I would like to start with two very simple betting strategies that anyone who plans to bet on anything should know. First, never bet anything more than you are comfortable losing - it's always going to end in disappointment if you're throwing away your last few bucks on a "sure thing". Second, no bets are set up in favour of you as a punter. The house always wins.
I'll try to cover as many of the Torn casin games as I can, but admit to having little experience with some of them.
Slot Machine A fairly simple game of random chance. No nudges or hold features at this time means that there is only one skill in the game: knowing when to leave.
Regardless of how many tokens you have available, it's always wise to remember that in a real casino, machines like this are set up to pay out around 86-90% of the money that's put into them. If you find yourself up on the deal on your 5th spin, why not leave and try something else for a while? As Duke would say: 'Let some other moke fill it up for ya!' (but to be honest, in this game, it's always simultaneously full and empty - it's electronic).
Roulette Fairly simple if you understand the basics of the game. The only two differences between this and a regular game in a real casino is the lack of "neighbour betting", and the seeming absence of an option to add more than one token to any part of the playing surface. If you've put a chip down on (for example) 1-18, you can't add another.
The good news is that, regardless of the number of chips you put down, you only spend one casino token. The bad news is that, as with regular roulette, the money returned does not match the odds of whatever you pick. The zero in green means that even a red or black bet is slightly in the mob's... sorry, "respectable business's" favour.
High-Low A fun, simple game where it's important to remember the last few cards drawn. You aren't guaranteed a winner here, and as 2s are low and Aces are high, you're probably going to feel cursed if you draw an 8 because it's pretty much a 50-50 shot. What I would suggest is, if you've had 3 wins on the trot, withdraw your money and start again. Then again, ask yourself... do you feel lucky, punk? Well, do ya?
Counting cards is useful, as it will add a slight increase on your likelihood to win. If you know that 5 low cards have just been drawn, it's more likely that your next card will be higher than an 8. Consider this while playing.
Craps A game of judgment and chance, if you're playing on a computer. The odds are important to remember here - there are 36 combinations of numbers when you're rolling 2 6-sided dice, and they all fall between 2 and 12. The most likely outcome is 7 - it's a 1 in 6 shot, but at least it's better than 8 the hard way, which only has a 1 in 36 outcome.
Now that I've piqued your interest (yeah, I know, maths is a turn-off for almost everyone) it's down to the game. None of the odds seem overly fair, but you might make some coin if you put a little money on the long-odds bets and a lot on 6, 7 or 8. If you are trying your hand on the right side of the table, the payback on all doubles apart from a pair of 1s or 6s is very poor. I guess that's why they call it the hard way.
Russian Roulette To be honest, this is the game I play last, if I'm about to quit out of Torn for the night. Once again, only put in the money you're prepared to lose. Losing does come at an extra cost - your health goes down to 1 point and you're sent straight to hospital for anything up to 20 minutes.
Can you beat the system? No. There's always going to be a bullet in the gun, but you can mitigate a little. Remember, the odds of winning are slightly better if you shoot first. Your chance of being shot will be 1 in 6, then 1 in 4, then 1 in 2. The person who shoots second is guaranteed to lose if (as unlikely as it may sound) they end up with the 6th shot, but before that, it's a 1 in 5 chance and a 1 in 3.
What I'm saying is, if you set the price on the game and were waiting for someone to walk in, you're more likely to lose. In this sense, it may actually be an advantage to use the X2 button and take the first two shots yourself. I don't do it myself, and frankly the idea of taking something from the First Aid cabinet, then trying again with a higher bet than the original stake to cover my losses seems preferable.
In short, don't ever play this before a chain, try not to go second, and never bet more than you can afford to lose.
I've been a player here for less than a year, and maybe I'm the only one that gets bugged by such things (sorry, Grumpy Old Man in training here), but I had a couple of ideas that might cause fewer headaches for users.
On the Item Menu, and when deleting events from your log, the boxes that you have to highlight (the squares on the right-hand side that you have to click) seem to be very tiny. I was wondering if anyone else would prefer them to be slightly bigger, for ease of use?
Second, when it comes to Missions, your Agent Standing increases (and probably decreases when you fail a mission) but it's never even close to clear how close you are to the next level. We see a green segement in the top-left corner, and it could mean that you're 1 mission away or 20. There's no indication.
Third, when Racing, it seems that there's no indication of when you're likely to level up there either. Sure, you can take a look for levelling guides on the forums, etc. but it still feels like it'd be nicer to have something telling you just how close you are.
Maybe these are the ramblings of a picky, Oscar the Grouch type, but if anyone else feels the same, let me know.
I doubled up my Torn City Health Services stock so that I could get 2x "Box of Medical Supplies" and today it only supplied me with one.
The two sets of stocks were set up on different days, so perhaps that's the problem, but I would like to be sure of how this is going to work (and if it's going to work) in the future.
I doubled up my Torn City Health Services stock so that I could get 2x "Box of Medical Supplies" and today it only supplied me with one.
The two sets of stocks were set up on different days, so perhaps that's the problem, but I would like to be sure of how this is going to work (and if it's going to work) in the future.
Fair answers all, Elizabeth, and in all honesty I do zoom into the screen to help with box ticking. Maybe it's because my eyesight is awful, but it doesn't help much/at all.
I've been a player here for less than a year, and maybe I'm the only one that gets bugged by such things (sorry, Grumpy Old Man in training here), but I had a couple of ideas that might cause fewer headaches for users.
On the Item Menu, and when deleting events from your log, the boxes that you have to highlight (the squares on the right-hand side that you have to click) seem to be very tiny. I was wondering if anyone else would prefer them to be slightly bigger, for ease of use?
Second, when it comes to Missions, your Agent Standing increases (and probably decreases when you fail a mission) but it's never even close to clear how close you are to the next level. We see a green segement in the top-left corner, and it could mean that you're 1 mission away or 20. There's no indication.
Third, when Racing, it seems that there's no indication of when you're likely to level up there either. Sure, you can take a look for levelling guides on the forums, etc. but it still feels like it'd be nicer to have something telling you just how close you are.
Maybe these are the ramblings of a picky, Oscar the Grouch type, but if anyone else feels the same, let me know.
I would like to start with two very simple betting strategies that anyone who plans to bet on anything should know. First, never bet anything more than you are comfortable losing - it's always going to end in disappointment if you're throwing away your last few bucks on a "sure thing". Second, no bets are set up in favour of you as a punter. The house always wins.
I'll try to cover as many of the Torn casin games as I can, but admit to having little experience with some of them.
Slot Machine A fairly simple game of random chance. No nudges or hold features at this time means that there is only one skill in the game: knowing when to leave.
Regardless of how many tokens you have available, it's always wise to remember that in a real casino, machines like this are set up to pay out around 86-90% of the money that's put into them. If you find yourself up on the deal on your 5th spin, why not leave and try something else for a while? As Duke would say: 'Let some other moke fill it up for ya!' (but to be honest, in this game, it's always simultaneously full and empty - it's electronic).
Roulette Fairly simple if you understand the basics of the game. The only two differences between this and a regular game in a real casino is the lack of "neighbour betting", and the seeming absence of an option to add more than one token to any part of the playing surface. If you've put a chip down on (for example) 1-18, you can't add another.
The good news is that, regardless of the number of chips you put down, you only spend one casino token. The bad news is that, as with regular roulette, the money returned does not match the odds of whatever you pick. The zero in green means that even a red or black bet is slightly in the mob's... sorry, "respectable business's" favour.
High-Low A fun, simple game where it's important to remember the last few cards drawn. You aren't guaranteed a winner here, and as 2s are low and Aces are high, you're probably going to feel cursed if you draw an 8 because it's pretty much a 50-50 shot. What I would suggest is, if you've had 3 wins on the trot, withdraw your money and start again. Then again, ask yourself... do you feel lucky, punk? Well, do ya?
Counting cards is useful, as it will add a slight increase on your likelihood to win. If you know that 5 low cards have just been drawn, it's more likely that your next card will be higher than an 8. Consider this while playing.
Craps A game of judgment and chance, if you're playing on a computer. The odds are important to remember here - there are 36 combinations of numbers when you're rolling 2 6-sided dice, and they all fall between 2 and 12. The most likely outcome is 7 - it's a 1 in 6 shot, but at least it's better than 8 the hard way, which only has a 1 in 36 outcome.
Now that I've piqued your interest (yeah, I know, maths is a turn-off for almost everyone) it's down to the game. None of the odds seem overly fair, but you might make some coin if you put a little money on the long-odds bets and a lot on 6, 7 or 8. If you are trying your hand on the right side of the table, the payback on all doubles apart from a pair of 1s or 6s is very poor. I guess that's why they call it the hard way.
Russian Roulette To be honest, this is the game I play last, if I'm about to quit out of Torn for the night. Once again, only put in the money you're prepared to lose. Losing does come at an extra cost - your health goes down to 1 point and you're sent straight to hospital for anything up to 20 minutes.
Can you beat the system? No. There's always going to be a bullet in the gun, but you can mitigate a little. Remember, the odds of winning are slightly better if you shoot first. Your chance of being shot will be 1 in 6, then 1 in 4, then 1 in 2. The person who shoots second is guaranteed to lose if (as unlikely as it may sound) they end up with the 6th shot, but before that, it's a 1 in 5 chance and a 1 in 3.
What I'm saying is, if you set the price on the game and were waiting for someone to walk in, you're more likely to lose. In this sense, it may actually be an advantage to use the X2 button and take the first two shots yourself. I don't do it myself, and frankly the idea of taking something from the First Aid cabinet, then trying again with a higher bet than the original stake to cover my losses seems preferable.
In short, don't ever play this before a chain, try not to go second, and never bet more than you can afford to lose.