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SynthSlash [3548960] Level 66 Neon Cartel NeoN Sicario

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[32R+]Cargo Runs-A New Era of Faction Trade & PvP · · 41 likes

"Sail to deal, fight to steal."

 

Inspired by the iconic Silkroad Online caravan system, Cargo Runs transforms the experience into Torn's gritty, faction-driven world. With sea routes instead of deserts, and modern smuggling instead of camel trains, this system brings together strategy, skill-based roles, PvP tension, and cooperative gameplay.

 

Overview:

Cargo Runs is a faction-exclusive seafaring trade system where members take on specific roles, embark on timed missions, and face event risks and pirate raids in exchange for high profits. This system is designed to:

  • Encourage strategic faction cooperation

  • Provide skill-based gameplay

  • Create new economic opportunities

  • Introduce timed PvP risks

  • Stimulate diplomatic interactions via escort deals

  • Offer a new way to increase job skills

 

1. Route Selection (Respect-Based Access)

Only the Faction Leader can initiate a cargo run. Routes have different durations, risks, and reward levels, unlocked based on faction respect.

Route Name Respect Range Duration Event Risk Profit
Local Coastline 0 - 100,000 12–18 hrs 5% — Storm, Customs Very Low
Cartel Express 100,001 - 500,000 18–24 hrs 10% — Storm, Customs Low
Shadow Route 500,001 - 1M 24–30 hrs 20% — Engine Failure, Customs Medium
Crimson Tide 1M - 2M 30–36 hrs 30% — Double Raid, Storm Good
Phantom Strait 2M - 4M 36–48 hrs 40% — Delays, Customs Fees High
Abyssal Run 4M - 10M 48–60 hrs 50% — Sabotage, Blackout Very High
Silk Road Raid 10M+ 60–72 hrs 60% — Double Raid, Heavy Tax, Full Storm Legendary

 

2. Faction Roles & Skill-Based Contributions

Faction members must assign themselves to one of the three primary operational roles like in organized crimes. Each role is affected by player job skills and has hard participation limits.

Navigator (Intelligence)

  • Reduces route duration. Grants a 0–20% bonus reduction, scaling with the Intelligence skill. 

  • Min: 1 (mandatory), Max: 2 (2nd as "Assistant", 50% efficiency)

  • Max effect: 30% total reduction (%20 + %10)

Anti-Piracy Team (Endurance)

  • Defends the ship during pirate raids. Grants a 0–20% bonus stats, scaling with the Endurance skill. 

  • Min: 0, Max: 10

  • Skill Bonus:

    • +1–20% to own stats

    • -1–20% to enemy stats

Collector (Manual Labor)

  • Gathers goods and serves as ship crew. Grants a 0–20% gather capacity and ship repair, scaling with the Manual Labor skill. 

  • Min: 5, Max: 20

  • Carrying capacity: each player can load 250 items (base) → Max 300 items (with skill)

  • Repair duty:

    • After raid damage, only Collectors can repair the ship

    • Failure to repair within 1 hour (100 repair points) results in ship sinking and full cargo loss

 

3. Dynamic Event System

Each run carries a risk of triggering randomized events:

Event Effect
Storm +25% time delay
Customs Check Extra tax or time penalty
Engine Failure Requires repair by Collectors
Sabotage Random cargo loss or stat debuff before raids
Double Raid Two different factions can raid the same run
Blackout Navigator bonuses nullified
Heavy Tax 25% profit automatically deducted

 

4. Pirate Raid System (Multiple Raids + Shielding)

  • Ships can receive multiple raids per run.

  • After each raid, a temporary shield is applied.

  • Shield duration depends on the route, maxing at 1 hour.

Route Name Max Raids Shield Duration (Max)
Local Coastline 1 -
Cartel Express 2 20 minutes
Shadow Route 2 30 minutes
Crimson Tide 3 40 minutes
Phantom Strait 3 45 minutes
Abyssal Run 4 60 minutes
Silk Road Raid 5 60 minutes
  • Raiding faction: Max 10 attackers per raid

  • Defending faction: Anti-Piracy Team (up to 10) + Escort (optional, up to 5) → 15 max defenders

 

5. Escort System (Paid Security)

  • Factions may hire external escort support from other factions or freelancers.

  • Escort ship is optional, limited to 1 per run.

Detail Rule
Max Escort Players 5
PvP Contribution Joins Anti-Piracy in raid defense
Result Potential 15v10 PvP combat
Payment Methods Torn$, item trade, respect sharing, etc.
Limitation Must be hired before run starts

 

6. Rewards & Payouts

At the end of a successful run:

  • All goods go into the faction inventory

  • They can be sold, distributed, or used in future operations

Role Reward Basis
Collector Quantity of goods delivered
Navigator Total time reduction
Anti-Piracy Team PvP performance
Escort Based on external contract terms

 

 

Potential Contributions to Torn

Strategic Roles Every player has meaningful impact
Skill Synergy Torn's job system is put to real use
Real PvP Risk Raid planning, timing, stat bonuses matter
Economic Driver Brings life to flower/plushie markets, creates new exports
Diplomacy Meta Escort hiring introduces deals, betrayal, cooperation

 

New Achievements

Tide Rider Participate in 1 / 10 / 50 successful Cargo Runs
Sails of Fury Win 1 / 5 / 25 PvP raids during Cargo Runs

 

New Honors 

Smooth Sailor Participate in your first successful Cargo Run
Raider Repeller Successfully defend against a raid during a Cargo Run
Shipwright Repair 100 points of ship damage during a run
Sea Warlord Win a raid during a Cargo Run against a full Anti-Piracy team (10) and full Escort support (5)
Dead Sea Veteran Complete a run with at least 3 stacked negative events
Trade Prince Generate $250,000,000+ in total profits from Cargo Runs
Plunder Prince Steal a total of $100,000,000 worth of goods through successful raids on Cargo Runs
Sea Wolf Participate in 50 Cargo Runs

 

 

This system can make faction gameplay in Torn more fun and more useful. It helps teams work together, makes job skills more important, and creates new ways to earn money. It doesn’t replace war — it expands the battlefield to the sea, where factions can fight, trade, and grow stronger in new ways.

 

What do you think? Would this system bring something fresh to Torn? Your thoughts and feedback are more than welcome.

Looking for Work? Post your Stats here · · 1 like

Manual labor 815

Intelligence 7,217

Endurance 13,973

Total 22,005

 

Daily logins, Im looking for free trains(INT), I don't ask for salary. Just need daily trains. 

 

 

[QoL Suggestion] Add Repeat Previous Event Option · · 2 likes

When creating custom events, would it be possible to add a 'repeat previous event' option? It would be a great QoL feature, especially for XP Farm events.

 

Yes, creating an event takes around 15–20 seconds, not that much. But when you're setting up the same thing over and over, it gets tedious. A single-click option to repeat the previous event would make the process much smoother.

Determing Player Activity · · 0 likes

Hi folks,

 

I do not know if it is restricted data but is it possible to determine how many days a player logged in? We can see player's best & current activity streak but couldn't find a way to track its total logged in days. 

Recent archived posts

[32R+]Cargo Runs-A New Era of Faction Trade & PvP ·

R+!!

Looking for Work? Post your Stats here · · 1 like

Manual labor 815

Intelligence 7,217

Endurance 13,973

Total 22,005

 

Daily logins, Im looking for free trains(INT), I don't ask for salary. Just need daily trains. 

 

 

[32R+]Cargo Runs-A New Era of Faction Trade & PvP ·

Thanks! Yeah, this can definitely be adjusted.


There could be a system similar to Organized Crime — once the required roles are filled, a countdown begins, giving others time to join as well.

“Other than the leader starting the run and members joining, is there any action required from members? If there’s a raid, do they need to come online and actually fight?”

Yes and no. I hadn’t fully thought about that part, but here’s an idea:
There could be an alert like “An unidentified vessel has appeared on your radar — it’s closing in fast.”
During that window, players could take manual actions. If they’re not online, their characters could be auto-controlled by the system.

 

This is just a rough concept for now, and of course it can be improved and fine-tuned to better fit Torn’s gameplay.

[32R+]Cargo Runs-A New Era of Faction Trade & PvP ·

B

[32R+]Cargo Runs-A New Era of Faction Trade & PvP ·

B

[32R+]Cargo Runs-A New Era of Faction Trade & PvP ·

B

[32R+]Cargo Runs-A New Era of Faction Trade & PvP · · 1 like

Thanks!

Also new achievements and honors could be added related with this system! Have some examples below;

 

New Achievements

Tide Rider Participate in 1 / 10 / 50 successful Cargo Runs
Sails of Fury Win 1 / 5 / 25 PvP raids during Cargo Runs

 

New Honors 

Smooth Sailor Participate in your first successful Cargo Run
Raider Repeller Successfully defend against a raid during a Cargo Run
Shipwright Repair 100 points of ship damage during a run
Sea Warlord Win a raid during a Cargo Run against a full Anti-Piracy team (10) and full Escort support (5)
Dead Sea Veteran Complete a run with at least 3 stacked negative events
Trade Prince Generate $250,000,000+ in total profits from Cargo Runs
Plunder Prince Steal a total of $100,000,000 worth of goods through successful raids on Cargo Runs
Sea Wolf Participate in 50 Cargo Runs

 

[32R+]Cargo Runs-A New Era of Faction Trade & PvP · · 41 likes

"Sail to deal, fight to steal."

 

Inspired by the iconic Silkroad Online caravan system, Cargo Runs transforms the experience into Torn's gritty, faction-driven world. With sea routes instead of deserts, and modern smuggling instead of camel trains, this system brings together strategy, skill-based roles, PvP tension, and cooperative gameplay.

 

Overview:

Cargo Runs is a faction-exclusive seafaring trade system where members take on specific roles, embark on timed missions, and face event risks and pirate raids in exchange for high profits. This system is designed to:

  • Encourage strategic faction cooperation

  • Provide skill-based gameplay

  • Create new economic opportunities

  • Introduce timed PvP risks

  • Stimulate diplomatic interactions via escort deals

  • Offer a new way to increase job skills

 

1. Route Selection (Respect-Based Access)

Only the Faction Leader can initiate a cargo run. Routes have different durations, risks, and reward levels, unlocked based on faction respect.

Route Name Respect Range Duration Event Risk Profit
Local Coastline 0 - 100,000 12–18 hrs 5% — Storm, Customs Very Low
Cartel Express 100,001 - 500,000 18–24 hrs 10% — Storm, Customs Low
Shadow Route 500,001 - 1M 24–30 hrs 20% — Engine Failure, Customs Medium
Crimson Tide 1M - 2M 30–36 hrs 30% — Double Raid, Storm Good
Phantom Strait 2M - 4M 36–48 hrs 40% — Delays, Customs Fees High
Abyssal Run 4M - 10M 48–60 hrs 50% — Sabotage, Blackout Very High
Silk Road Raid 10M+ 60–72 hrs 60% — Double Raid, Heavy Tax, Full Storm Legendary

 

2. Faction Roles & Skill-Based Contributions

Faction members must assign themselves to one of the three primary operational roles like in organized crimes. Each role is affected by player job skills and has hard participation limits.

Navigator (Intelligence)

  • Reduces route duration. Grants a 0–20% bonus reduction, scaling with the Intelligence skill. 

  • Min: 1 (mandatory), Max: 2 (2nd as "Assistant", 50% efficiency)

  • Max effect: 30% total reduction (%20 + %10)

Anti-Piracy Team (Endurance)

  • Defends the ship during pirate raids. Grants a 0–20% bonus stats, scaling with the Endurance skill. 

  • Min: 0, Max: 10

  • Skill Bonus:

    • +1–20% to own stats

    • -1–20% to enemy stats

Collector (Manual Labor)

  • Gathers goods and serves as ship crew. Grants a 0–20% gather capacity and ship repair, scaling with the Manual Labor skill. 

  • Min: 5, Max: 20

  • Carrying capacity: each player can load 250 items (base) → Max 300 items (with skill)

  • Repair duty:

    • After raid damage, only Collectors can repair the ship

    • Failure to repair within 1 hour (100 repair points) results in ship sinking and full cargo loss

 

3. Dynamic Event System

Each run carries a risk of triggering randomized events:

Event Effect
Storm +25% time delay
Customs Check Extra tax or time penalty
Engine Failure Requires repair by Collectors
Sabotage Random cargo loss or stat debuff before raids
Double Raid Two different factions can raid the same run
Blackout Navigator bonuses nullified
Heavy Tax 25% profit automatically deducted

 

4. Pirate Raid System (Multiple Raids + Shielding)

  • Ships can receive multiple raids per run.

  • After each raid, a temporary shield is applied.

  • Shield duration depends on the route, maxing at 1 hour.

Route Name Max Raids Shield Duration (Max)
Local Coastline 1 -
Cartel Express 2 20 minutes
Shadow Route 2 30 minutes
Crimson Tide 3 40 minutes
Phantom Strait 3 45 minutes
Abyssal Run 4 60 minutes
Silk Road Raid 5 60 minutes
  • Raiding faction: Max 10 attackers per raid

  • Defending faction: Anti-Piracy Team (up to 10) + Escort (optional, up to 5) → 15 max defenders

 

5. Escort System (Paid Security)

  • Factions may hire external escort support from other factions or freelancers.

  • Escort ship is optional, limited to 1 per run.

Detail Rule
Max Escort Players 5
PvP Contribution Joins Anti-Piracy in raid defense
Result Potential 15v10 PvP combat
Payment Methods Torn$, item trade, respect sharing, etc.
Limitation Must be hired before run starts

 

6. Rewards & Payouts

At the end of a successful run:

  • All goods go into the faction inventory

  • They can be sold, distributed, or used in future operations

Role Reward Basis
Collector Quantity of goods delivered
Navigator Total time reduction
Anti-Piracy Team PvP performance
Escort Based on external contract terms

 

 

Potential Contributions to Torn

Strategic Roles Every player has meaningful impact
Skill Synergy Torn's job system is put to real use
Real PvP Risk Raid planning, timing, stat bonuses matter
Economic Driver Brings life to flower/plushie markets, creates new exports
Diplomacy Meta Escort hiring introduces deals, betrayal, cooperation

 

New Achievements

Tide Rider Participate in 1 / 10 / 50 successful Cargo Runs
Sails of Fury Win 1 / 5 / 25 PvP raids during Cargo Runs

 

New Honors 

Smooth Sailor Participate in your first successful Cargo Run
Raider Repeller Successfully defend against a raid during a Cargo Run
Shipwright Repair 100 points of ship damage during a run
Sea Warlord Win a raid during a Cargo Run against a full Anti-Piracy team (10) and full Escort support (5)
Dead Sea Veteran Complete a run with at least 3 stacked negative events
Trade Prince Generate $250,000,000+ in total profits from Cargo Runs
Plunder Prince Steal a total of $100,000,000 worth of goods through successful raids on Cargo Runs
Sea Wolf Participate in 50 Cargo Runs

 

 

This system can make faction gameplay in Torn more fun and more useful. It helps teams work together, makes job skills more important, and creates new ways to earn money. It doesn’t replace war — it expands the battlefield to the sea, where factions can fight, trade, and grow stronger in new ways.

 

What do you think? Would this system bring something fresh to Torn? Your thoughts and feedback are more than welcome.

[QoL Suggestion] Add Repeat Previous Event Option · · 2 likes

When creating custom events, would it be possible to add a 'repeat previous event' option? It would be a great QoL feature, especially for XP Farm events.

 

Yes, creating an event takes around 15–20 seconds, not that much. But when you're setting up the same thing over and over, it gets tedious. A single-click option to repeat the previous event would make the process much smoother.

Determing Player Activity ·

I coudln't way to get that from active streak data. I can give an example of you. Your age is 1184 days, and your streak is 368 days. I couldn't find a way to determine how many days actually you've logged in. This could be even 700, or 800. 

Determing Player Activity ·

This just shows how long someone’s been active in Torn overall — not how many days they’ve actually logged in. Like, two players might both have logged in on 10 different days, but this stat could still be totally different between them. What I’m really trying to find is something more like the number of donator days — basically, how many days they’ve actually shown up.

Determing Player Activity ·

Hi folks,

 

I do not know if it is restricted data but is it possible to determine how many days a player logged in? We can see player's best & current activity streak but couldn't find a way to track its total logged in days. 

[Giveaway] 15b in items ·

You've watched almost all the best shows already lol

In addition to them I can recommend "Person of Interest" and "Fringe". Especially Fringe. 

 

Person of Interest https://m.imdb.com/title/tt1839578/ 

Fringe https://m.imdb.com/title/tt1119644/ 

 

About music, there are billions of song to share but I can pick few from my favs:

 

Pink Floyd - High Hopes

 https://youtu.be/7jMlFXouPk8?si=F1v0ZS9Yf_Z9Ooy2 

 

Parov Stelar - Six feet underground 

https://youtu.be/rgRKJHL9Yuw?si=ckbThIVigjecI9UT

 

Blow - New moon walker

https://youtu.be/mPnuZqgfJ4c?si=cB8Yyr6p-gQ9I5b3 

 

Riverside - Stuck between

https://youtu.be/6qLIjX6LVaU?si=9XX6-LW-GUjNFTv7 

 

Anathema - Can't let go

https://youtu.be/4D-aYOMC0k4?si=6mWYzZH5wbMgTM5B 

 

Ocean Grove - Ask for the Anthem 

https://youtu.be/N5ayki3aEUw?si=BSe6N77Ojw22hAmt 

 

 

 

Send a Gift to Player above you. ·

23:05:20 - 10/04/25 You sent some Ecstasy to GFOUR with the message: Free gift game

Grave ·

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[Ended] Count to 5000 win 50 million, Season 2 ·

1564

Kiki's Weekly E-DVD and Xanax Giveaway (closed) ·

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Looking for Work? Post your Stats here ·

Looking for 5* or higher AN companies that can help newcommers & need constant worker(it's me). I don't know how much does it cost to help low-stat players, yet, companies that could help with training would be a huge plus for my gameplay experience.(never got trains before but from the guides i assume its necessary)

 

Just started to Torn(almost been a week). 

 

  • Manual labor 211
  • Intelligence 0
  • Endurance 107
  • Total 318

 

Daily & constant player.

Looking for Work? Post your Stats here ·

Got my job

FREE 50k For new players! ·

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