A really interesting prospect is to have player owned company's the ability to manufacture items with the use of minerals, materials , components.
Have new career paths in new industries such as mining raw ore from the ground in China while overseas to search for nickel. Refining of the mined product and manufacturing items from the refined materials into finished product.
With the addition of educational courses designed to teach specific techniques involved with the new industries.
Not only does the idea create a much more dynamic player driven economy, adding a industrial aspect also has the ability for not so legal methods.
Industrial espionage, OCs with faction members or friends to target various players company property's whether it be a warehouse storing produced goods or materials, manufacturing facilities ( sometimes not always legal. ) or research and development complexes designed to store blueprints.
Items would need blueprints to be manufactured, blueprints are consumed after use unless its a original blueprints not a copy. A copy is much cheaper then s original but it's a single use items
A really interesting prospect is to have player owned company's the ability to manufacture items with the use of minerals, materials , components.
Have new career paths in new industries such as mining raw ore from the ground in China while overseas to search for nickel. Refining of the mined product and manufacturing items from the refined materials into finished product.
With the addition of educational courses designed to teach specific techniques involved with the new industries.
Not only does the idea create a much more dynamic player driven economy, adding a industrial aspect also has the ability for not so legal methods.
Industrial espionage, OCs with faction members or friends to target various players company property's whether it be a warehouse storing produced goods or materials, manufacturing facilities ( sometimes not always legal. ) or research and development complexes designed to store blueprints.
Items would need blueprints to be manufactured, blueprints are consumed after use unless its a original blueprints not a copy. A copy is much cheaper then s original but it's a single use items
Fists only. Boxing rules. Weight classes to make it fair fight. I'm 100k bs I wouldn't want to box a 10k, or a 1m. But anything in-between, meet me in the ring.
A really interesting prospect is to have player owned company's the ability to manufacture items with the use of minerals, materials , components.
Have new career paths in new industries such as mining raw ore from the ground in China while overseas to search for nickel. Refining of the mined product and manufacturing items from the refined materials into finished product.
With the addition of educational courses designed to teach specific techniques involved with the new industries.
Not only does the idea create a much more dynamic player driven economy, adding a industrial aspect also has the ability for not so legal methods.
Industrial espionage, OCs with faction members or friends to target various players company property's whether it be a warehouse storing produced goods or materials, manufacturing facilities ( sometimes not always legal. ) or research and development complexes designed to store blueprints.
Items would need blueprints to be manufactured, blueprints are consumed after use unless its a original blueprints not a copy. A copy is much cheaper then s original but it's a single use items
A really interesting prospect is to have player owned company's the ability to manufacture items with the use of minerals, materials , components.
Have new career paths in new industries such as mining raw ore from the ground in China while overseas to search for nickel. Refining of the mined product and manufacturing items from the refined materials into finished product.
With the addition of educational courses designed to teach specific techniques involved with the new industries.
Not only does the idea create a much more dynamic player driven economy, adding a industrial aspect also has the ability for not so legal methods.
Industrial espionage, OCs with faction members or friends to target various players company property's whether it be a warehouse storing produced goods or materials, manufacturing facilities ( sometimes not always legal. ) or research and development complexes designed to store blueprints.
Items would need blueprints to be manufactured, blueprints are consumed after use unless its a original blueprints not a copy. A copy is much cheaper then s original but it's a single use items
In real life I'm a semi professional roulette player. I make 6 corner bets covering almost the entire board and with a 8-1 payout I profit 2 increments per win. I have traveled to many countries and many states in the US over 10 years doing this. It has payed my bills many times. But sadly the wheel here is rigged I believe. The odds long term do not match my charts.