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MrKisdUrSistr [3128068] Level 75 Business & Trade Family BTF Leader

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[120R+] Dynamic Weather and City Events Systems · · 140 likes

Events bring the community together. When it is time to spawn M'aol the whole community worked together and had a great time doing it! When a DB drops everyone knows about it and there are forum posts about it for days. These events bring a level of excitement to torn that makes it fun to come back to, and makes it feel like we are all in a living, breathing city together.

 

I propose a two-part solution for the day to day monotony in torn and I believe it would help spice up gameplay, This would be split into a weather events system and a city events system. The events are tunable by rarity, seasonality, and intensity. They can disrupt passive battle stats, gym gains, combat, travel, markets, cooldown timers, and more, giving players new strategic decisions to consider everyday.


(WIP)

Every day at 00:00 TCT the system rolls to check if there will be a city event active. If active, it picks an event from a weighted table. The weather system should always have an event active even if it provides no effect, and should be weighted depending on the time of year. All effects will last until the next day. The active event(s) should be displayed in the news ticker, and weather events should be visible from the city map via a toggleable overlay.

 

Event Ideas

 

Weather

  • Clear - no effect
  • Sunny - +1% passive gains buff
  • Cloudy - +1% passive battle stats buff
  • Rainy - small effect, if any
  • Blizzard - flights closed, raceway closed, -5% passive battle stats
  • Hurricane - flights closed, raceway closed, possible damage to a property
  • Thunderstorm - flights have a chance of being delayed, racecars have a higher chance to crash
  • Heatwave - -10% medical cooldown, less crash chance at raceway (sticky tires)
  • Solar Eclipse - -10% speed, increased crit chance
  • Solar Flare - Stock market closed, Can't do bootlegging, cracking, scamming, Etc.
  • Acid rain - -10% medical cooldown, -5% passive battle stats
  • Sandstorm - -5% dexterity, chance to find sand on city map


Infrastructure & Services

  • Hospital Understaffed - +30 minutes to hospital timer if/when hospitalized
  • Hospital Overstaffed - -30 minutes to hospital timer if/when hospitalized
  • Hospital Subsidies - -5 revive cost
  • ATC Security Alert - Flights delayed -5 travel capacity
  • Airline Discounts - Flights sped up +5 travel capacity
  • Epidemic - Everyone is getting sick, -10% passive battle stats (add antibiotics)
  • City Riots - Shops closed, increased xp gains for attacking

 

Crime and Law

  • Police Understaffed - -30 minutes to jail timer if/when jailed and/or less likely to be jailed
  • Police Overstaffed - +30 minutes to jail timer if/when jailed and/or more likely to be jailed
  • Prison Riots - +bust chance, +bonus bust xp, -nerve cost for busts
  • Citywide Stings - -20% crime success rate, "Police Overstaffed" modifiers
  • Police Struggling - +20% crime success rate, "Police Understaffed" modifiers

 

There are so many options for city/weather events, and so many different ways to tune them. The more these effects interact with all of Torn's pre-existing systems the more fun it could be. Ideally, the city events system would be packed with options so you wouldn't see more than one city event per year, though this may be a little optimistic. 

These are just some of the ideas I had and some of the effects I thought would go good with them, to be used as inspiration. What city/weather events would you like to see implemented or added to the list?

 

Upvote if you like the suggestion, and thanks for your time.

B&TF | 500K Respect | 90% Payouts | Biweekly Wars · · 24 likes

Business & Trade Family

 

 

If you’re looking for a friendly, welcoming, and active faction, Business & Trade Family might be the place for you. We are a less demanding faction than most, but we welcome all levels of skill. 

 

We war biweekly. Some are termed wars and some are vanilla ranked wars, with the exception of a few rules to reduce unnecessary drama. Termed wars pay all faction members, and vanilla wars pay based on hits made. Participation isn't required but it is rewarded. If you’ve never been in a war before this is a great place to learn! 

 

We have opted in to organized crimes 2.0, and our members enjoy a 90% payout for all successful organized crimes. We have fixer in place to help to keep things running smoothly. 

 

Whether you’re looking to learn the ropes, or jump into a welcoming faction that’s here to help you grow, Business & Trade Family is a great place to do just that.

 

 

What we offer:

 

[image: yata.yt]

 

  • Active and Positive Community
  • Advice and Help for new players
  • Ranked Wars Biweekly
  • War Payouts that are proportionate to hits made
  • O.C. 2.0 with 90% Payouts
  • Free Drugs and Meds for warring and training
  • Weapons and Armor to loan
  • Faction Discord to communicate with other members
  • Events, Challenges, Competitions, Games, and Giveaways occasionally

 

 

What we expect:

 

  • Be active
  • Be growing
  • Be present

Are Green Bastards running organized scams? · · 98 likes

I thought green bastards was the new term for green leaf for a second

Is TORN getting... stale? · · 85 likes

Can I have your stuff?

Sign ups closed!! Cock Fighting $100m+ · · 5 likes

COCK FIGHTER SHEET

 

 

In-game name:

 MrKisdUrSistr [3128068]

 

Cock's name:

 Saisoku no Senkei


Bio (optional):

 Why did the chicken cross the road? He was moving at mach 1 and didn't see it.  Saisoku no Senkei is faster than the speed of a cluck.


Image (optional):

 

 

 

Starting Stats

 

  • Strength: 3

  • Speed: 14

  • Defense: 3

  • Dexterity: 10

  • Karma: 0

  • HP: 0

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[120R+] Dynamic Weather and City Events Systems ·

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