Mortal Legends is currently recruiting players of any level of experience
Requirements
1. You must have donator or subscriber status (or can obtain it within a week) 2. You must be active (daily preferred, though you should be logging in every other day at a minimum) 3. You must be willing to chain (free drugs, medical supplies, and points are made available during chains) 4. You must be willing to partake in organized crimes and be in Torn and active when your timer expires. 5. You are encouraged to join TornStats Basic Perks
1. Free/Cheap rentals available for 1000+ happiness properties. Active, contributing members can even receive fully upgraded PI rentals for as low as 100k per day. 2. Free armory access to top tier armors and weapons 3. Faction bank available to all members with multiple bankers across multiple time zones 4. Museum access for all members 5. Regular prizes and giveaways, especially during chains or events. 6. Multiple company owners in the faction 7. You'll become a member of the Hood Alliance, giving you access to a lot of potential friends with benefits
Faction Perks The leadership often changes our perks in times of need, moving points around to boost us for war when territory scuffles occur, or back towards drug use and gym training when no one is bothering us. Voting is usually held on what perks to purchase next.
AGGRESSION When we need to fight, the leaders at Mortal Legends perk us up to kick some ass. You'll be feeling mighty with these perks:
Hospitalization VIII - Increases outgoing hospitalization time by 40%
Damage VIII - Increases ALL damage by 8%
Strength XVI - Increases passive strength by 16%
Speed XII - Increases passive speed by 12%
Accuracy VI - Increases ALL accuracy by +1.20
CRIMINALITY Mortal Legends has recently begun focusing on crime related perks, hoping to build up teams capable of plane hijackings and political assassinations. At the moment, we offer:
Jail Time II - Decreases all jail time by 3%
Nerve XVII - Increase maximum nerve by +15-27
Crimes XI - Provides a 11% passive bonus to crime EXP
EXCURSION As much as we here at Mortal Legends love to see your smiling faces, we'd rather see you traveling the world! Frequent fliers can look forward to these perks:
Travel Capacity X - Increases maximum traveling capacity by +10
Rehab Costs IX -Reduces rehabilitation costs by 18%
Overseas Banking V - Increases Cayman bank interest by 25%
Hunting I - Increases hunting income by 21%
FORTITUDE Life is dirt cheap in Torn, but with the fortitude perks here at Mortal Legends, your life will just be regular cheap instead!
Medical Cooldown III - Adds 45 minutes of maximum medical cooldown
Hospital Time IX - Decreases ALL hospital time by 9%
Life Regeneration IX - Regenerate an extra 1.8% life per tick
Medical Effectiveness III - Gain 6% medical item effectiveness
STEADFAST Mortal Legends leadership cares about our health and wants to see us fighting fit. You gym rats will see your sick gainz and PRs reach new levels with the following perks (steroids not included):
Strength XII - Increases strength gym gains by 13%
Defense XII - Increases defense gym gains by 13%
Dexterity X - Increases dexterity gym gains by 13%
Speed X - Increases speed gym gains by 13%
SUPPRESSION When trouble comes knocking at home, our faction perks really help us dig in and outlast our enemies. Wall sitters will see:
Maximum Life XIX - increases maximum life by 19%
Defense XII - Increases passive defense by 12%
Dexterity X - Increases passive dexterity by 10%
TOLERATION Drugs are good...mmmkay? Mortal Legends encourages drug abuse and keeping our tolerance perk levels as high as you should be.
We basically have all drug perks maxed out because our Leader has high rehab bills that he doesn't like.
------------------------------------------------------------------------------------------ In addition to the above listed perks, Mortal Legends offers a wide range of experienced players with many different focuses and expertise on Torn life. Our leadership is extremely kind, helpful, and eager to help foster new players in learning the ropes and making best choices, welcoming back old players and giving them a relaxed environment to get back up to speed, and helping push the more hardcore of players that just need that little extra bit of guidance to go from good to great. If you want a drama free faction to grow with, just apply to our faction and let them know that Signi_Blackburn sent you. I look forward to seeing you in chat
I have 10 ranks in EE and Addiction Mitigation. I am active daily and have a streak of over 800 days. I generally rehab at -5 or -6, so usually every other day. I'm available immediately.
10 Ranks EE and Addiction Mitigation Manual labor --- 26,944 Intelligence --- 34,058 Endurance --- 97,628 Total ---158,630
I have an 800 day activity streak at the time of this posting. I'm active multiple times a day. I rehab before reaching -10 Effectiveness.
I'm looking for a saleperson position at a 10* LS. I'm willing to sex change to be a model at a 10* LS, too. As a saleperson, I can achieve an effectiveness of 165 once settled into the position. Would prefer no tax, but am not against it.
4AL has several thousand job points saved up for bulk spying and fast turnaround on contracts. In the past, we have charged $3.25m per full spy when the number of spies needed was only a couple at a time, but StasisQuo offers a fair and affordable bulk price to bring that number down to possibly less than $3m per full spy report. You can trust us to get the job done fast!
I finally got around to hitting level 100 in the arson crime, but a few clicks later I hit a critical failure and I de-leveled from 100 back to 99. I was under the impression that this wasn't possible once you locked down level 100, but I've had a ton of trouble searching on the topic. Has this always been a thing and I just had some amusingly timed bad luck, or did I just experience a bug that I should report? Thanks!
This is mostly a quality of life suggestion to save everyone some clicks, but I was thinking that maybe it could be nice to add an automatic payment toggle button to handle upkeep instead of making people click a few buttons every now and then to pay off their upkeep? It could be a basic check at the time the upkeep charges would be accrued to see if your current money exceeds the upkeep and then it automatically pays it, otherwise it sends a notification that your money-on-hand does not cover your upkeep, so please manually pay.
I would like to recognize StJohn [2683506] from my faction, Mortal Legends. She's top tier when it comes to both watching and hitting during chains, organizing events, making sure new players that join us are taken care of, and is just a very nice and generous person. I don't know if she's super well known outside of our faction, but our faction super appreciates her.
[image: i.imgur.com]Lost my pet toad, Thistle, yesterday, too. My sympathy and heart goes out to you for your loss, because it sure sucks. RIP to our little beasties.
It took me 6 cracks on a political sub, targeting an ex-girlfriend to get to level 2 3 more cracks at her got me 28,100. Password was Monkeyboy
3 more cracks on a dating site, targeting an ex-boyfriend to get to level 3 6 more broke the password (i forgot to write it down) but it paid out 22,000
1 more crack on ex-girlfriend on dating site got me to level 4 5 more broke the password (didn't write it down, either) but paid 29,400.
2 hacks on ex-boyfriend to get to level 5 7 more broke password for 24,000. Password was Patrick1
Bought a BT MP9 at 51.74, Katana at 59.94 and Ninja Claw at 68.91% for weapons for laughs and because they're cheap. Bought a combat helmet and got a 54.04% because my helmet was like 3%.
I was hoping some higher quality normal gear that used to be "end game" would drop in price when RW came out, but some of it is still pretty pricey. I'd rather use my points on books and mods (still need the merits from both), but I thought it'd be fun to try to get a good combat helmet for some points.