You opened a Present containing a Horse's Head, losing 0 energy, 3 nerve and 10 happiness.
Dorinello: forum
Dorinello [2535382] Level 96
- Forum posts (Torn's count)
- 63 observed
- Archived posts
- 34
- Threads started (archived)
- 2
Boards
From the 34 newest archived posts.
- Suggestions
- Fun & Games
- Trading Post
- Community Events
- Company Recruitment
- Racing
- Achievements
- Tools & Userscripts
Threads started
Most-liked posts
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
You opened a Present containing a Horse's Head, losing 0 energy, 3 nerve and 10 happiness.
It's a chocolate berry cake, the palms are made of chocolate sticks and the leaves of strawberries.
[image: abload.de][image: abload.de]
Overview
This suggestion introduces a new reward structure where players earn Competition Tokens from the competitions throughout the year. These tokens can be saved permanently and spent at any time in a permanent upgrade shop. Upgrades can be purchased multiple times, and each purchase extends the duration of that upgrade by 30 days.
How Tokens Are Earned
Tokens are awarded through all regular competitions that take place during the year. The exact number depends on performance and participation.
Examples:
- Top players might earn around 120 tokens per year in total
- Active average players who participate in every competition might earn around 80 tokens
- Players who skip competitions or place lower naturally earn fewer tokens
These numbers are only examples. The actual balancing would have to be determined by the developers.
Tokens do not expire unless a variation specifically introduces a decay system.
How Upgrades Work
Upgrades are available in a permanent shop and can be purchased at any time.
- Upgrades can be bought multiple times
- Each purchase adds 30 more days to the upgrade duration
- Example: buying an upgrade three times grants 90 days of effect
- The 30-day timer begins immediately upon each purchase
- The shop does not refresh annually and is always accessible
Example upgrade ideas:
- +50 maximum energy
- +20 percent maximum nerve
- +20 percent maximum happiness
- minus 5 energy cost for attacks
- minus 5 energy cost for revives
- +5 percent gym stat gain
- +10 percent drug or consumable efficiency
- minus 10 percent overdose chance
- minus 10 percent education or planning time
- +10 percent mission rewards
These are suggestions and would need balancing.
Variations
1. Token Decay System
A possible variation introduces token decay after a fixed time period. This would pressure players to spend tokens instead of stockpiling them. It is entirely optional and only one possible version of the system.
2. Tiered Upgrades
Upgrades come in multiple tiers. Higher tiers offer stronger effects for higher token costs.
Example:
- Tier 1: 1 token for +50 max energy
- Tier 2: 2 tokens for +70 max energy
- Tier 3: 3 tokens for +80 max energy
2.5. Random Rolls
A gamble-like option: spend one token to receive a random Tier 2 or Tier 3 upgrade.
3. Quarterly Rotation
The shop stays permanent but some available upgrades rotate every quarter. Each rotation includes multiple options so players can adapt their strategy.
Community Feedback
I would love to hear your thoughts:
- Which variation do you prefer?
- Which variation do you dislike?
- Are the upgrade concepts interesting or would you change them?
- Are the temporary 30-day effects a good idea for long-term motivation?
- What balancing issues do you see?
- Do you have suggestions for other upgrades/variations that could fit the system?
Any criticism or improvements are appreciated.
Recent archived posts
Bump
If you want to buy items from your friend, you do this with a trade instead of the item market. You won't have to pay fees ans nobody else is able to buy the items that way.
To start a trade you have to go to the profile of your friend and click on those two arrows (near the attack button).
Bump
Bump
Bump
Bump
Bump
Overview
This suggestion introduces a new reward structure where players earn Competition Tokens from the competitions throughout the year. These tokens can be saved permanently and spent at any time in a permanent upgrade shop. Upgrades can be purchased multiple times, and each purchase extends the duration of that upgrade by 30 days.
How Tokens Are Earned
Tokens are awarded through all regular competitions that take place during the year. The exact number depends on performance and participation.
Examples:
- Top players might earn around 120 tokens per year in total
- Active average players who participate in every competition might earn around 80 tokens
- Players who skip competitions or place lower naturally earn fewer tokens
These numbers are only examples. The actual balancing would have to be determined by the developers.
Tokens do not expire unless a variation specifically introduces a decay system.
How Upgrades Work
Upgrades are available in a permanent shop and can be purchased at any time.
- Upgrades can be bought multiple times
- Each purchase adds 30 more days to the upgrade duration
- Example: buying an upgrade three times grants 90 days of effect
- The 30-day timer begins immediately upon each purchase
- The shop does not refresh annually and is always accessible
Example upgrade ideas:
- +50 maximum energy
- +20 percent maximum nerve
- +20 percent maximum happiness
- minus 5 energy cost for attacks
- minus 5 energy cost for revives
- +5 percent gym stat gain
- +10 percent drug or consumable efficiency
- minus 10 percent overdose chance
- minus 10 percent education or planning time
- +10 percent mission rewards
These are suggestions and would need balancing.
Variations
1. Token Decay System
A possible variation introduces token decay after a fixed time period. This would pressure players to spend tokens instead of stockpiling them. It is entirely optional and only one possible version of the system.
2. Tiered Upgrades
Upgrades come in multiple tiers. Higher tiers offer stronger effects for higher token costs.
Example:
- Tier 1: 1 token for +50 max energy
- Tier 2: 2 tokens for +70 max energy
- Tier 3: 3 tokens for +80 max energy
2.5. Random Rolls
A gamble-like option: spend one token to receive a random Tier 2 or Tier 3 upgrade.
3. Quarterly Rotation
The shop stays permanent but some available upgrades rotate every quarter. Each rotation includes multiple options so players can adapt their strategy.
Community Feedback
I would love to hear your thoughts:
- Which variation do you prefer?
- Which variation do you dislike?
- Are the upgrade concepts interesting or would you change them?
- Are the temporary 30-day effects a good idea for long-term motivation?
- What balancing issues do you see?
- Do you have suggestions for other upgrades/variations that could fit the system?
Any criticism or improvements are appreciated.
Thanks for the guide!
I think it would be cool if you also would add monthly budget/ gains for different kinds of energy cans (e.g. 5e vs 20e vs 30e).
And I would be great to add at which step you recommend to buy 1/2/3/4 increments of MCS.
How many Increments of Mc Smoogle (energy) /Herbal Releaf (nerve) and Evil duck Candy Corp (Happiness) do you have or are you aiming for? When do you think are the increments too expensive to buy?
I currently have 1x Herbal Releaf and 2x Mc Smoogle, waiting to buy the 3rd one.
Sign me up pls
You opened a Present containing a Horse's Head, losing 0 energy, 3 nerve and 10 happiness.