Intelligence 55,521
Endurance 115,522
Total 206,139 looking for 10* pub
Samstorm [2337402] Level 100 Xan Reapers Reaper Officer
From the 92 newest archived posts.
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
New Education History Course – Weapon Crafting
Apprenticeship The Concept Introduce a new vocational Education branch titled Weapon Crafting & Maintenance.
This course provides advanced utility for modifying personal arsenals, granting players the ability to fine-tune standard weapon stats (Damage and Accuracy), apply cosmetic weapon skins, and eventually unlock a high-tier end-game ability to attach weapon bonuses.
Course Breakdown & Mechanics
Course 1: Freshers Week (7 Days)Requirements: None.
Rewards: +50 Manual Labor, +50 Intelligence.
Course 2: Understanding Drawings and Plans (28Days)
Requirements: Course 1.
Rewards: Unlocks the ability to permanently increase the Damage or Accuracy of any melee weapon by (+2.00) points.
Course 3: Advanced Sharpening & Honing (28 Days)
Requirements: Course 2.
Rewards: Unlocks an additional (+2.00) stat modification points for melee weapons (Cumulative total of (+4.00) available).
Course 4: Firearm Cleaning & Tolerance (28Days)
Requirements:Course 3.
Rewards: Unlocks the ability to permanently increase the Damage or Accuracy of any gun/firearm by (+2.00) points.
Course 5: Trigger & Mechanism Tweaking (28Days)
Requirements:Course 4.
Rewards: Unlocks an additional (+2.00) stat modification points for guns/firearms (Cumulative total of (+4.00) available).
Course 6 & 7: Finishes, Bluing, and Aesthetics (14-28 Days each)
Requirements: Course 5.
Rewards: Unlocks the ability to apply custom colours/finishes to weapons (Visual-only flair).
Course 8 (Final): Full Master Apprenticeship (365 Days)Requirements: All previous courses.
Rewards: Unlocks a high-end capability allowing a player to spend 5,000 Points to permanently apply a Yellow/Orange-tier weapon bonus (e.g., Bleed, Stun) to any completely standard, non-rnaged, non-ranked weapon.
The Benefits & Impact on TornSink for Points: The 5,000-point requirement serves as an excellent end-game economy sink, driving demand for points market-wide.Weapon Customisation: Allows players to breathe new life into standard high-base weapons (like the Macana or ArmaLite) by converting them into personalized signature weapons.Time vs. Reward Balance.
A total commitment of nearly 1.5 years of education prevents immediate market flooding, ensuring modifying weapons remains a prestigious achievement.
It's only a suggestion and I think it can be expanded maybe:
Facility 2: Advanced Language Mastery A series of high-level courses representing deep immersion in international cultures.
Completing these courses grants permanent price discounts when purchasing items abroad by improving your "haggling" abilities with local foreign merchants.
Courses Available: Chinese, Japanese, Arabic, Spanish, etc. (Corresponding to Torn's flight destinations).
Course Length: 60 Days per language.Perk: Completing a destination's language course grants a permanent 5% to 10% discount on all item purchases made in that specific country.
Why This Benefits TornTrue Level 100 Content: Gives players who have achieved the ultimate level milestone a brand new, multi-year progression path to look forward to.
Travel: The language perk provides a permanent buff to dedicated plushie, flower, or drug runners, injecting new strategy into the overseas market.
New Education History Course – Weapon Crafting
Apprenticeship The Concept Introduce a new vocational Education branch titled Weapon Crafting & Maintenance.
This course provides advanced utility for modifying personal arsenals, granting players the ability to fine-tune standard weapon stats (Damage and Accuracy), apply cosmetic weapon skins, and eventually unlock a high-tier end-game ability to attach weapon bonuses.
Course Breakdown & Mechanics
Course 1: Freshers Week (7 Days)Requirements: None.
Rewards: +50 Manual Labor, +50 Intelligence.
Course 2: Understanding Drawings and Plans (28Days)
Requirements: Course 1.
Rewards: Unlocks the ability to permanently increase the Damage or Accuracy of any melee weapon by (+2.00) points.
Course 3: Advanced Sharpening & Honing (28 Days)
Requirements: Course 2.
Rewards: Unlocks an additional (+2.00) stat modification points for melee weapons (Cumulative total of (+4.00) available).
Course 4: Firearm Cleaning & Tolerance (28Days)
Requirements:Course 3.
Rewards: Unlocks the ability to permanently increase the Damage or Accuracy of any gun/firearm by (+2.00) points.
Course 5: Trigger & Mechanism Tweaking (28Days)
Requirements:Course 4.
Rewards: Unlocks an additional (+2.00) stat modification points for guns/firearms (Cumulative total of (+4.00) available).
Course 6 & 7: Finishes, Bluing, and Aesthetics (14-28 Days each)
Requirements: Course 5.
Rewards: Unlocks the ability to apply custom colours/finishes to weapons (Visual-only flair).
Course 8 (Final): Full Master Apprenticeship (365 Days)Requirements: All previous courses.
Rewards: Unlocks a high-end capability allowing a player to spend 5,000 Points to permanently apply a Yellow/Orange-tier weapon bonus (e.g., Bleed, Stun) to any completely standard, non-rnaged, non-ranked weapon.
The Benefits & Impact on TornSink for Points: The 5,000-point requirement serves as an excellent end-game economy sink, driving demand for points market-wide.Weapon Customisation: Allows players to breathe new life into standard high-base weapons (like the Macana or ArmaLite) by converting them into personalized signature weapons.Time vs. Reward Balance.
A total commitment of nearly 1.5 years of education prevents immediate market flooding, ensuring modifying weapons remains a prestigious achievement.
Excellent trader, open to offers and willing to negotiate. Would highly recommend. Thank you pal.
Same iv had nothing spawn since the last update,
Thanks pal, appreciate it
Bump