Is nice.
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I debate this. In the Hard Contract "Standard Routine", defeating the target with fists, clubbing weapons or kicks while using other weapons to reduce the health of the target does not automatically fail the contract for you. I would make it consistient across the board such that you don't fail contracts if you use a wrong weapon, allowing you to gauge how strong the target is first before going for the contract. Although there is a counter-argument that you can test your hits on the target first before accepting the contract, this is an invalid argument as not all contracts show you the names of your targets until you accept them. I am open to further discussions, if possible.
I'd give my money to another player who needs it more.
Nice.
nice