So, I'm working on a setting for a roleplay game. It's a little different. Quite simply, you start with a character that is completely unknown to you, developed by the gamesmaster. Where it gets weirder is that you already died once and now you have no idea who you are but some people know you. What I need help with is this, character death. I need a brief description of who you were, what you were doing and how you died. Then I need a situation for you to "wake up" in. For example, you were walking home from the movie theatre, something in an alleyway caught your attention, you stepped into the alley to have a look. You became aware of movement behind you and there was a stabbing pain in your lower back. You fall to the ground and hit your head on a box. As you lay there, bleeding out, someone leaned down behind you and whispered in your ear "give my regards to the Lostfinder when you meet him". Then you woke up, with some kind of heavy material draped over you. As you start to move your arms, you realize that you're in a bag of some kind. It feels like heavy rubber and you can't see any kind of light. You start to panic and thrash around, that's when you scrape your hand on a piece of metal that turns out to be a zip. You calm slightly and reach for it.....
Did removing the pawn shop price of 45k actually improve things or make it worse? I notice the Wheel of Awesome used to give you a profit for the 25 point win and now it's a loss for example
I received a mission during Halloweek entitled "Safari". I didn't accept it because I was busy participating in a 100k chain.
I accepted the mission yesterday which was supposed to be "fly to SA & defeat Benimaru using only a rifle". However, during the time of receiving the mission and accepting it. They came back to play and flew home to Torn. Now the mission says "Fly to the USA & defeat Benimaru".
I have defeated Benimaru, at the cost of 50E because I had to attack twice, and the mission remains uncompleted and unachievable.
I received a mission during Halloweek entitled "Safari". I didn't accept it because I was busy participating in a 100k chain.
I accepted the mission yesterday which was supposed to be "fly to SA & defeat Benimaru using only a rifle". However, during the time of receiving the mission and accepting it. They came back to play and flew home to Torn. Now the mission says "Fly to the USA & defeat Benimaru".
I have defeated Benimaru, at the cost of 50E because I had to attack twice, and the mission remains uncompleted and unachievable.
Did removing the pawn shop price of 45k actually improve things or make it worse? I notice the Wheel of Awesome used to give you a profit for the 25 point win and now it's a loss for example
Pride month is currently celebrated in 9 countries, hardly "worldwide". I believe you're either trolling or not fully understanding how you're actually being hateful. The point is that it's not haters of pride that will quit, but others who feel their minority is being ignored whilst Pride is lauded. You'll feel quite happy when players quit because their struggle is being ignored? Way to include people.
So, I'm working on a setting for a roleplay game. It's a little different. Quite simply, you start with a character that is completely unknown to you, developed by the gamesmaster. Where it gets weirder is that you already died once and now you have no idea who you are but some people know you. What I need help with is this, character death. I need a brief description of who you were, what you were doing and how you died. Then I need a situation for you to "wake up" in. For example, you were walking home from the movie theatre, something in an alleyway caught your attention, you stepped into the alley to have a look. You became aware of movement behind you and there was a stabbing pain in your lower back. You fall to the ground and hit your head on a box. As you lay there, bleeding out, someone leaned down behind you and whispered in your ear "give my regards to the Lostfinder when you meet him". Then you woke up, with some kind of heavy material draped over you. As you start to move your arms, you realize that you're in a bag of some kind. It feels like heavy rubber and you can't see any kind of light. You start to panic and thrash around, that's when you scrape your hand on a piece of metal that turns out to be a zip. You calm slightly and reach for it.....