 100% R+++
As a new pub owner I have taken on only newcomers where the real draw is what you can pay them on a day to day. I agree that having more “profitability” in a high end pub would be a serious plus to driving pubs to be more desirable for a director, and moving the alcohol boost would help new players. Overall there is roughly 10 pages of pubs that are either inactive or just maybe started to be used as a bank(speculation), while there are very few actual active pubs by comparison. I think it’s roughly a 60/40 inactive to active breakdown. Pubs just lack desire overall, I started one entirely for the nerve refill bonus to get to a PA team as well, while hopefully one day turning a profit by selling off trains. The only problem is the actual draw to players with stats who aren’t concerned with getting to a PA team. While committing more crimes is nice, I’m pretty sure in a recent news article the advice to make money by doing something other than crimes was given.(ask aunty article). Perhaps crimes 2.0 has something to offer a pub owner, but I expect faster than light travel first.
Bump, always good trades so deserved for sure.
Fast and reliable. Good trading practices. Will trade with again.
Sold
Bump. Still for sale.
Selling 9* Adult Novelty for 330m. Good staff, was 10* but had a quitter last week. Most employees 100days+. Please send mails or pms with offers. Need to sell as IRL has shoveled shit my way. Was already at 10* just needs to settle in new employee to get it back.
Best. Meme. Ever. Only because of how accurate it is.
Ranked warring is nice because it takes a lot of the salt out of warring. Everyone likes a reason to be active, and winning a 3rd straight war sounds like a good reason! Gl everyone. My NW is on GW!
Safe n quick trade. Recommend for your trade needs
If it’s for free, it’s for me!
I believe the addition of the GIANT red lettering warning you before you fly should be enough. At that point it’s up to the faction member to decide how much he cares about his bucks or his bros. I think implementing a tool that gives the faction someone is in the ability to directly effect a gameplay decision that someone else is making would be over reach. Purging the individuals who clearly care less for the faction than themselves is likely the best bet.