Meh, doesn't fit that well into "sexually explicit". Women have asses in non-sexual contexts as well.
Diethylamine: forum
Diethylamine [3838875] Level 71 Rising Storm RS Top G
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Just make it reduce happy to 0 so it can't be used for training and i think it's alright. It would become the war drug and xan would be the training drug. More attacks = better gameplay.
Has anyone crit on the hot foil stamper part of the ordination certificate? I'm curious if you can lose your stamper and what are the odds of that.
Don't OCs require the item to be unequipped? I remember doing the First Aid and Abet OC when it came out and I had to unequip my cassock for it to count.
What would happen if there are multiple China Lakes in inventory when joining the OC? How would you be able to select which one to use? I expect them to bypass the problem by making it so you don't lose them so it doesn't matter which one gets counted.
You know you can marry a dude, right?
You can take drugs abroad or in the air
A pointless, stupid nerf.
22:23:29 - 23/06/26 You were sent to the hospital for 83h 20m : Overdosed on Xanax
It doesn't say where but it was UK. I was almost certainly not the first to OD but an OD on the first day still counts as getting chedded i think.
20:25:46 - 03/06/26 You bought some Xanax on Deadringers's bazaar at $839,999 each for a total of $839,999
I agree that it's a thirst trap but I'm still not convinced it passes the bar for "sexually explicit". You need actual nudity, genitalia or some kind of sexual act being simulated or alluded to.
Meh, doesn't fit that well into "sexually explicit". Women have asses in non-sexual contexts as well.
What an abominaton. You're lobotomizing the current system to shove in stat based matchmaking that's supposed to morph over time into skill based matchmaking as if skill is the problem. Terms happen because there is an optimal score gap. Without addressing this you will never fix the problem.
Incentivize large score gaps. Remove divisions and let factions compete on one leaderboard. Replace war rewards with a monthly rank reward based on "war points". War points are calculated on flat score AND score gap. So if you want monthly rank #1 and best rewards you have to fight 4 times a month and win by a large margin. This will create a leaderboard where the facs at the top are the ones actually trying.
The dig at SMTH is cruel, unnecessary and it probably hurt his feelings.
More crabs!
Should have used the pickpocketing image instead.
21:55:13 - 17/04/26 Fooligan sent a Birthday Present to you with the message: Winner of the 5th Anniversary FooliGiveaway!
23:43:15 - 17/04/26 You opened a Birthday Present containing an Injury Cache
23:43:28 - 17/04/26 You opened an Injury Cache and gained a Medical Eye Patch
Thanks, it was fun unboxing stuff. I'll wear the patch for halloween.
happy Bornday
Xan from SA used to be a large part of the supply and it's unprofitable now.
Here, I generated the response for you. I didn't read it.
The premise is flawed. A zero-to-$1B trajectory in ~100 days inside Torn is not a grind problem; it is a capital acceleration problem. Linear income streams cannot reach that scale in the timeframe. Only multiplicative systems, leverage, and asymmetry can.
Core constraint
$1B / 100 days = $10M/day average. Early-game income sources (crimes, jobs, basic trading) operate orders of magnitude below this. They are irrelevant except as bootstrapping.
Viable paths (all high risk, low probability without skill or luck)
1) Market asymmetry (trading/speculation)
- Identify mispriced items, event-driven spikes, or supply shocks.
- Flip high-liquidity items at scale; reinvest continuously.
- Requires: deep price memory, fast execution, capital compounding.
- Reality: margins compress quickly; needs early lucky runs or insider timing (events, releases).
2) Event exploitation
- Seasonal or global events create temporary inefficiencies.
- Hoard pre-event, liquidate into peak demand.
- Requires: foresight, storage capital, discipline to wait.
- This is one of the few legitimate multipliers if timed perfectly.
3) High-end crime optimization
- Organized Crime 2.0 chains with optimized crews.
- Target crimes with best expected value per cooldown.
- Even optimized, this is supplementary, not primary, for $10M/day scale.
4) Faction leverage
- Join a top faction with maxed perks (income, reduced cooldowns, stat boosts).
- Participate in ranked wars for payouts.
- This shifts baseline upward but still doesn’t bridge the gap alone.
5) Casino variance (not strategy)
- Large bets → large swings.
- Only path that can jump orders of magnitude instantly.
- Also the fastest path to zero. Not controllable, not repeatable.
6) External capital injection
- Donations, referrals, or starting with premium assets.
- This collapses the problem; without it, the timeline is unrealistic.
What actually works in practice
- Stack methods: trading + events + faction bonuses.
- Aggressive reinvestment; no idle cash.
- Information advantage: knowing patches, drop rates, behavior shifts before the market reacts.
- Ruthless loss cutting; no sunk-cost bias.
Bottom line
Without early windfall or near-perfect market timing, the constraint remains binding. The system does not support deterministic progression to $1B in 100 days from zero. Only stochastic jumps (events, speculation, gambling) can close the gap, and they cannot be forced.
- Manual labor 5,663
- Intelligence 543
- Endurance 10,059
- 5 EE
Looking to buy many trains to get my INT up
Why doesn't he have the networth medal?