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JustAndrey [2527016] Level 97 Abroad Just a random faction Leader

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[100R+] Points building - Daily boost for points · · 126 likes

Introduction:

Since the pawn shop update there has been a need for new point sinks.

My suggestion is to add a new subsection of points building where you could pay points to get a passive boost for the rest of the day. There would be a wide range of bonuses tailored to specific playstyles making the game slightly more dynamic. You can only have one bonus a day.

The boosts should be expensive enough to be mainly used by mid to high nw platers and provide a benefits small enough to not make them too op.

You might notice some of them are very similar to book or faction bonuses and yes, as for books it's supposed to be a lot weaker and more expensive replacement for a book. As for faction bonuses, faction branches help players specialise in their playstyle (although not by much outside reviving factions) so I also picked something from there that I figured could fit here.

 

Please keep in mind that all of these numbers and names of boosts are just tentative and are subject to change, but until I flash them out I will make everything that is absolutely meant only as a placeholder red and values that I corrected based on the responses will be green. They can still be adjusted, but at least are more balanced than the initial ones.

 

Unlocking the area

The boost room should be locked in the points building in a similar manner to Stock Ticker or Big Al's bunker costing about 10k points to unlock. Main purpose of this is not to increase the value of points but to make it more of a long term decision rather than "I want to use it for x event to make few million more and then completely forget about it for the rest of the year". The target audience are high end players and specialised mid end who know they'll have enough opportunities for the boosts to pay for themselves, thus the "high" entry cost.

 

The bonuses

I have two different ideas about how they could be implemented:

  1. having 1 boost for each category (attacking, reviving, crimes...)
  2. having few main categories and several different boost for each category (attacking- battle stats/hospitalising/respect gain...) 

I personally like the option 2 more so I will talk more about it, but I would like to see which one the community would prefer.

 

So now here's the list of all the categories and bonuses I have so far. (I generally want to keep at least 4 or more per category so there's an actual reason to have it as a category rather than putting it in the others section.)

 

  • Attacking

This would list all the combat related boosts. I still have a hard time deciding between having different bonus for each stat or one bonus for all stats

                 1a. Battle hardened- increase defense by 5% (+ 3 other boosts for the remaining stats)

                 1b. Frenzy- increase all battle stats by 1%

                 2. Bone breaker- increase outgoing hospital time by 10% + decrease reviving chance by 5%

                 3. Weapon freak- increase weapon xp gain by 10%

                 4. Expert- increase xp from attacks by 5%

                 5. Hunter- increase firearm stealth by 2

                 6. Disrespectful- doubles the amount of respect you receive and quadruples the amount of respect the enemy loses upon defeating an enemy.

 

  • Crimes

Everything related to crimes and nerve.

  1. Criminal mastermind- increase crime xp and cs skill gain by 5% (or have 2 different separate boosts for xp and cs with higher gains for each)
  2. Careful thief- decrease the critical fail rate by 10%
  3. Lucky lawbreaker- increase crime success rate by 2%
  4. Professional buster- increase busting chance by 5%

 

  • Reviving

Everything that makes reviving bit more interesting.

  1. Intern- increases reviving skill gain by 5%
  2. Reliable reviver- temporarily increases revive skill by 10 (can go past 100 with the life gained from being revived also going past maximum)
  3. Thorough surgeon- Decreases revive chance decrease from a successful revive by 5%
  4. Magical medic- 3% chance that the player you revived gets 5 energy

 

  • Travelling

Everything helpful for frequent travellers.

  1. Notorious smuggler- increases travel capacity by 2
  2. Hidden pockets- decreases money mugged from you abroad by 50%
  3. Skillful poacher- increases hunting skill gain by 300%
  4. Calm flight- decreases travel time by 10% or 10 minutes whichever is lower

 

  • Company

2 for the directors, 2 for the employees. None of them very creative but I didn't want to put them into "other" category. I was never a director and I don't know what could be done here so any suggestions are welcome.

 

  1. A good leader- increases effectiveness of every employee by 3
  2. Skilled trainer- increases stats gained from automatic end of the day train by 10%
  3. A good employee- increases your employee effectivness by 5
  4. Skilled employee- increases stats gained being trained by the director by 10%

 

  • Other

The stuff where I didn't have enough ideas to make it it's own category

  1. Profi racer- every race you win has 10% that you get 4 racing points instead of 3
  2. Fast learner- increases racing skill gain by 5%
  3. Dukes' pet- increases mission points from missions that were both accepted and completed that day by 20%
  4. Big eyed- increases your awareness on the next map spawn tick by 300%

 

 

  • Conclusion

All of this is just a very rough sketch of how it could possibly look. Most of the values are most likely completely unbalanced and some of the boosts are most likely terrible as well so I'll be very happy to hear the responses. Company section especially needs a lot of work and it would be cool to have a racing section if we figured out few more boosts for racing.

Another thing up to a discussion are the boosts that increase xp gain. It certainly makes life a lot easier, but may not feel like it changes the actual playstyle too much. On one hand some might say it helps to get to the desired playstyle faster, one the other some might say it's irrelevant after getting the maximum level.

 

And one of the most important things of them all: how much should we pay for each boost? Should all cost the same and be adjusted to give similarly good benefit or should they have varying costs depending on how good the boost is or can potentially be? I think it should cost somewhere between 250 points at the very least and 1 000 points, so that is also something up for a discussion.

 

TL:DR

Traits without downsides for points before Ched makes actual traits.

America - Thank you, Trump 2024 ! · · 17 likes

GG, wish America another 4 great years!

Add keepsakes to community center · · 21 likes

Simple suggestion, doesn't need much explanation. I am aware that the page still exists and anyone can open it, but it would be nice to have an official spot and community center looks like a great place for it.

 

It's a really cool tribute to our history and it would be great if people could take a look at it without having to search for link or relying on the items being on the item market.

 

Edit: found out that you can find keepsakes via areas search. That's really great, although I would prefer if there was a more natural way since I don't know how often people use area search, but still good enough.

Selling losses only got 100 stamina [active] · · 7 likes

Deez Nuts

Looking for Work? Post your Stats here · · 1 like

Manual labor 101,508
Intelligence 133,845
Endurance 104,854
Total 340,207
5/10 ee merits
Looking for a 10* pub
Willing to buy trains if selling

Recent archived posts

Best activity streak, tracking 1871 players strong · · 38 likes

With me losing my streak yesterday, finally the one last tether that has been keeping me playing this game for way too long has been cut.

 

It was a ton of fun at the beginning, but after a few years torn has become boring and repetetive. I was planning on leaving several times but I always convinced myself to stay, if not because of the money and stats I already had, then at least because of the activity streak. I have been playing like this for a few years now and it has gotten to a point where I couldn't come up with any other reason why I keep playing other than because of what I already accrued.

 

Only recently because of mounting rl responsibilities I've been thinking about the reasons why I keep playing more and finally decided to commit to a full stop. I've given all of my money to monarch and decided to finally cut my streak. Funily enough giving up on all the money was easier than breaking the streak as you can see on my graph, mostly because I wanted to make some post about it but could never force myself to write it, until today when I broke the streak on accident.

 

I've had a great time with everyone I've met here; both friends and enemies, those who chained with me and those who tried to keep me in the hospital during halloween. I truly wish the best to all of you, and if there's someone who feels similar and only logs in because he logged yesterday and the day before, I sincerely hope that you have more strenght than me to just leave and not delay it because of pointless reasons.

 

I was thinking about posting it in general, but I'm not really important, popular nor interesting for that and this thread + streak were so important in keeping me here that I do think that this is a better place.

 

That's all I have to say. Thank You for reading this and God bless you all!

Dice rolling , discord or other · · 1 like

Ah thanks, never heard of those servers and it seemed like an easy way to move money without raising suspicion so was wondering if there are any measures in place to keep it in check.

Dice rolling , discord or other ·

Now a good question arises: does real life gambling using torn money constitute RMT?

How about an Easter egg that allows a book to be ·

The chance of getting it flatlines out at fairly low costs. IIRC you can't get revived so won't get the opportunity to gain an edge by buying revs, and since you'll be waiting it out in hospital for most of the time, you won't need that much energy to justify buying fhcs and cans.

 

All you need is falcata for 135 treats and being able to fly. If the player can't afford that, there's no reason for him to get these ultra op items.

A Formal Non-Apology and a Request for the Bullies · · 5 likes

Good observation, however you did miss another major detail: it's not PVP game just in terms of attacking mechanic, another point of this game is to talk shit to others on forums, so if you had a slightest resemblance of a reason to talk shit to someone, you would.

 

Afterall what is the fun in raiding someone without forum drama accompanying it.

. · · 6 likes

You had the benefit of being able to hand pick the proof for the first impression and even that has somehow made you look like the bad one.

 

This is really not going to end well for you...

Bean Bag Gun, Riot Control. · · 1 like

Just a minor nitpick, we already have a tranquilizer gun so might be worth checking some other weapons that logically allow for such effects (maybe add pillow to the melee cache with this effect).

 

The effect itself sounds nice. Punishes those who can't self hosp and makes wars faster.

 

And would help if you changed the wording from hospitalization to hospital time. I also thought you meant the hospital time from the long hospitalization until I read the rest of the replies.

Injuried by other Players?! · · 1 like

There are no laws about physical violence in torn so you wouldn't be able to use that and bounties are a contract between the placer and the one who claimed it. Beating you is just the work and you are, by no means, entitled to any compensation from it.

 

In another words: git gut and don't go against older players when you're completely new.

Losses Scammers · · 1 like

You can look here for posts about buying losses, especially those with ton of likes usually tend to be leggit.

Also how long did you give them to pay untill you called them scammers? You should generally first at least wait 24 hours and then politely ask them to pay. It's always possible that they just have real world stuff to deal with so it's not wise to accuse someone if they don't immediately send the money.

Farewell /b/rother · · 1 like

They're back now!

Easter Egg Link List: 2026 Edition · · 4 likes

Might be worth condensing everything on the main faction page into one link. Can confirm that it's the same page in terms of egg spawning.

Did both by opening all the links directly from here and by clicking each subpage on the main faction page. Egg spawned either way on all 8 pages.

 

 

 

 

NEED A JOB ASAP ·

There are people who will pay you if you attack them and lose. The price usually ranges from 250-450k per each attack (25 energy)

You can look for buyers here.

 

Just be aware that you should try to get to level 15 as fast as possible so you can make much more money without spending your energy. I recommend doing enough to afford xanax, refills and maybe some basic equipment if you arent in a faction that would provide it and then spend all of your energy on winning attacks.

MAKE HEAVIES GREAT AGAIN · · 1 like

The thing with heavies is that they're intended to solve a problem that doesn't exist in torn.

 

Machine guns are meant to give a suppresive fire to force enemy into cover and give your team time to reorganize. Minigun isn't even meant to, or possible to be carried and fired by hand like our character does.

 

Right now I feel like heavies are balanced as well as they can possibly be in the current combat system. We would need to completely redo the combat system adding stuff like cover, fear aspect, teamwork more complex than just a distraction and temps, vehicles or mobility modifiers to the weapons that would affect your dexterity to balance the MGs.

 

NEED A JOB ASAP ·

Just get to level 15 and start flying. This will gain you millions daily on top of all the other incomes such as work.

 

For the time being you can also sell losses. They go for about 350-450k a pop so they should be able to cover all your current expenses no problem. 

Stacking Nerve ·

Even if using 5 nerve alcohol with 50% increase from faction it would still take you about half a year to max it out. Would require about 4,3k moonshines and would cost you about double your current networth.

 

I will ignore using weed since it would completely destroy your gym gains.

 

Using 4 nerve alcohol would cost about 1,6bil and would take you about 227 days.

 

Beer will take you 3,7 years to max out.

 

Just don't. You will likely go broke and leave this game quarter way through.

 

You wouldn't even be the first one to do that. If I remember correctly it was OraN who did it first few years ago, but he was already in much better position to do something like that than you.

[100R+] Points building - Daily boost for points ·

Bump

400k+ DVDs and a Giveaway [Concluded] · · 1 like

8,002,720

Pointless Achivement #4: All Special Gyms Unlocked · · 3 likes

You need to unlock unlock all the gyms including SSL and then send the money  worth your entire networth at its absolute peak to Ched. After that you have to wait for the next torn con where you'll beg Ched until he says the secret phase "piss off freak". Then you'll go and beg Bogie instead until the security (which you need to fight) kicks you out.

 

If you do all of the steps correctly, you will have fight club unlocked.

[100R+] Points building - Daily boost for points ·

Bump

[100R+] Points building - Daily boost for points ·

Bump