I’m proposing a Cannabis Cultivation System that gives players a new hands-on feature to manage!
The Concept:
New Education Course: A dedicated Edu track covering botany to optimize growth speed and yield.
Buyable Growing Locations: Buy grow spots through a market system similar to Real Estate, ranging from Caravans and Basements to Grow Tents (various sizes) or full Warehouses.
Equipment & Gear: Combine existing Fertilizer with new items like Grow Lights (for efficiency perks), Pots, Soil, and Water.
Strains & Effects: Grow different strains with varying growth times, market values, and temporary perks/effects when consumed.
New Merits: Earn new merits for milestones like total yield harvested, strain variety unlocked, or total profits earned from selling.
The developers can easily balance the numbers and details, but the core concept fits Torn’s criminal ecosystem perfectly.
If you’d like to see this added, please drop an Upvote (R+) and let the devs know! Thanks for reading!
During Faction Wars (Ranked War, Territory War, etc.), active communication and banter are a huge part of the fun. I propose adding a temporary War Chat tab that only opens while two factions are actively at war with each other.
How it works:
Shared Channel: A separate chat tab where members of both opposing factions can talk to each other.
Color Coded Names: To easily distinguish friends from foes, team member names appear in Green/Blue, while the opposing faction's names appear in Red.
Automatic Activation: The chat automatically opens when a war starts and closes when the war ends.
Optional Toggle: Includes a mute/minimize option for players who prefer not to participate in the banter.
Why this would be great for Torn:
Increases active participation and makes wars feel much more interactive and exciting.
Encourages direct confrontation, leading to fewer players just flying away or staying in the hospital (self-hosping) to dodge the war.
Keeps faction-wide announcements clean in the main Faction Chat while isolating the war banter.
Let me know your thoughts, and please drop an Upvote (R+) if you'd like to see this added!
During Faction Wars (Ranked War, Territory War, etc.), active communication and banter are a huge part of the fun. I propose adding a temporary War Chat tab that only opens while two factions are actively at war with each other.
How it works:
Shared Channel: A separate chat tab where members of both opposing factions can talk to each other.
Color Coded Names: To easily distinguish friends from foes, team member names appear in Green/Blue, while the opposing faction's names appear in Red.
Automatic Activation: The chat automatically opens when a war starts and closes when the war ends.
Optional Toggle: Includes a mute/minimize option for players who prefer not to participate in the banter.
Why this would be great for Torn:
Increases active participation and makes wars feel much more interactive and exciting.
Encourages direct confrontation, leading to fewer players just flying away or staying in the hospital (self-hosping) to dodge the war.
Keeps faction-wide announcements clean in the main Faction Chat while isolating the war banter.
Let me know your thoughts, and please drop an Upvote (R+) if you'd like to see this added!
I love your opinion brother there is no hate att al and I respect that the thing is you could choose to start growing to kill time and maybe make a few thousand before lvl 15 and able to fly you dont haveee to grow weed if you dont want too you could also only just do it early game get bigger and att lvl 15 sell your growing empire idunno bro it would been a nice idea right?
You can have your opinion but brother alot of us just want to do more in the world of torn. Don't be hating on this idea it could be a new fun game mechanic
I’m proposing a Cannabis Cultivation System that gives players a new hands-on feature to manage!
The Concept:
New Education Course: A dedicated Edu track covering botany to optimize growth speed and yield.
Buyable Growing Locations: Buy grow spots through a market system similar to Real Estate, ranging from Caravans and Basements to Grow Tents (various sizes) or full Warehouses.
Equipment & Gear: Combine existing Fertilizer with new items like Grow Lights (for efficiency perks), Pots, Soil, and Water.
Strains & Effects: Grow different strains with varying growth times, market values, and temporary perks/effects when consumed.
New Merits: Earn new merits for milestones like total yield harvested, strain variety unlocked, or total profits earned from selling.
The developers can easily balance the numbers and details, but the core concept fits Torn’s criminal ecosystem perfectly.
If you’d like to see this added, please drop an Upvote (R+) and let the devs know! Thanks for reading!