It's sad that in the last year the devs decided to destroy a game that was very good and allowed players to have fun. Then turn it into a pay to win game. Not in the essence everyone thinks but just the opposite. They took away the advantage of flying for profit by taking away museum day and the points people could make from that day. This one single handedly KILLED THIS GAME for profit. Then they decided that wasn't enough and nerfed ranked wars. Making wars not about rank AT ALL but instead about one or two people that can buy a sht faction and make a ton of money not because the faction could make it but because one person could destroy the opposite faction on their own. Then they tried to "fix" that by allowing anyone who got hit outside of a ranked war the early discharge option. Fair enough but by doing that you also alienated a HUGE PART of the game and that's the revivers. The guys and gals who basically kept this game going for so long. With all of those factors set in place you decided it was a great idea to not only make the market and bazaars separate but make it so YOUR MARKET is free for the next few months when we all know once that's done no bazaars are going to be recognized. I seriously hope and pray this game closes within the next year or 2. You devs and "council" should be ashamed of yourselves for killing an absolutely awesome game.
Killingyou1st: forum
Killingyou1st [2955772] Level 74 The White Wolves TWW Leader
- Forum posts (Torn's count)
- 84 observed
- Archived posts
- 76
- Threads started (archived)
- 13
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From the 76 newest archived posts.
- General Discussion
- Graveyard
- Achievements
- Company Recruitment
- Company Discussion
- Faction Discussion
- Trading Post
- Questions & Answers
Threads started
- Strength and defense temps
- Torn and your mental health. If you aren't mental already.
- Dukes dumps
- Xanax sale.
- 113k faction for sale
- Item market fees and flying.
- Good job destroying a good game.
- Market has tanked?
- RW armor bonuses?
- Actual ranked war players.
- Make $$ while lvlng up
- Is there a guide?
- Fuk ched and the rest of the devs
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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
Can we get some strength and defense temps? Something to debuff a person's stats in those 2 areas would be nice since not everyone is a dex build.
P.S. I know about injections but that's not what I'm talking about. Think in terms of smokes or pepper spray.
P.S.S. I know reading comprehension is tough for some people and I do appreciate the help you have offered but you've totally missed the whole point of this thread. There are CURRENTLY 2 TEMP DEBUFFS one for dexterity and the other for speed. Both currently have 2 different types and lengths of time. MY SUGGESTION IS FOR 2 MORE SEPARATE DEBUFFS ONE FOR STRENGTH AND ONE FOR DEFENSE. Not ranked war weapons or coordinated attacks. Actual temporary weapons.
Why is it that new player factions are paired with these 1,000 plus days old player factions with only 10-50k respect? I'll tell you why. It's because ched and the "powers that be" NEED all these to continue farming for caches. This game doesn't care about new players. New players only exist so vets can farm them. Base ranked wars on personal (cumulative) stats and you'll see a HUGE change to not only active but payouts as well. New factions don't want to war with a faction who has less or even more respect than them but has 1 or 5 members that are in the million stats noobs can't kill. It's just retarded. Why bother? The dynamics of ranked wars is flawed and my suggestion is to base matchmaking on total stats for each faction. Agree or not I welcome your feedback. Total faction stats probably won't stop cache farms but it will equal the wars for them out a bit.
Torn.com can have a significant impact on mental health, with player experiences ranging from finding a supportive community to experiencing high stress, bullying, and anxiety.
While some view it as a therapeutic escape, others find the game’s cutthroat, highly competitive, and addictive nature detrimental to their emotional well-being.Potential Negative ImpactsIntense
Toxicity & Bullying: Players have reported being targeted with personal attacks, harassment, and nasty behavior in both forums and personal messages.Anxiety and Stress: The pressure to maintain constant activity (FOMO - fear of missing out) and the risk of losing progress to others (mugging, hospitalizing) can lead to anxiety, with some users reporting high stress levels, reduced sleep, and skipped meals.
Addictive Behaviors: The game relies on frequent "dopamine hits" through constant updates, rewards, and "gambling" mechanics (like the in-game casino), which can become a compulsive habit, even if not chemically addictive.
Emotional Exhaustion: The social, cutthroat nature of the game can leave players emotionally exhausted, particularly when dealing with "drama" or toxic, persistent rivals.
Potential Positive AspectsCommunity and Support: Many users have built strong friendships and found a supportive "family" within factions, providing a positive social outlet.
Escape from Reality: For some, the game's "cartoonish" and complex, text-based nature offers a necessary distraction from difficult real-life situations.
Structure and Routine: It can provide a sense of accomplishment and a routine that some find helpful, especially during tough times.
Tips for Managing Mental Health in TornSet Boundaries: If the game starts affecting your real life or emotional state, consider taking a break or using the "Go on Holiday" feature.
Use Tools: Utilize the casino ban if gambling becomes an unhealthy compulsion.
Block and Ignore: Do not hesitate to use the block function for toxic players or to disengage from toxic forum threads.
Prioritize Real Life: Remind yourself that it is a game. If it stops being fun, it is time to step away.If you are feeling overwhelmed, it is important to take care of yourself first. You can ask for support in the game's forums, but remember that the community can be tough, and relying on in-game, anonymous support may not be for everyone.
Good to see you made it to the end, or not. One more key note is DEFINITELY ask for help in global chat. Those people are super helpful and won't hinder your gameplay in the slightest.
P.S. Anyone wanna buy my 7 million beers?
So to clarify, this tool joined the faction a week or so ago, thought he was somebody and decided to negotiate with the other faction less than 10 minutes into the ranked war. As for the rest of what he said is more of him being a troll. He can change his name all he wants he'll still be a troll. One more thing people who aren't here don't seem to understand. Where in the description does it say 50k PER RANKED WAR HIT? I don't see that anywhere, what you are reading is 50k per outside hits and that was when I first started the faction and was trying to gain respect. Paying that out of my own pocket. As for my stats, you play your game and I'll play mine. Plain and simple. Just to clarify not that I need to but RANKED WAR HITS generate anywhere from 750k-1m+ DEPENDING ON WHAT CACHES WE GET. sorry we all can't be MONARCHS. But even they started with nothing. ✌🏼
Recent archived posts
177.3k respect, everything in armory except for utility and lab unlocked. 500 chain,50 members, 1 territory unlocked asking 3b. DM with offers.
Yes I know about ranked war weapons, but that isn't what this suggestion was about. It was about implementing temps to debuff strength. Nothing more, nothing less.
Can we get some strength and defense temps? Something to debuff a person's stats in those 2 areas would be nice since not everyone is a dex build.
P.S. I know about injections but that's not what I'm talking about. Think in terms of smokes or pepper spray.
P.S.S. I know reading comprehension is tough for some people and I do appreciate the help you have offered but you've totally missed the whole point of this thread. There are CURRENTLY 2 TEMP DEBUFFS one for dexterity and the other for speed. Both currently have 2 different types and lengths of time. MY SUGGESTION IS FOR 2 MORE SEPARATE DEBUFFS ONE FOR STRENGTH AND ONE FOR DEFENSE. Not ranked war weapons or coordinated attacks. Actual temporary weapons.
That's actually INSANE!!! CONGRATULATIONS
I always knew from my short time in WR that y'all were absolute badasses. But this.... This takes it to another level. Congratulations Wren, awesome achievement!!!
Torn.com can have a significant impact on mental health, with player experiences ranging from finding a supportive community to experiencing high stress, bullying, and anxiety.
While some view it as a therapeutic escape, others find the game’s cutthroat, highly competitive, and addictive nature detrimental to their emotional well-being.Potential Negative ImpactsIntense
Toxicity & Bullying: Players have reported being targeted with personal attacks, harassment, and nasty behavior in both forums and personal messages.Anxiety and Stress: The pressure to maintain constant activity (FOMO - fear of missing out) and the risk of losing progress to others (mugging, hospitalizing) can lead to anxiety, with some users reporting high stress levels, reduced sleep, and skipped meals.
Addictive Behaviors: The game relies on frequent "dopamine hits" through constant updates, rewards, and "gambling" mechanics (like the in-game casino), which can become a compulsive habit, even if not chemically addictive.
Emotional Exhaustion: The social, cutthroat nature of the game can leave players emotionally exhausted, particularly when dealing with "drama" or toxic, persistent rivals.
Potential Positive AspectsCommunity and Support: Many users have built strong friendships and found a supportive "family" within factions, providing a positive social outlet.
Escape from Reality: For some, the game's "cartoonish" and complex, text-based nature offers a necessary distraction from difficult real-life situations.
Structure and Routine: It can provide a sense of accomplishment and a routine that some find helpful, especially during tough times.
Tips for Managing Mental Health in TornSet Boundaries: If the game starts affecting your real life or emotional state, consider taking a break or using the "Go on Holiday" feature.
Use Tools: Utilize the casino ban if gambling becomes an unhealthy compulsion.
Block and Ignore: Do not hesitate to use the block function for toxic players or to disengage from toxic forum threads.
Prioritize Real Life: Remind yourself that it is a game. If it stops being fun, it is time to step away.If you are feeling overwhelmed, it is important to take care of yourself first. You can ask for support in the game's forums, but remember that the community can be tough, and relying on in-game, anonymous support may not be for everyone.
Good to see you made it to the end, or not. One more key note is DEFINITELY ask for help in global chat. Those people are super helpful and won't hinder your gameplay in the slightest.
P.S. Anyone wanna buy my 7 million beers?
You probably sit to pee don't you?
05:13:12 - 01/05/26 You received an Elderly Cache and a Box of Medical Supplies for being a subscriber
More garbage.
Also have 109 items in the city worth a whopping 1.8m 🤦🏼🤦🏼
The spawn rates are exactly the same as Duke dumps. 0. The whole process of perceived advantage is to get everyone to spend imaginary money or Energy to get the best stuff possible at a certain time and point. Which isn't possible by their own standards. If you have a high net worth you'll get higher % for rewards. If not that it's a big fun to newer players. The devs and even ched have the power to block your progress. Wether they want to admit it or not doesn't matter. You as a fresh player can and most likely will get a few high value items. A medium lvl player with a medium new will get the same during CT but your dump chances are close to 0 to get a high value item. While the vets who have tens of billions in NW get the good stuff. It's rigged like the casino. So f**k you ched and same to the devs for creating a false sense of rewards. I personally won't be resubscribing to your bullshit anymore. Congratulations on screwing 75%+ of your game. You money hungry ****s.
Lmfao, the first person you thanked was the one who f**kd us over. Masky I'll say it was a pleasure playing with you and EVERYONE ELSE (except for Boss). Boss was paid off. If everything was worked out before everyone went to bed and boss still did what he did, why? Why go against "the plan"? I have no hat in the matter but I can smell/see bullshit. Whatever the games over we all played it or got played depending on how you look at it. 3rd place in my first (fought) elims isn't bad. Anywho, I'm super happy to have met all of you!! Dadjoker out!!
Im not sure how this works so I'm asking here. For dukes dumps during Xmas time. Say he dumps at xx:xx:xx and someone else dumps a bunch of garbage at xx:xx:01 do we find their garbage first or is dukes stuff still on top? I have no idea how it works so I figured I'd ask before wasting a sht to of E like I've already done just to find a bunch of crap I could find during any other day.
Dang, 220 days i bet that took a long time huh?
I have the best Xanax prices. Way lower than market. Hmu with how many you want and we can make it happen.
Great job, also you misspelled span and instead said spam. Anyhoover great accomplishment and here's to 20+ more years.
22k per respect. Post ur negative responses below
I'm in. Not sure what section to compete in but I'm in.
So now that item market fees have started, there will now be a 1%-5% increase. This lessons the amount of profit which was 0 for plushies and flowers. No set of either is profitable anymore for points. How either are still selling is beyond me. It takes roughly 350k to buy a set of plushies and the gain in points is 300-315k (value wise) in essence you are wasting valuable time AND money flying to these destinations to lose money. Now add in the market fees to sell them and you are loosing money hand over fist. At least with your fist you can mug someone. My question is, Where does it end? Torn staff saw this as a good idea to balance the market and not only were they wrong but they COMPLETELY crashed out on it. There's absolutely no way for new or even half new players to make money. No real reason to hit lvl 15 to fly. Why would you do this to your player base and think it was ok? Oh I know so they buy donator packs and spend real money. Guess what, it backfired BIG TIME. This game used to be fun when It had to balance flying,training, crimes and Duke missions. Now it's just crimes and Duke missions. Really don't even do Duke since they won't give us a new character to fight for. So how are people supposed to make money in this new shit show market? The answer is THEY DON'T. The only people who profit from this are the lvl 90-100 who mugg people who are just trying to make money on the shit show market the devs created since bazaars are now worthless too. Unless you are a VERY WELL KNOW trader nobody is going to come to your bazaar and buy anything. Even if they could find you. So please tell me how taking bazaar prices out of the market has helped anyone other than TORN.com? There are a few other factors I didn't include here but I think y'all get the picture. Torn trading is dead and the devs themselves killed it. Hopefully just HOPEFULLY they fix it on their own and we can get back to normal. Otherwise I don't see many people signing up and lasting over a few weeks.
Out of 678 packs opened 378 packs have been Xanax giving me a 51.18% chance I received Xanax. I have the screenshot just don't know how to convert to post here lol
Are you currently selling trains or have an edvd tax? Also how many of these employees will stay if it drops to 9* which with a sale might happen? DM me I'm interested
Good luck with everything. I got burned out a few months ago. So much I gave away my faction and joined a new one. Only to come back here and have some 200 day old bad mouth me in these very same forums. I don't worry about what others say about me anymore. Once again good luck with everything.