Can we have some real effects of the title a player gets instead of just cosmetics?
Example
Nudist: 5% more happy from edvds Intimidator: 1% to total strength Tank: 1% to total hp Hoarder: +1 item while travelling abroad.
Of course, the effects should change with the changing titles a player receives. It would make Torn more interesting and will make people strive to attain a title that fits their playstyle. What do you guys think?
Edit: If the devs want to implement this, then the community should come up with a list of perks & demerits for each of the titles!
I suggest a RR tournament. 1) you select a couple of people who want to take part. 2) you match up people against each other. 3) everyone gets to RR once against the choosen opponent 4) the last three people to out-win others get the prize money.
But can't the rich get it anyway? Or atleast have a higher chance of getting it. Correct me if I'm wrong but I was under the impression that the amount of damage caused to npc is correlated to the chance of getting the loots.
It would be better if the special drops are with a player only until the next time M'aol is summoned for obvious reasons.
It can make the game more balanced. Drive player activity, especially for the sob that won these items and also keep these game breaking items unique. It also makes sense lore wise. If these monsters are summoned again, their body parts should come alive.
Additionally there is a chance that tornzens can't defeat M'aol next time, thereby removing these items from circulation.