Sold 10 escapes, responsive and paid quickly. Great seller! I'll be back again :)
Iradecima: forum
Iradecima [2981258] Level 91 Anarquia e Morte AeM Cornichon
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Thanks to all my customers
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One month of guaranteed escapes: I'm reading the Book: Running Away From Trouble.
Price: 500K Each
Message me to book
I didn't see it mentioned in the patch notes but it's taking 10+ minutes for a dvd to sell with the online store.
Edit: I recently lost the online store and had to get it again. Could that affect my sales?
Recent archived posts
Top 5% for team, top 22% in elims
Four slots opened:
Large Suppressor
200 Job Points
500 Mission Credits
500 Points
No book. Went with the weapons mod.
A person can be two things:
Funny and unable to find a button
Being good at CAH and a "boomer" with technology is not a crime.
That final push to stay in the game was amazing! What a way to go out. It was an honour to sail the seas with ye.
It's actually not logged under that category. Maybe that's a bug report.
I've been aggressively bootlegging over the last 6 months and this is irregularily slow, even slower then what I have experienced with only sci-fi.
But I did lose the online store and had to regain it again. Do you know of length of online store uptime affects speed of sales?
I didn't see it mentioned in the patch notes but it's taking 10+ minutes for a dvd to sell with the online store.
Edit: I recently lost the online store and had to get it again. Could that affect my sales?
12:59:01 - 29/07/26 You used 10 energy and paid $500 to go on an advanced hunting session earning $2,296,150 and gained 0.0135 hunting skill
It wasn't when they posted
You used 5 energy searching the dump and found a Flash Grenade dropped by J3T
I'll try not to spend it all in one place
I literally play this game to buy and sell things. It's like 90% of what I do on here. So getting a deal through the 3rd party tools / occasionally sniping a deal from the bazaar directory is great for my playstyle and part of the fun.
That said ... if the goal is the community aspect then I think there is potential to have more layers that force people to trade before being able to sell. Create a manufacturer > wholesaler > retailer pipeline.
Ex: Pick flowers overseas > Flowers have to be bundled to be sold (education/job perk) but can be traded > Bundles can be sold in the item market or bazaar. > Bazaar works like an online store where you can offer stuff like customer specific discounts/loyalty gifts/etc so there is added-value for the purchaser.
Ex: Get raw materials for a medical pack > Medical packs need to be put together but the raw materials can be traded (possibly box of medical supplies can be built as well) > medical packs can be sold on the item market / bazaar
Is this significantly more complicated? Yes.
Can't say if that's a good thing for the seasoned players but it would create a secondary economy which could make things interesting.
Sign me up
Length of time seems okay to me. Since you can pick and choose and jump in and out of Bachelors you can target what you want based on how your gameplay evolves. If anything I'd like to see it expanded with more unique learning outcomes like Intravenous Therapy and Bachelor of Computer Science. Possibly a bump to working stats gained.
Referrals are a completely different beast than losses. Referrals demand the creation of an account.
You should ask questions in the Questions and Answers forum
I recommend keeping around 2000 mission points on hand in case a book appears.
I appreciate your efforts
You need to know a guy
Quick service, delivers.
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