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ShamelessShamas [2390397] Level 26
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One year, my mum asked me what I wanted for Christmas... but I had absolutely no clue!! Jokingly I listed off a few unobtainable things: Lamborghini, Ferrari, a house on the moon, and a rocket to get there. For Christmas I got a toy lamborghini and ferrari, and a photo frame with pictures of all of my crazy requests, and $2 to get me started ahahaha
Christmas tree from the year after my wife and I were married :) The year prior, I put her engagement ring under this same tree for safe keeping :)
[image: i.imgur.com]
[image: i.imgur.com]
lol "You stumble across a shoebox scrawled with the word 'DiRtY BoMB'. Best avoided." ahahahahaha. I think you won Christmas Town...
At one point... 66.66%... Overdosed on my first LSD, and my third LSD...
Fast forward a week or so, and I switched to Ecstasy. Overdosed on my first Ecstasy, and my third Ecstasy...
*facepalm* Rotten luck... Current OD percentage is 8.16% though, so it hasn't ALL been bad I guess...
Fast forward a week or so, and I switched to Ecstasy. Overdosed on my first Ecstasy, and my third Ecstasy...
*facepalm* Rotten luck... Current OD percentage is 8.16% though, so it hasn't ALL been bad I guess...
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As things stand, the crime system is purely about grinding for merits and crime experience. On the surface, there are many and varied crimes to choose from, but in practice every crime does the same thing. If you fail, you (maybe) go to jail, and if you succeed it gives you a token financial benefit in the form of cash or a low value item, and some crime experience. This varies from crime to crime, but it's well publicised which crimes are the "best" for efficient progression, making most crimes redundant.
I know it might take a bit of work, but I have an idea for an overhaul which should bring strategy and genuine choice to the crime system. I think the hardest part would be balancing it all, rather than the implementation itself.
Crime rewards should be useful, and varied. Rather than just token financial rewards, crimes could give small boosts to battle stats, working stats, etc. Some crimes could reward actual useful/consumable items, Due to their usefulness, these rewards would essentially be automatically pegged to inflation. Imagine some of the following examples:
The hardest part would be balancing everything...
What are everyone's thoughts?
I know it might take a bit of work, but I have an idea for an overhaul which should bring strategy and genuine choice to the crime system. I think the hardest part would be balancing it all, rather than the implementation itself.
Crime rewards should be useful, and varied. Rather than just token financial rewards, crimes could give small boosts to battle stats, working stats, etc. Some crimes could reward actual useful/consumable items, Due to their usefulness, these rewards would essentially be automatically pegged to inflation. Imagine some of the following examples:
- Shoplifting could give a small small boost to dexterity. Jackets could still be the go-to "safe" crime, with minimal reward. Jewelry could give the highest dexterity reward of the lot, but carry the highest risk. Could introduce robbing the pharmacy/flower shop/toy shop as a high-ish risk crime, with a small chance of getting medical supplies, or an exotic flowshie (flower/plushie).
- Searching for cash could give a small endurance boost.
- Computer crimes could give a small intelligence boost.
- GTA crimes could give racing skill (I have not done any racing in this game, so i'm not sure how viable/unbalancing this may be).
- Transporting drugs could have a small chance of finding a bonus reward (drugs) while cleaning your car afterwards.
- etc, you get the idea :)
The hardest part would be balancing everything...
What are everyone's thoughts?
Great trader, with great prices, and friendly to boot ^_^ Highly recommended!
You learn something every day lol
If you really want, you can do this manually by searching events for, as an example "Lucky Shots Casino", and it will give you all of the events for the payouts. Just divide the length you've held the stock by the number of payouts :)
I wonder if this is what Tool were thinking about when they named their 10,000 days album... Probs a rough estimate of how many days they had left on this earth...
Hey,
Just letting you know that on some days, Santa refuses to be mugged for gifts. It happened first the day after he was activated, and it happened again just now this morning. He just says "No more presents for you today", as he does if you've already claimed today's present. Not sure what's going on there...
Cheers
-ShamelessShamas
Just letting you know that on some days, Santa refuses to be mugged for gifts. It happened first the day after he was activated, and it happened again just now this morning. He just says "No more presents for you today", as he does if you've already claimed today's present. Not sure what's going on there...
Cheers
-ShamelessShamas
Thanks Stewie, will do.
I am so glad this is not just me...
Hey all,
Just letting you know that on some days, Santa refuses to be mugged for gifts. It happened first the day after he was activated, and it happened again just now this morning. He just says "No more presents for you today", as he does if you've already claimed today's present. Not sure what's going on there...
Cheers
-ShamelessShamas
Just letting you know that on some days, Santa refuses to be mugged for gifts. It happened first the day after he was activated, and it happened again just now this morning. He just says "No more presents for you today", as he does if you've already claimed today's present. Not sure what's going on there...
Cheers
-ShamelessShamas
This is an awesome story :D
Yeah, I remember reading about these in the leadup to CT... Was pretty disappoibted to learn it wasn't in CT anymore...
:O I can has gift? :O
What a legend!! Legend among men!!!
Thanks mate :D What a legend!!!
Thanks mate!! What a legend!! Should make this guy the honourary CT Santa ^_^
Another generous soul!! My hat off to you :)
giant
Only true legends give out free stuff on this scale!! Should call you Duke v2.0 ahaha