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Amagous [2351007] Level 100 Catalysis CR Combustible Lemon

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FOUND · · 17 likes

10-September-2026. The Replacement Employee has been found. I wish everyone the best of luck in their job searches, and have a fantastic week!
------------------------------------------------------------------------------------------------------------------------------


Hey folks,

One of Torn's longest-running 10* AN's (Possibly THE oldest under a single director at this point) is currently looking to hire as soon as possible:
 - One Sales Assistant with A MINIMUM of 8K END and 4K MAN, STARTING ON SEPTEMBER 11TH, NOT BEFORE!


THESE ARE THE MINIMUM STATS. NO EXCEPTIONS. NONE. I DON'T SELL TRAINS, PLEASE STOP ASKING. No exceptions will be made due to the competitiveness amongst 10* AN's. Job and company details are as follows:

- Free and equal rotational trains. I do NOT sell trains. This works out to give-or-take 350K extra in your pocket every day as compared to "Buy Trains Only" companies
- No salary (Standard for AN's due to the high value of our job points compared to similar stat-requirement companies)
- Job Points are worth roughly $2.25M/day total (10 Points a Day, 20 Points can be redeemed for an EDVD worth 4.5M.)
- I charge a tax of 1 EDVD every 8 weeks, as opposed to most 10* AN's that charge 1 EDVD a week. I'm just trying to break even on the costs, not exploit people for disgusting profit. THIS WORKS OUT TO ROUGHLY 83K/DAY IN TAX, vs 2.5M in profit from your job points. You'll have 7 days from joining to pay your EDVD tax. and you'll be fit into the current tax cycle which goes until 26-Sept-2026 (And then the next one goes until 21-Nov-2026)
- No ridiculous rehab requirements; I expect employees are rehab'ing at 5% or 6% Addiction Rate (Which you should be doing for yourself anyways). I pay close attention to our companies daily and weekly profits which is what determines our Star level. If addiction becomes a problem, I just send out a company message asking everyone able and willing to rehab. It's always worked.
- I expect 48 hours notice if you plan to leave the company, so that I can find a replacement for you before you go, as a single day without one employee will drop us to 9* and f**k everyone else in the company. We'll work together so that you have your next Job lined up and I have an employee lined up. I want it to be a smooth transition for both you and the company.
- Be active daily.

That's it, it's pretty easy living compared to most companies where you have high-strung directors expecting you to rehab every single day or charging ridiculous taxes. If you're interested AND HAVE READ THE WHOLE POST, please send me a MAIL with your work stats. CHATS WILL BE IGNORED. Thanks, and have a great day!

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[DONE] Amagous' Holiday Free Steam Games Giveaway · · 36 likes

THE GIVEAWAY IS NOW DONE FOR THE 2024 HOLIDAY SEASON!

Happy New Year to everyone, and I'll most likely see you all with this same event come December 2025!

_____________________________________________________________________________________



Hey folks,

It's that time of year again, the happy Holiday Season. Last year I gave away a bunch of free Steam Games (You can find last years' thread here  https://www.torn.com/forums.php#/p=threads&f=13&t=16312026&b=0&a=0 ), figured I'd do that again this year. Last year they were remaining Steam keys from the annual Jingle Jam, an annual charity event put on by the Yogscast, this year I figure I'll empty out a bunch of old Humble Bundle Steam Keys I have just laying around. 


So, how this works is fairly simple and straight forward (Despite the small wall of text):


1. THIS OPENS UP TO ALL OF TORN'S PLAYERS AT 00:00 22-DEC-2024 TCT. It is only open to CR Family members for the first 13 hours.
2. First come, first serve. I will only be responding to posts on this thread. Chat Messages and Mail Messages will be ignored.
3. This giveaway is entirely free. You don't need to send me anything or pay any sort of cost.
4. I do not require any personal info from you. I will private Mail you your game name and Steam Key so that it is protected from other players. You then open your Steam application, click "Add a Game" in the bottom left, click "Activate a Product on Steam...", copy/paste the Steam Key I provided you, and it should give you verification that the game has now been added to your Steam Library.
5. Limit of 2 games per person. Because many of these games are very niche games, I'm aware they don't have mass appeal, so feel free to take 2 if you like.
6. PLEASE BE CONSIDERATE OF OTHERS AND ONLY ASK FOR GAMES YOU WILL ACTUALLY USE, OR HAVE SOMEONE IMMEDIATELY IN MIND WHO'D LIKE IT.
7. There is a very low but still possible chance your key has already been claimed or has expired, as some of these keys are almost 2 years old. There is absolutely nothing I can do about this. So if you go to claim your game and it says your key is already invalid, and you've double-checked that you entered the key properly..... Well, sorry for your luck.
8. I will cross out games as they are claimed. However, I have a life as well, so check the thread to see if someone has already posted asking for the game you want as well. I also have a few friends who may claim games IRL, so something may get crossed out without being claimed here.
9. The games are permanently unlocked / added to your account, they are not a trial / do not expire.

10. For my own sanity and the way Humble Bundle has things sorted, I will be posting games grouped together by which month they were given to me as a subscriber reward.

11. Your failure to read and understand these rules / details is not my problem, particularly #2.

12. This giveaway will go until I feel like closing it, there's no specific end-date. Probably 01-Jan-2025 though.
13. And lastly; If you appreciate the free stuff and the spirit of giving, be sure to consider Liking this thread and Adding me as a Friend, it would be massively appreciated. (Please T_T It took so long to write this s**t out and is equally time consuming to scroll back past the first 3 months due to how the website's laid out)

All of that said, here's the list of games available! Again, all of these are on Steam, so search them up on the Steam store to see wtf they are. And Happy Holidays no matter what you do or don't celebrate, everyone!

GAMES AVAILABLE:

 

December 2024

Atlas Fallen: Reign of Sand

Bomb Rush Cyberfunk

Crime Boss: Rockay City - First Month Edition

Monster Prom 3: Monster Roadtrip

Moonstone Island

The Invincible
Venba

 

Boot.Dev 1 Month Subscription

 

November 2024

Garden Life

Karmazoo

Lamplighters League

Persona 4 Golden

The Bookwalker: Thief of Tales

 

October 2024

Jack Move

Jusant

McPixel 3

Persona 5 Strikers

Remnant II

Remnant Records

 

September 2024

Astrea: Six-Sided Oracles

Lost Eidolons

Marvel's Guardians of the Galaxy

Rue Valley - Alpha Playtest (EPIC GAME STORE ONLY)

Spongebob Squarepants: The Cosmic Shake

Stranded: Alien Dawn

You Suck at Parking - Complete Edition

 

August 2024

Blacktail

Gotham Knights

High on Life

Universe for Sale

 

July 2024

A Plague Tale: Requiem

Figment 2: Creed Valley

Ghostrunner 2

Heretic's Fork

Hyperviolent

Zoeti

 

June 2024

A Guidebook of Babel

Empyrion - Galactic Survival

Lego 2K Drive Awesome Edition

Miasma Chronicles

 

May 2024

Amanda the Adventurer

Hi-Fi Rush

King of the Castle

Mediterranea Inferno

SteelRising
King of the Castle

 

April 2024

Fashion Police Squad

The Excavation of Hob's Barrow

 

March 2024

Afterimage

Citizen Sleeper

Destroyer: The U-Boat Hunter

Nioh 2 - The Complete Edition

Saints Row

Soulstice

 

February 2024

Children of Silentown

Destroy All Humans 2! Reprobed

Oaken

Scorn

Snowtopia: Ski Resort Builder

There Is No Light: Enhanced Edition

 

January 2024

Aragami 2

Hell Pie

Marvel's Midnight Suns Digital Edition

Midnight Suns - Doctor Strange Defends Skin

Otxo

Roguebook

The Red Lantern

Twin Mirror

 

December 2023

Elex II

From Space

Last Call BBS

Midnight Fight Express

Nobody Saves The World

The Pale Beyond

 

November 2023

Friends vs Friends

Prodeus

SCP: Secret Files

Souldiers

The Legend of Tianding

WWE 2K23

 

October 2023

A Juggler's Tale

Dark Pictures Anthology: House of Ashes

Metal Hellsinger

Mr. Prepper

Rebel Inc: Escalation

The Quarry Deluxe Edition

 

September 2023

Autonauts vs Piratebots

Deceive Inc.

Foretales

Patch Quest

The Forgotten City

Who Pressed Mute on Uncle Marcus

 

August 2023

Disco Elysium - The Final Cut

Hot Brass

Road 96

Suchart: Genius Artist Simulator

Tin Can

Trek to Yomi

 

July 2023

Kraken Academy!!

Roadwarden

Temtem

Shotgun King: The Final Checkmate

Yakuza 4 Remastered

 

June 2023

Curse of the Dead Gods

Eternal Threads

Grime

Meeple Station

Remnant: From The Ashes - Complete Edition

Turbo Golf Racing


May 2023

Behind The Frame: The Finest Scenery

Bendy and the Dark Revival

Builder Simulator

Operation: Tango

Spiritfarer: Farewell Edition

Warhammer 40,000: Chaos Gate - DaemonHunters

Windjammers 2

 

April 2023

Death Stranding Director's Cut

Founders' Fortune

Life Is Strange 2: Complete Season

Monster Prom 2: Monster Camp

Revita

Rollerdrome

The Life and Suffering of Sir Brante

 

March 2023

Demon Turf

Edge of Eternity

Golden Light

Jurassic World Evolution 2

Monster Crown

Rogue Lords

 

February 2023

Five Dates

Fobia - St. Dinfna Hotel

Othercide

Shady Part Of Me

Scourgebringer

Thronebreaker: The Witcher Tales

 

January 2023

Conan Chop Chop

DOOM Eternal

Encased: A Sci-Fi Post-Apocalyptic RPG

Olliolli World - Rad Edition

The Serpent Rogue

 

THAT'S THE FULL LIST

 

Whether you found something you want or not, again, please consider giving the thread a Like and/or Adding me as a Friend. This was a lot of work even just to type out, much less the $300~ I've spent over the last 2 years via Humble Bundle subscription that's provided the above games. With that said, Happy Holiday Season everyone!

How To Run a Successful Company (Complete Guide) · · 221 likes

Preface

 

As the Director of Torn's possibly longest-running-under-a-single-director 10* Adult Novelties company, I recently wrote an explanation for someone on their forum post who was complaining about their Director cutting their AN Salary, in which I fully detailed the Ins-and-Outs of running an Adult Novelty Shop. A VERY experienced player said even they learned something from my post, so, figured I'd post it as a Guide for all the Existing and Aspiring Company Directors. You can find that post here if you want to see it for whatever reason, you can click this link, or just read my first message / reply under this post (A couple points in that post are no longer accurate. Primarily, employees used to get a temporary EE boost after being Trained that diminished over several days. It's no longer a thing.). Original Post about Running an AN 

 

______________________________________________________________________________________



(12-Feb-2026: After discussing with other Directors from higher end companies, as well as some questioning in DM's, I'm now testing one possibly-no-longer-active system, as well as investigating two of the hidden mechanics. The guide will be updated if / as results change. For the moment, that's primarily if Training an Employee still gives them a temporary EE boost, and how the soft-lock for company stars works, whether it's age-based, or Total Company Lifetime Earnings. And if it's the latter, then whether it's tiered for each company type, or if it appears to be a flat amount regardless of company type. So, things are being updated as we learn more to put together the most comprehensive general company guide!)

 

(19-Feb-2026: After 8 days of testing, I can confirm the previous system of a temporary EE boost for an employee from being Trained is no longer a thing, sadly. I'll update the guide fully when I have the time to spare, but I am so BS busy with work right now, it's not even funny. It will get fixed though.)

 

(31-March-2026: Since there has been some confusion, I'll take a look at rewriting a section. But TLDR: The hidden "soft cap" that is either based on Company Age AND / OR Lifetime Company Earnings, is NOT the same as your Weekly Star Up requirements / factors, which multiple things go into. I'll expand upon that when I have the proper time to spare.)

(16-Jul-2026: The guide fixes mentioned above haven't been abandoned. I'm just mentally stretched thin at the moment. So one addition that's missing: I'll list *exactly* which Education courses improve your company performance. I did make a few minor edits / additions today though, most notably changing "Company Income and Productivity" point #1 from "Company Age" to "Company Age AND / OR Company Lifetime Earnings, and updating the description to match. I also updated "Employee Effectiveness / Working Stats" point #4 to remove out-of-date information to avoid confusion, even though I already had a disclaimer on it.)

 

 

Amagous' Guide to Running a Successful Company

(And The Ins-and-Outs of specifically Adult Novelties)

 

 

A lot more goes into running a successful company than most players realize who've never run one, and even many Directors who quickly become overwhelmed by or don't pay attention to the finer details. So as the Director of Torn's possibly longest-under-a-single-Director 10 Star AN, I figured I'd put a guide together to help others learn from both my mistakes and triumphs when it comes to running a Company, with a specific highlight on the deeper aspects of Adult Novelties Companies as well. 

 

Also, the text box loves to turn two * at any length away into a massive line of Italic text, so for my own sanity, I'll just be typing "Star" instead of using an Asterisk.

 

General Overview of how Companies Work

 

Something most players don't realize is that just like the rest of Torn, running a Company is a PvP activity. It's not a simple "Reach X productivity, get another Star" affair. Your company's Weekly Production is compared against every other company's Weekly Production on Sunday at 1800 TCT, and you need to be at X% of the most productive company's Weekly Production to either lose, maintain, or gain a star.

 

There's only a certain percentage of companies that can be at any star level at any given time (I don't know the exact percentages for each. You don't need to either for all intent and purposes. I'm sure some of our beloved Math Nerds could figure it out if they want to go look at all the Companies in Job Listings and compile the data there).

 

This is why so many 10 Star Companies are secretive about their Stock Prices and Advertising Budget. So don't take it personally if you ask us and we tell you "Lol No", it's not to be rude, it's because it's a PvP activity and those of us at 10 Stars have put in a LOT of work figuring out those numbers to get there. Giving you those numbers is the equivalent of us stripping and pillowing in a serious Ranked War. 

 

Beyond that, the general concept of running a Company's simple. Hire Employees, buy daily product / "Stock" (In most companies. Some company types such as a Detective Agency and Private Security Firm don't allow you to manually order Stock, the game does it itself.), set your Prices and let the game sell them. But there are a LOT of hidden details and finer points that actually go into that process. 

 

 

Things You Need To Get Started as a Director

(And why they matter)

 

 

Many aspiring Directors think the only thing you need to get started as a Director is to start a Company, and while that's technically true, you are doing yourself a massive disservice if that's all you do (Speaking from experience). There are several factors you need to consider and SHOULD do before you get started.

 

  1. Purchase both Stock Blocks. This is the BIGGEST mistake most new Directors make, they consider the TC Media Productions and Tell Group Plc. Stock Blocks to be optional. As I mentioned above, running a Company is a PvP Affair. If you could go into a Ranked War with a basic Enfield, or an Enfield with Perks, you'd choose to go to war with the Enfield with Perks, right? Well those two Stock Blocks are your Ranked War Weapon Perks. If you don't have both of them, you're intentionally shooting yourself in the foot and going in at a massive disadvantage.

    So if you can't afford both of those Stock Blocks, do NOT start a Company. Seriously, don't do it. You're just f**king yourself and any Employees you get since you'll struggle to gain Stars, reducing the amount of Trains you can offer your Employees and the amount of Salary / Job Points both you and them receive. You also screw yourself over since how many Working Stats you gain per day as a Director is directly tied to the Company Stars. At 1 Star, you receive 5 of all 3 Working Stats per day. 2 Stars, 10 of each. 3 Stars, 20. 4 Stars, 35. 5 Stars and higher, 50 of each.

  2. Buy an older Company instead of starting a new one if possible. A hidden mechanic I've observed over the years with Company management is that the longer a Company exists, the easier it is to reach certain Star levels. I still don't know the exact timing, but I've noticed this independently of players Working Stats and other Company changes. It appears to ease per Star level over time. My best-guess is that this was implemented to help prevent groups of players from starting brand new Companies, buying all the upgrades, and forcibly raising them to 10 Stars in 10 weeks with their massively-overqualified Working Stats, then turning around and selling them for significant profit. 

    With that in mind: It can be difficult to find someone willing to sell a low level Company, but even if you buy a deadbeat zero-upgrades zero-Stars zero-Employees company that's months or years old, it will give you a significant quickstart on your journey to 10 Stars. Find one of those Companies with an active Director (Since many companies exist with long-since-Quit directors) and offer them more than a brand new Company costs, informing them of such in your offer. 10% extra should be sufficient. EX: Offer them $110,000,000 for a Company that costs $100,000,000 to start a new one. Again, this is well-worth the extra investment in the long run.

    Company Lifetime Earnings (The total amount the company has ever earned) also appears to play into this soft-cap on how quickly your company can Star Up. So even a small amount of Company Lifetime Earnings from an older company helps.

  3. Have all of the company-related Education first. This is another mistake I made firsthand when I started as a Director. After the fourth time in several months, I just grew impatient and frustrated with my Adult Novelties Company Directors going inactive, or selling out to other Directors who'd come in demanding disgustingly exploitive taxes. Was my decision understandable? Yes. Was it Wise? Absolutely not. As explained in point #1: Do you wanna go to War with basic gear, or Ranked War Gear Perks? Those Education Courses are part of your Ranked War Gear. They make a massive difference.

  4. Have enough cash to purchase all Company Upgrades. Once again, this is part of your Ranked War Gear. Go up to the search bar, change it from User to Wiki, and search "Company". Click on what's currently Point #12: "Companies", and it'll take you down to the list of Company types. Click on whichever one you're planning to own, then scroll down to Upgrades. Assume that the Company you're buying has zero Upgrades (Unless you're buying a 10 Star Company, then you can pretty much guarantee they have all the Upgrades already).


Add up the total cost for you to purchase all Max Level Upgrades for the Company you're going to buy, and then make sure you'll have that much cash available to purchase them all as soon as you start / purchase the Company. EX: For an Adult Novelties, that amount is $6,431,250; $3,675,000 for maximum Company Size / Employee slots; $918,750 for max level Staff Room Upgrades; And $1,837,500 for the maximum Stock inventory Warehouse.

"bUt WhAt If I dOn'T tHiNk I'lL nEeD a CeRtAiN uPgRaDe?" - Did I stutter? I didn't spend the time writing this guide to steer you wrong. You need EVERY upgrade at maximum level if you're going for 10 Stars. Trust the process.

 

With all of that said, there's also obviously the option to buy an already 9 or 10 Star Company, but I absolutely promise you that if you're just starting out as a brand new Director, unless you are under the active, intense mentorship of someone already running that same Company type, you're going to end up losing Stars to mistakes as you learn. So start with a low / no Star company if this is your first time being a Director. Again, there's a lot more than meets the eye to running a Company, and you need to get used to the rhythms to be effective, otherwise you're just going to be throwing perfectly good money into the wind.

 

 

Company Operating Costs

 

As a Company Director, there are 3 daily operating costs you need to pay attention to. There are exceptions to this, such as how 10 Star Adult Novelties don't pay a Salary due to the fact that the Directors are losing a s**t ton of Money on the Company and how lucrative their Job Points are compared to any other Company type in the same Working Stat requirement range, or how Detective Agencies and Private Security Firms don't have to purchase Stock, but for most Companies, you'll have to deal with all 3. 

 

  1. Advertising Budget. This cost is universal, and arguably the most secretive part of the PvP aspect of Company management. Only Directors can see their Company's daily Advertising Budget, and with good reason. It also takes the longest to Optimize. (We'll touch on that farther down). Your Advertising Budget will have a HUGE impact on your Company's sales, which directly translates into Daily Production and your fight to achieve-and-maintain 10 Stars.

  2. Company Stock. These are the products your Company sells to undefined NPCs, simulating the population of Torn City coming in and buying your goods or hiring your services. Every day, you need to manually purchase and refill your Company Stock. At the sales required to have 10 Stars and with the maximum Warehouse Upgrade, most Companies can hold several days worth of Stock, so it shouldn't be the end of the world if you forget 1 day, but you need to do your absolute best to refill them daily. It keeps this simple and effective.

  3. Employee Salaries. Most Companies have to pay their Employees a Salary to be competitive with other Companies, especially since most Companies are highly profitable for the Director while offering less-than-valuable Job Point redeems in terms of sheer cash value. So, you'll most likely have to deal with Salaries as well. You can look at other companies hiring threads in the "Company Recruitment" forum section and see what they're offering to get an idea of what salaries your company type should offer. Look at multiple threads to get an average, don't just look at one single thread and go "Okay, I'll just copy them". Theirs could be super-high, or super-low, you never know. So, always work with averages / common numbers.

 

 

Company Income and Productivity

 

So how does the Company itself make money? You just let it sell Stock, right? Technically yes, HOWEVER, there's a lot more that goes into / affects that process than most Directors realize, some of which I touched on above. Here are the factors that actually affect your Company's daily sales (Which will expand into an entire tree of factors and explanations. Seriously, there's a LOT involved in this seemingly simple process.

 

  1. Company Age AND / OR Company Lifetime Earnings. This has been a debated topic as to whether it's Company Age or Company Lifetime Earnings (The total income it has ever earned) since it hasn't been confirmed by Staff either way. I personally think both factor in from what I've seen, although admittedly most players think it is purely Company Lifetime Earnings. So, it's up to you to decide your personal opinion.

    As mentioned above, I believe the age of your company has a hidden but very-noticeable impact on your Company's performance up to a certain point from what I've seen (Since I've seen even low / no-production companies rapidly rank up once they were properly staffed. AKA, they were created purely as a safe place for someone to store their cash with no staff, and then after 5 or 6 months, they hired people and ran it as an actual company, and it rapidly launched up to 10 Stars, which counters the theory that it's only based on Company Lifetime Earnings). My educated guesstimate is that this debuff-under / bonus-up-to caps out at about 6 Months, but it could potentially be as long as 1 Year from what I've seen. 

    As for the Company Lifetime Earnings, that's not something I've observed with any reputable / notable attention. So I'd be pulling uneducated guesses out of my ass, so I won't feed you potential misinformation. I simply don't know.

  2. Stock Price. The actual cost of your Stock that you set is the main factor in your daily sales. If you set it too high or too low, your actual Net Profit (And by direct effect, your Daily Production) will be lower than Duke's sense of honour. (Borderline non-existent. But hey, he does send us out to beat up those guys who scammed a charity once in a while, so just like your Daily Production, it'll still TECHNICALLY exist.). So you have to try to the sweet spot / Optimized price for each stock item. I'll touch on that in more detail farther down.

  3. The Director's Education Courses and Stock Blocks. Like I said farther up, these are the equivalent of your Ranked War Gear versus basic no-perks gear. Ensure you have all of your Company-related Education Courses and both Stock Blocks, they make a MASSIVE difference to your Company's Daily Production.

  4. Employee Effectiveness / Working Stats. This seems like a no-brainer, however, even this system is far more than a simple "X% = Y Results." I'll touch on what I mean by that in more detail farther down. But in Caveman Speak for the illiterate half of Torn's userbase: "More number = better".

  5. Company Job Synergy. This is another hidden system of Company management. Adult Novelties for-sure, and seemingly all other Companies, have synergy between different position. Let me explain this with an actual example rather than fumbling with words.

    For Adult Novelties specifically, the optimal Synergy is 3 Sexperts, 6 Sales Assistants, and 1 Store Manager. You'd think that you'd want 1 Store Manager and 9 Sexperts for maximum production since Sexpert's earn far more than Sales Assistants, however you'd be wrong (Again, ask me how I know.) 1 Sexpert requires 2 Sales Assistants for maximum productivity (You can see each Employee's actual production / sales if you have a Receptionist. This was part of the "Years of Experience" / testing to figure out.

    In my earlier days before I fully understood this, I remember I swapped 1 Sales Assistant to be a Sexpert since he wanted a position that gave him Intelligence. He had similar % stats for both positions compared to the positions Recommended Stats so I swapped him, and our Daily Production IMMEDIATELY dropped from 2.2M to 1.9M. I swapped him back, and it immediately recovered. After some further testing and layouts, I figured out that Synergy for AN's. From what I've seen, other Companies also have this same Synergy system.  If you want to fast-track figuring out what your Company type's optimal Job Synergy layout is, just go to the Job Listings page, open up that Company Type, and click on the top 20 Companies to see what their employee layout is like; Odds are, they're working with the optimal Job Synergy layout, so just copy them.

  6. Empty Job Slots. This seems like a no-brainer, HOWEVER, there is one point to note here that most people don't realize. In an AN, you have 10 Employees. If I lose one Employee (It's happened twice because the pricks left without notice) which is 10% of our work force, my Daily Production doesn't decrease 10%... It's dropped 25%. It went from 2.4M down to just over 1.8M, and from just over 2.3M to just under 1.8M, and they were by-far not even close to my best Employees. Simply having an unfilled job will disproportionately tank your Company's productivity, so at all costs, don't ever have an unfilled Job Position at 1800 TCT.

 

 

Employee Effectiveness / Working Stats

 

Several factors play into your Employee's Effectiveness (We'll call it EE from here on), several of which are either widely unknown or even completely misunderstood. So we'll touch on this in-detail. However just to note: The amount of actual increased productivity Employees produce when their stats are above the Recommended Stats for the position gives diminishing returns. AKA: An Employee having double the Recommended Stats of their Job Position is not going to equal double productivity. As a general rule of thumb, you ideally want Employees who have at least 2x the Recommended Working Stats for their position. Let's get to the actual Factors though.

 

  1. Working Stats. Obviously the largest factor: An Employee's Working Stats compared to the Recommended Stats for the Position in the Company's "Company Positions" tab (Which you can also find by going to the Wiki, "Company", Point #12 "Companies", and then clicking on the Company Type you want to see the Recommended Stats for each Position for). As said above (For you f**king skimmers who are only going bulletpoint to bulletpoint), an Employee's Working Stats above the Recommended Stats provides diminishing returns. AKA: An Employee having double the Recommended Stats of their Job Position is not going to equal double productivity.

    Someone ran the math on it but I couldn't find their post, so I'll just give you an actual example. At the moment, I have an employee whose Primary Stat is 2.4x the Recommended Stats, and his Secondary is 3.4x, and his Working Stats effectiveness is +107. I have another Employee (A dear personal friend who's borderline quit) whose Primary Stat is 22.2x and his Secondary is 23.6x, and his Working Stats effectiveness is +137; Only 30 higher than the first Employee. So yea, like I said, diminishing returns. So for all intent and purposes, hiring someone with double the Recommended Stats for the position is golden.

  2. "Settled In". This is a bonus to their EE that increased by 1 for every 24 hours they're with the company, up to a maximum of +10 after 10 days. There's nothing special anyone needs to do with this one.

  3. Personal Merits in EE. This is one that a lot of Director's micro-manage / knit-pick about, and it's going to p**s a lot of them off to hear this but: If you're relying on EE Merits to keep your Company at 10 Stars, it's because you're f**king up as a Director. Until you get to the endgame hyper-competitive Companies like a Television Station or an Oil Rig, EE Merits make such a small difference that it shouldn't matter. If you need them to keep 10 Stars, then I can almost guarantee you that your Stock prices and Advertising Budget are just incredibly poorly optimized. I literally, genuinely tell any Job Applicants / Potential Employees when they mention it that their EE Merits are a waste of time and will better serve them in other Merits. 

    BUT. From the technical point of view: Employees can assign Merits to EE, gaining 1 EE per level up to a maximum of +10. (But seriously, if you're demanding Employees have EE merits and you're not a TV Station, Oil Rig, or Mining Corporation... "Git gud". It's literally a skill issue on your part that they need EE to compensate for your lack of Stock price / Advertising Budget Optimization.)

  4. "Director Education" / Training. (EDIT 19-Feb-2026: This one has been tested and changed. I need to properly rewrite it, but TLDR; There's an Education Course that gives employees a passive +12 EE Bonus. There used to be a system where freshly Training an employee gave them an EE boost, but after 8 days of testing, I can confirm it's no longer a thing. So I've deleted the old information of the temporary EE boost that was in this point, and just need to properly rewrite it with that Education Course / Passive EE bonus.)

  5. Drug Addiction Debuff. This one's pretty straight forward. As Employee's gain Drug Addiction, they'll start getting a debuff to their EE. This is another one where I'm going to p**s off a lot of existing Directors by being brutally honest with you: If you are constantly knit-picking your Employee's Drug Addiction at super-low levels or requiring them to rehab daily... Once again, that is entirely a skill issue on your part because you need to Optimize your Stock prices and Advertising Budget. For most companies with Employees with double the Recommended Stats, the full +10 Settled In bonus, and if you're freely and equally distributing your trains, you shouldn't have an issue with Drug Addiction debuffs unless you have 3+ people rocking a -10 or higher debuff at the same time. Typically, you should be able to just watch your Company's Daily Production, as well as take a quick peak at your EE every couple of days, and as long as you're at what you figure out is a "safe" level of Productivity and no one's under 115 EE, you shouldn't have to micro-manage. 

    But if you see your Daily Production is falling under it's normal amount (For my AN, that's anything under 2.3M a day. Usually we average 2.3 - 2.5M a day, with plenty of room for Inactivity and Drug Debuffs), then take a look at your EE for each Employee. If you see multiple people with a -10 or higher drug debuff, then just send a Company Newsletter asking people to Rehab ASAP.  Most people are more-than happy to. Or if it's one person rocking -20 or worse, then send them a personal mail. Again, MAIL. It's easy to miss Chat messages, so save yourself the potential issue of "I sent you a message!" - "I didn't see it."

  6. Inactivity Debuff. This is by-far the most misunderstood EE factor. The Inactivity Debuff has a not-proportional impact on your Daily Production. It damages your Daily Productivity significantly more than the EE debuff suggests it will (You'll easily notice this when you deal with it).

    Speaking from regular experience with 2 of my employees being borderline-inactive, so we regularly deal with Inactivity Debuffs: Your Employee can have an Inactivity Debuff that works out to roughly 20% of their EE, meanwhile your entire Company's Daily Production will drop about 5% at that point. When the Inactivity Debuff is about 35% of their stats, your Daily Production will drop about 10%. 

    Right now, my company is averaging about 2.5M a day with regular but not excessive Drug Addictions. However, I can tell when one of those 2 players hasn't been on in 3 days+: Our Daily Production will be around 2.28 to 2.32M. That's roughly a 7% debuff to the entire Company's production for what is seemingly just a -30 EE debuff. So yea, Inactivity, something you absolutely need to keep a hawk eye on. Drug Addiction debuffs are a minor issue, but Inactivity can sink your entire company if you're not careful. So even if it's your best friend IRL, if they haven't been on in 7 days, IMMEDIATELY kick them and find even a Day 1 zero-Stat newb to take their place, you'll still be massively better off. 

 

 

Stock price and Advertising Budget Optimization

 

IT SHOULD GO WITHOUT SAYING, BUT THIS NEXT PORTION ASSUMES YOU HAVE ALL EDUCATION COURSES AND BOTH STOCK-BLOCKS

 

So I've mentioned Stock price and Advertising Budget Optimization several times and emphasized the importance of it; What exactly does that mean, and how exactly do you achieve it? Every Stock item has an Optimized price / exact Price where you will get the highest Profit out of it. That Profit is the total amount of the Item sold x Sold Cost, so it's finding the highest price where you can still get decent sales before it starts to nose-dive. As far as I've been able to tell through extensive testing, Stock price is not a PvP aspect / your prices aren't compared to other Companies, it's a static hidden value that you need to test to find, which is why it's such a closely guarded secret what Company's Stock prices are.

 

However, your Advertising Budget is almost entirely PvP, so that price can change constantly. I'll cover how to find both Optimizations down below.

 

One thing to keep in mind before that though is that your daily sales will always vary from day-to-day based on 3 things: 

 

  1. EE. Obviously as different employees gain or lose Addiction Debuffs, this is going to slightly alter your Daily Production.
  2. RNG. All other things being equal, there still appears to be a small amount of RNG to your sales. As best as I can tell, my educated guesstimate is that this RNG is up to 2%. So small, but noticeable if you really pay attention.
  3. The constant changes in other Companies performance, because again, there is that PvP aspect. As they perform better or worse, it ripples throughout the Company hierarchy and will affect your own Company's performance.

 

But after that, it all comes down to Optimization.

 

Stock Price Optimization

 

This is easily the most tedious / pain in the a** part of running a company, because you have to be so meticulous with it. Before you can even remotely start to optimize your Stock prices, you need to have all of your Job Positions filled, and make sure everyone has the +10 Settled In EE bonus / that everyone has been working for the company for at least 10 days so that you have a stable baseline to work with. Otherwise you're going to get false data as Sales will slowly increase as they gain their EE bonus. Once you have that though, you can start working on Optimizing your prices. Here's the process and what you need to keep in mind when doing this:

 

  1.  First off, figure out what the average "cut off" for 10 Stars is in your Company type. Go to the Job Listings page (Found at the top of your Company page if you're already a Director), open your Company type, and then go to roughly page 5, whichever page it is where it starts showing 9 Star Companies. Then cross-reference how many 9 Star Companies have more income than the lowest 10 Star Companies. You don't need to crack out a calculator for this one, you can eyeball it such as "Okay, so about 20 companies are going to swap." The bottom 10 Star Company ABOVE that cut off is basically your "cut off" point, the amount of Weekly Production you need to hit and maintain 10 Stars.

  2. Focus on optimizing your Stock prices first. This is a LOT of trial and error, and requires you to do them one item at a time, one week at a time. Anything less than charting it across a full week is going to be unreliable data. This is the part that takes the longest, but without it, trying to optimize your Advertising Budget is going to be pointless. I recommend setting all your Stock prices at 15% above RRSP before proceeding with the next part.

  3. You can start with large adjustments (Working in percentages, not just dollars.), such as increasing a Stocks price by 10%, then comparing the amount of Net Profit for it across the week versus the previous week when you had a different price. Ultimately, you're looking for the highest amount of Net Profit. This one, you do need to crack out a calculator for. Every day, record your Stock Sold x Price Sold, - your Stock Sold x Restock Cost. (So if you sold 10,000 Condoms for $10 each, that's $100,000. But if they cost you $6 each, that's $60,000. So $100,000 - $60,000 gives you your Net Profit of $40,000. That's the number you're trying to maximize.)

    Then after a week, assuming you haven't had any major company changes during that time, change the price. If you're just starting from the 15% above RRSP point, I'd recommend increasing your price by 5% for your first adjustment. The easiest sign to notice that you're getting close is if you hit a price point where the AMOUNT of sales nose-dives / crashes. Your Optimized stock price will likely be give-or-take about 3 to 5% BEFORE that cliff drops.

    Also, what I found was that trying to do multiple products at a time had wildly varying results / changing one product can affect others prices. (So the back-and-forth between optimizing products is the LONGEST part). That's why I'm emphasizing that when you get down to fine-tuning your prices, do them ONE AT A TIME.

  4. Once you have your Stock prices as optimized as you can get (Or as far as your patience can endure), then you're on the proper playing field to optimize your advertising budget.

 

 

Advertising Budget Optimization

 

 

Your goal for an "Optimized Advertising Budget" is where ever your company is producing roughly 10 to 15% more Weekly Production than the 10 Star cut off. This gives you a healthy buffer against changes in the 10 Star cut off as other Companies change, without bloating your costs since with your Advertising Budget you get vastly diminishing returns.

 

For example, I could double my current Advertising Budget, and I'd see about a 10 to 15% increase in Daily Production. That's why making sure your Stock prices are Optimized first is so important; Otherwise you could be burning hundreds of thousands (or even millions) a day pointlessly.

 

You want to handle this similarly to how you optimize your Stock prices (Again, do NOT do this at the same time that you're optimizing a Stocks price, or again, you'll get unreliable data), although you can more-so eyeball this. The biggest thing again is taking the data one week at a time, and aiming for that 10 to 15% Weekly Production above the 10 Star cut off, so that you're not going to lose 10 Stars if there's a sporadic increase in other companies performance (It happens from time to time, this isn't a hypothetical) while also not burning excessive amounts of money on tiny extra gains.

 

Unlike Stock price Optimizing, you can focus on dollars with this one rather than percentages. AKA "I'm gonna try adding $400,000 / day to my advertising budget this week". Start with large changes, then just feel it out as you make smaller changes to hone in on that 10 - 15% sweet spot. Stock price Optimization is hard logical math, where as Advertising Budget Optimization is much more feelings-based / fluid.

 

 

A PvP Tip I really shouldn't tell you, but c'est la vie, I'm a nice guy

 

 

Always add $1 to your advertising budget. Like instead of mine being $X,XXX,000 for my AN, it's $X,XXX,001. I don't know if this actually makes a difference or not depending on how they coded the math for comparing Advertising Budgets, but theoretically, it puts your Advertising Budget "Above" someone else who did the flat 000, and every advantage matters. So at-worst, it changes nothing. At-best, it gives you an extra advantage.

If you read ALL of that, then congratulations, you are now more-competent than over 90% of Torn's existing Directors. Again, I know a lot of that is incredibly tedious, but just like everything else in Torn, they put a lot of thought and detail into it, and "lucky" for us, they even hid some of those details like I covered. 

 

Final Words

 

Again, I can not stress this enough: Do NOT start / buy a Company if you don't have ALL of the relevant Education Courses AND both Stock Blocks. It doesn't matter how kind or benevolent of a Company Director you intend to be, you're ultimately doing a disservice to both yourself and your Employees if you don't have those to give yourself the best competitive edge.

 

If you found this guide that took me several years of experience, and 4 hours to write and edit helpful, I would certainly appreciate being added as a Friend, although obviously that's not mandatory!

I hope whoever you are, where ever you are, that you have a fantastic week! Stay safe, be kind, and remember that Torn is ultimately just a game but there IS a real human being on the other side of the monitor. So, don't be a d**k unless someone's genuinely earned it.

 

The Lol's Section

 

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Free Steam Games Giveaway (FINISHED) · · 26 likes

Hello folks,

UPDATE: As far as I'm aware, the Keys will expire any moment now. There were only 6 unclaimed games left earlier this morning so I posted the keys. You're welcome to try any of the keys you like, but there's a good chance they'll be invalid/expired.

If you grab a game, please have the courtesy to post on this thread that you took it so others know it's already gone, and as always, please consider Liking the thread or Adding me as a friend if you appreciate the free shit. If you add me, send me a PM, always happy to trade a Friend for a Friend. That said, Happy New Years everyone!

Dark Nights with Poe and Munro
RX4I4-L3I4X-8VWNM

Popo's Tower
IHI53-9ADWI-80YET

Primal Light
AX5PA-9GLDN-0PDLI

Sok-worlds
K7VL3-KY5BP-45FA2

Uligo: A Slime's Hike
BYPV9-CVLV3-AD57C

Wunderling DX

AFLR4-PCA6Z-WRRCL

__________________________________________________________________________________________________________

TLDR; Have free games left over from a Bundle that the Steam Keys expire for at roughly 00:00 01-Jan-2023, would rather give away than see them expire

So I bought the Annual JingleJam (Which for those of you who aren't familiar with it, is a giant annual charity donation event organized by The Yogscast, a group of massive British Youtubers. However, it's already ended for 2022, so you'll have to wait until December 2023 to look at the next one), took the games I wanted and didn't already have, gave another 20 or so away to friends and Faction mates, and am now left the below list. So what better thing to do than give it away to some of my favourite degenerates, my fellow Torn residents!

So, how this works is fairly simple and straight forward (Despite the small wall of text):

1. First come, first serve. I will only be responding to posts on this thread. Chat Messages and Mail Messages will be ignored.
2. This giveaway is entirely free. You don't need to send me anything or pay any sort of cost.
3. I do not require any personal info from you. I will private Mail you your game name and Steam Key so that it is protected from other players. You then open your Steam application, click "Add a Game" in the bottom left, click "Activate a Product on Steam...", copy/paste the Steam Key I provided you, and it should give you verification that the game has now been added to your Steam Library.
4. Limit of 2 games per person. Because many of these games are very niche games, I'm aware they don't have mass appeal, so feel free to take 2 if you like.
5. PLEASE BE CONSIDERATE OF OTHERS AND ONLY ASK FOR GAMES YOU WILL ACTUALLY USE, OR HAVE SOMEONE IMMEDIATELY IN MIND WHO'D LIKE IT.
6. Be aware that these Steam Keys expire in approximately 48 hours from this post, and that there are also plenty of bot accounts that use auto-generators to force-guess already generated Steam Keys. Due to the way JingleJam mails keys, these keys have already been generated for 2 weeks, so there is a very low but still possible chance your key has already been claimed. There is absolutely nothing I can do about this. So if you go to claim your game and it says your key is already invalid, and you've double-checked that you entered the key properly..... Well, sorry for your luck, sucks to suck.
7. I will cross out games as they are claimed. However, I have a life as well, so check the thread to see if someone has already posted asking for the game you want as well.
8. The Steam Keys are only valid for 48 hours, but the unlocks are permanent. So if you get a Steam Key, you own the game forever. It's just the way the charity event is ran that the keys expire January 1st.
9. And lastly; If you appreciate the free shit and the spirit of giving, be sure to consider Liking this thread and Adding me as a Friend, it would be massively appreciated.

All of that said, here's the list of games available! Again, all of these are on Steam, so search them up on the Steam store to see wtf they are. And Happy Holidays no matter what you do or don't celebrate, everyone!

GAMES STILL AVAILABLE:


Dark Nights with Poe and Munro
Popo's Tower
Primal Light
Sok-worlds
Uligo: A Slime's Hike
Wunderling DX

GAMES ALREADY CLAIMED:

Absolute Drift
Aporia: Beyond The Valley
Ato
Bonfire Peaks
Chaos Reborn
Chatventures
Chroma Squad
CHUCHEL

City Climber (Claimed on Discord)
Crazy Machines 3 (Claimed on Discord)
Danger Scavengers
ΔV: Rings of Saturn (Claimed on Discord)
Demolish & Build 2018
Dude, Stop
Epic Battle Fantasy 5
Final Vendetta

First Class Trouble
Flipper Volcano

Fury Unleashed
Gene Shift Auto
Hellblusser
Here Comes Niko!
Idle Champions - Polymorphed Shandie Skin and Feat Pack
Idle Champions - Prismeer Sentry Skin and Feat Pack
KILLRUN

King Pins (Claimed on Discord)
Mad Experiments: Escape Room
Maiden and Spell
Men of War: Assault Squad 2
Pendragon
Pocket Watch
Sunlight
Tanuki Sunset

Turnip Boy Commits Tax Evasion
Viscera Cleanup Detail

Found · · 3 likes

Employee found, no longer searching. To everyone else though, have a pleasant week!

Recent archived posts

So much feminine energy :'D ·

381 Posts and 0 Karma is fuckin' crazy. The fact OP's managed that is impressive for all the wrong reasons...

 

This post does not make me surprised though.

31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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Laugh or Cry with me · · 5 likes

31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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RW Weapon Giveaway II - Completed ·

Trying my luck at the gacha game.

Free shit, get yo free shit (another boring quitting giveaway) · · 1 like

Since it's Elimination Season, here's an old one from 2022 when we on team Jean Therapy were targeted by all 11 other teams before the event even went live because we had one loud-mouth piece of shit go squawking off on the forums about how "he won the year before, so he was going to win again this year.", but people posting pictures on their kittens in the Jean Therapy Team Discord Server kept us motivated and fighting to the very last ticket. Surprisingly, we were the.... 3rd? team eliminated despite being targeted by all 11 other teams.

(IDK how to use Photoshop, so enjoy my Microsoft Paint skills)





Edit: Lmao, I forgot about this one. Someone was annoyed we refused to just give up.

RW Weapon Giveaway ! ·

Trying my luck

If I win it, honestly, I'll just do another giveaway with it too because I'm not gonna use it, and it'd be more fun than selling it lmao

FOUND ·

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Once last F Off · · 6 likes


The reputation of being A Vault Thief, regardless of circumstances or value, is one that will follow you for your entire Torn Career because it's a reflection of who you are as a person.

If you're in a faction you hate so much, don't cause drama, just leave and find somewhere you're a better fit. Don't steal, don't lie, don't stir the shit pot (Unless some REALLY bad stuff was going on). Just move on.

If you plan to stick around long-term in Torn, I say this with sincerity and not malice: Just restart with a new account, and never mention this. (And obviously don't try to bring any of your stuff to the new account. You'll just get banned for Multi-accounts.)

 

Your account's only 6.5 months only, that's nothing in Torn time. Plus, you'll be able to get off to a much faster start since you've (presumably) already gone through the learning phase. There's no reason to continue to play on a doomed account.

But, you do you. FAFO.

This will not go well... · · 2 likes

 

Read, motherfucker. 

 

He said Stat *GAIN*. You know, like how you use Xanax or LSD to get Energy to train? He's saying those stats should be temporary, not permanent.

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This will not go well... · · 2 likes

So, I'm not gonna downvote the thread because I understand your logic and it's not wrong...

 

But it's a videogame. No one's tanking 50 rounds from an M249 SAW, or a direct hit from an RPG, but here we are. Fun > Realism.

 

If you want Realism, that's completely fine, but Torn's not the place for it.

31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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31% Stricken Type 98 Anti Tank $950M 84.68 DMG 28.62 ACC ·

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[GUIDE]How to run an Adult Novelty Company w/o edu ·

"[GUIDE]How to run an Adult Novelty Company w/o edu"

"(without) (education)"

Step 1: Don't. Don't run ANY company without the Education courses.

The Education courses give you a massive boost. You're doing a disservice to both yourself and your employees.

Also, I'm not going to give you the accurate numbers since that's part of the PvP aspect of company management, but I can tell you from over a year of optimizing to-the-dollar as Torn's "Possibly-longest-running-10*-AN-under-a-single-director" that your prices aren't optimized. So anyone taking this guide as gospel is at a significant disadvantage.

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Pirate alert ·


Having to read this the way you structured it makes me want to [Filtered], but looking at the actual idea; We already have the Hunting and Racing Skills in Torn... Could actually be kind of neat to see them add a Fishing or Diving Skill. 

 

Maybe instead of having to Travel to South Africa, you go on time-locked "excursions" from the city that functions similarly as flights? Can't trade, can't attack, can't use the Casino, you're just locked on a X hour trip to go "Spearfish in the Bahamas" or something.

 

I'm not personally going to put more thought into it past that but, it does actually sound like something that could turn into a genuinely fun and interesting game mechanic. After Crimes 2.0 finish releasing in 2032

Not even sure why in the h$%# I am still here... · · 2 likes

 

Don't give him any fucking ideas 😂 You know he'd do us like that.