This will be long read so please do read all of it :)
Library:
1: The main idea
2: How to get pet's and their bonuses
3: New education
4: House upgrades around pets
5: New city locations
6: Pet visual location in-game ( in ver 2.1 )
Also, the last version is open to everyone to read here: Version 1.0
NB! This all these ideas are thought so we could introduce pets into the game!
1. The main idea
I would like to see torn city have pets in it with their mechanic to be useful.
As useful I would think of them as collector items or introduce them into our fighting scene.
To balance things out I have thought some ways to make pets not jump off the scale as soon we release them. This takes some serious add-ons to the game and it changes some major things around here.
2. Pets and their classification/bonuses and how to get them.
Okay, as in version 1.0 ( if you have not read it, please just skim through it )
2.1 Pet bonuses by rarity:
| Normal/common ( Unknown breed) 1-3% total bonus |
| Limited ( mixed breed - Pure breed x Normie ) 3-5% total bonus |
| Rare ( Pure breed x another pure breed mix ) 4-6% total bonus |
| extraordinary ( Pure breed ) 6-8% total bonus |
| Extremely rare ( Legendary animals ) up to 10% total bonus |
2.1.2 Pet bonuses by size:
Dedicated bonuses depending on the pet size ( on this I would like to have major brainstorming so all sizes are balanced to each other)
| Small - Bonus speed/Dexterity, example 1%/1% |
| Medium - Bonus strength/speed or Defence/speed |
| Large - Defence/strenght |
It just gives us 1 way to see how the total bonuses of that pet are round up.
2.1.3 Pet bonuses by their attitude
Let's be honest, this list can be huge and here I am truly looking forward to what bonuses there should be since we already have bonuses by size what already take a sizable amount out of the total bonus.
I think all attitudes should give bonuses as a tier, tier 1,2,3 and that's all. Otherwise, we turn this into shitshow. Also, Tier 3 is available to extraordinary or up rarity pets since others do not have capability to host these bonuses.
Nimble - Extra bonus of speed 1% Quick - Extra bonus of speed 2% Speedy - Extra bonus of speed 3% Etc - tier 1-tier 3 battle stat bonuses ( do send me names for them :D ) Explosive - bonus to weapon damage 1-3% ( random roll bonus ) Excellent senses - Animals with great senses like dogs, helps break stealth attacks Eagle strike - Has a chance to blind the enemy ( Eagle pet only)
2.2 How to get pets
2.2.1 Hunting ( I'd like this to be mainstream pet gain route, otherwise companies will ruin hunting again )
For this, to work we need to introduce hunting to every overseas country and enhance hunting overall.
Hunting skill gets full reset or some kind of head start to those who have spent their energy into this.
Hunting 2.0 as we should call it has a chance to get an option to kill/tame/release the animal the player hunted.
Also, input holidays limited animals! ( Xmas - raindeers, etc)
For Hunting 2.0 I can give a lot of ideas: Hunting gear, Hunting map when overseas, Use of all-terrain cars ( introduce the new car and with it Full OFF-ROAD racing).
For the tamed animal to be exported from overseas needs a mechanic in-game what represents a money sink.
For example, Common animals export cost starts from 5 mils, Limited up to 15 mils, rare up to 50 mils, Extraordinary up to 75 mils and Extremely rare up to 150 mils.
Or make a zoo company/new company to have a new speical: Export of animals from overseas for X player.
This makes a new trade-in this company
2.2.2 New pet-related companies with different specials
1. This new company can be named something like the Animal center or Animal Shelter
| 1* | X bonus ( help meeee T.T ) |
| 3* | Hunting skill gain bonus by X% |
| 5* | Increase employee pet limit by X |
| 7* | Adopt animal as a pet ( random pick from 3 animals ) |
| 10* | Allow an employee to train their pets ( Option to pick better attitude ) |
10* bonus allows this company to turn into animal trainers trade, where it goes all over again with trusty and scammy trainers.
2. This company can be named something like DNA/science/biology laboratory ( this might be too strong but someone will think of this and suggest this anyway, so let it be here )
| 1* | |
| 3* | |
| 5* | |
| 7* | |
| 10* | Allows an employee to upgrade the animal rarity ( up to extraordinary) |
10* bonus scales depending on what upgrade it is going to be: Common -> Limited -> Rare -> Extraordinary. ( 300 JP ( 30 days) -> 500 JP ( 50 days) - > 1000 JP ( 100 days) )
Please comment with your ideas to improve this section!
2.3 Pet management?????? ( maybe )
Well, I do believe that we need to manage our pets is a must!
Therefore pet food and pet playthings should be introduced. Make it like feed once a day or so. Also punishments for not keeping your pet fed and so.
3. New education!
Why? Well.. as we Torn citizens are dumb as f**k we need to be educated on how to keep pets.
Therefore new full-scaled education with around 150 days ( without reductions, with 35% reduction it rounds around 98 days ) to complete should do the trick.
- Introduction - Allows the player to adopt pets
- X 1 course - Bonus to hunting 5 %
- X 2 course - Right way to keep pets ( no food waste )
- x 3 course - nothing ( time sink )
- x 4 course - New hunting gear ( added whenever hunting 2.0 comes)
- x 5 course - nothing ( Time sink )
- X 6 course - Pet races ( in new city location)
- X course ( needs X-X6) - Allows the player to Tame hunted animals
- x course - nothing ( time sink)
- x course - pet clothing ????????
- Bachelors - Allows bachelor of this degree to upgrade their house for their pets.
4. New house upgrades/limits to houses
I want to have a property to matter in pet management. Please do comment on this if its too low starting point or too high!
Pet room's start from if the player owns:
Mansion - allows only small and common/limited pets
Ranch - allows small and medium common/limited pets
Palace - Allows all sized pets but only small-sized pets can go up to Rare
Castle - Allows all sized pets with all up to rare
Private Island - All sized and rarity ( after extraordinary/Extremely rare luxury upgrade )
Pet room upgrades and costs?
| Common upgrade - 1 mil upgrade to allow common pets |
| Limited upgrade - 2 mil/1 mil upgrade to allow limited pets |
| Rare upgrade ( small) - 10 mil upgrade |
| Rare upgrade ( all) - 100/150 mil upgrade ( depends how deep money sink we need) |
| Extraordinary - 200 mil upgrade |
| Extremely rare - 300 mil upgrade |
There should be size upgrades also but I am not too...
5. New City locations
5.1 Petshop ( maybe ) - Gives the option to buy animal stuff that is needed to keep pets healthy.
This should come with introducing pet management like feeding pets, playing with pets.
5.2 Pet racing house/track - As the name sounds, some type of animals can race! Live betting on races not introduced but entry cost ( like current racing ). Since pet racing depends on pet rarity and size then these are the limiters and classes of racing. Common/small race, common/medium race, etc
5.3 Pet hospital/animal sheler - Introduce pet injures when fighting with pets. And this is the place to heal them.
[image: i.ibb.co]
6. Pet fight system?
Well, let's start with the hitbox. Art sucks :
[image: i.ibb.co]
Something like this? Idk tbh lol
When a pet is in a fight there are chances that the enemy might hit them and injure them. That's why we need new buildings for healing them. Pet injury can happen to both defender and attacker.
This also means we have new pet sorting as Defence pets and attack pets.
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Well, that is all for now... I am going to bump this thread to see some kind of reaction. If this does not see that much of reaction then I am quitting from this idea :c
Please do comment on what you think about this and share this idea.
ONLY WE AS COMMUNITY CAN MAKE NEW IDEAS COME THROUGH!
