📚 Thread Index
Scroll down the thread to find the specific guides. This library covers everything from basic combat to advanced economy modeling.
Post #1: RW Guide for Newer Players (Weapons)- Loadout roles, Meta bases & Bonus mechanics
- Melee, Secondary & Primary tier lists
- Synergies (Hair Salon, Pub, Gun Shop) & Shopping rules
Post #2: General Sales Ledger & Basics
- Coverage vs Armor Value (Why Riot Body is elite)
- Riot vs Assault vs Mixed cache setups
- Utility helmets (Tear Gas/Pepper Spray) & Budget paths
Post #3: RW Buyer’s Math (Advanced Weapons)
- The 6-part buyer scoring model
- Base weapon damage/accuracy visualizations
- Avoiding the "Luxury Tax" & Price vs Combat Value
Post #4: Armor EV Appendix (Advanced Defense)
- Math behind Gun % vs Melee % damage
- When to stay full-set vs when to helmet-swap
- The massive mathematical impact of PSF 7*
Post #5: Best Companies by Measurable Value
- The 5-Axis Framework (Combat, Armor, Weapons, Utility, ROI)
- The Revive myth debunked
- The ultimate directory for all 40+ companies
Post #6: Tools, Calculators & Resources
- Damage Bonus Calculators (Busta_Chrymes)
- Market Filtering tools (TornW3B)
RW Guide for Newer Players
How to choose weapons, bonuses and loadouts without wasting money or playing against yourself
This guide is mostly for newer players and confused mid-game players like me, not for people who can identify half the market from memory and price-check an Arma in their sleep. If you already live in ranked wars and speak fluent spreadsheet, you may still find something useful here, but the real goal is much simpler: help people understand what to buy, why to buy it, and how to actually use it once they own it.
RWs are a huge topic, and there is no honest way to compress everything into five lines without turning it into nonsense. A weapon is never just its color, never just its bonus, and never just its base. It is always the combination of base weapon, bonus, your build, your company perks, your education, and the role that weapon plays inside a full loadout.
Do not buy a weapon because it is colored. Buy it because it makes sense in your loadout.
A yellow weapon can absolutely be stronger than a red or orange one if the base is better, the bonus is more useful, or the weapon actually fits your build and how you fight.
Also, and this cannot be said enough, one great weapon is better than three mediocre ones. A strong main gun, a good finisher or opener, and one melee piece that actually has a job will take you much further than a pile of “looks cool in inventory” RW purchases. RW can empty your wallet very quickly if you shop with your eyes instead of your brain. Or, to put it another way, some weapons are not an investment — they are a very expensive cry for help.
1. How to think about a loadout
A good loadout is not a random collection of nice items. It is a set of roles.
Melee vs Primary for Starters: A common debate is whether to start with melee or a primary rifle. Melee is budget-friendly because it does not require attachments, special ammo, or reloads. However, keep in mind that Riot armor (melee mitigation) is often the cheapest and most common armor early on. At equal levels, a primary rifle will often outperform melee by bypassing that common protection. My personal take is that melee is best used as a specialized opener (Assassinate) or utility tool rather than your main workhorse.
Your primary is usually your main damage engine. This is the weapon that does the bulk of the work in many fights. It normally has the best mix of good bases, useful bonuses, mods, and sustained value.
Your secondary usually gives you either a burst window, a finisher, or a specific special function. It is not always there to replace your primary. Often it exists to do one job better than your primary can.
Your melee is very often not your main damage dealer at all. It is commonly your opener, your defensive tool, your backup, your ammo-saving option, or your utility slot.
If you own a Macana Assassinate or DBK Assassinate, that weapon is an opener. You are supposed to start the fight with it. If you do not, you are throwing away the entire reason to own it. The same logic applies to a Cobra Assassinate in secondary.
If you own a strong ArmaLite or Enfield with something practical like Penetrate, Powerful, Focus or Sure Shot, then that weapon is very often your main worker. You usually begin with it and keep using it because it is the slot doing the heavy lifting.
If your secondary is USP Execute, that weapon is not there to start the fight. It is there to end it. If your melee is Parry or Eviscerate, it is often there to save ammo, improve defence, or give you utility once the fight becomes messy.
Not every weapon is meant to be used at the same point in the fight. Some weapons open the fight. Some carry the fight. Some finish the fight. Some keep you alive when the fight stops going according to plan.
2. How to read bonuses properly
A lot of people read a bonus name and stop there. That is not enough. You need to ask what kind of timing and what kind of role the bonus demands.
- Assassinate is an opener bonus. Its value sits in the first turn. If you buy Assassinate and do not open with it, you are using the weapon incorrectly.
- Execute is a finisher. It shines when the target is already low. Warning: In the Yellow tier, the % is often too low to be useful. If an opponent is low enough for a low-roll yellow Execute to work, they are usually dead anyway. Look for higher tiers/rolls for this bonus.
- Penetrate is one of the safest and most practical main-gun bonuses because it works against armor without needing a lot of special conditions.
- Expose is a crit amplifier. If you are building around offense and crit rate, Expose becomes much more attractive.
- Parry is a defensive melee bonus. It is not flashy, but sometimes you want your melee to help you survive, not to make a montage.
- Eviscerate is excellent as pressure, defensive utility, and longer-fight support.
S-tier for what?
3. What is actually meta right now?
If someone wants the shortest possible answer, the practical meta bases look like this:
- Melee: Macana, Diamond Bladed Knife, Kodachi
- Secondary: USP, Cobra Derringer
- Primary: ArmaLite M-15A4, Enfield SA-80
That does not mean other weapons are worthless. It means these are the bases that repeatedly make sense across real buying decisions.
A yellow ArmaLite with the right bonus can be a much smarter buy than a red rifle with the wrong role, bad value, or bad fit for your account. Same for a yellow Kodachi versus a flashy but poorly matched melee. Color is not a build.
4. Melee bonuses
| Tier | Bonus | Role | How to use it | When it makes sense | Best bases |
|---|---|---|---|---|---|
| S | Assassinate | Opener | Always begin with it | Stealth, fast openers, first-turn pressure | Macana, DBK |
| S | Expose | Crit melee | Can open or serve as your main melee | Offensive slashing, crit-oriented builds | Kodachi, Yasukuni, Samurai |
| S | Eviscerate | Pressure / utility | Great as defensive or support melee | Longer fights, RW utility, defence | Kodachi, Yasukuni, Samurai |
| A | Berserk | Pure burst | Aggressive usage, less stable than Expose | Hard offense, slashing burst setups | Kodachi, Yasukuni Sword |
| A | Disarm | Utility / support | More about value than raw carrying | RW, assisting, team utility | DBK, Macana, Metal Nunchaku |
| A | Backstab | Opener / spike | Best on accurate piercing bases | Stealth, opener, support damage | Macana, DBK |
| B | Bleed | Chip damage | Stronger in longer exchanges | Drawn-out fights | Kodachi, Yasukuni Sword |
| B | Parry | Defence | Use when you want melee to protect | Defensive setups, ammo-saving | Kodachi, Samurai Sword |
The most important thing to understand here is that Macana and DBK are not trying to be Kodachi, and Kodachi is not trying to be Macana.
Macana and DBK are phenomenal because they are accurate, stealthy piercing bases that fit opener roles beautifully.
Kodachi is phenomenal because it is an excellent slashing base that also counts as a Japanese Blade, which means it benefits from extra synergies.
Kodachi receives the +10% damage bonus from Ancient Japanese History, and all slashing weapons get +20% slashing weapon damage from Hair Salon 10*. Slashing melee also benefits from +10% melee weapon damage at Pub 3* or Restaurant 3*.
For a detailed description of bonuses, I highly recommend checking out cake's post here: cake's RW guide.
5. Secondary bonuses
| Tier | Bonus | Role | How to use it | When it makes sense | Best bases |
|---|---|---|---|---|---|
| S | Execute | Finisher | Switch when the target is low | PvP, chains, clean finishing role | USP, Ruger 57, Beretta 92FS |
| S | Assassinate | Opener | Start the fight with it | First-turn burst sidearm builds | Cobra Derringer |
| A | Specialist | Short-mag burst | Use when you want strong rounds | Aggressive backup damage | USP, Beretta 92FS |
| A | Deadeye | Crit burst | Best in crit-focused offense | Offensive sidearm role | USP, Fiveseven |
| A | Double Tap | Burst variance | Useful if you want high tempo swings | 1v1, bursty setups | USP, Fiveseven |
| B | Wither | Debuff utility | More support than pure carrying | Against STR-heavy targets | USP, Fiveseven |
The key insight here is that secondary is usually either a specialist or a finisher. It is not just “my smaller gun.” USP is so strong because it combines outstanding accuracy with flexibility. Cobra Derringer is almost the opposite kind of excellence: it is not the universal practical king, but it is a brilliant opener when paired with Assassinate because it hits hard and knows exactly what job it is there to do.
6. Primary bonuses
| Tier | Bonus | Role | How to use it | When it makes sense | Best bases |
|---|---|---|---|---|---|
| S | Penetrate | All-round damage | Start with it and let it carry | General PvP, armored targets | ArmaLite, Enfield, SIG 552 |
| S | Demoralized | Team support | Support-first rather than solo | RW and coordinated play | Gold Plated AK-47 |
| A | Sure Shot | Anti-high-DEX | Use when accuracy is the problem | Difficult targets, evasive defenders | Enfield, ArmaLite |
| A | Focus | Consistency | Shines over longer or swingy fights | Tougher targets, long exchanges | Enfield, ArmaLite |
| A | Powerful | Straight damage | Simple, strong main-gun output | Practical main-firearm use | ArmaLite, Enfield |
| A | Deadeye/Expose | Crit firearm | Stronger if build leans into crit | Offense-heavy builds | ArmaLite, Enfield |
| B | Puncture | Armor interaction | More situational than Penetrate | Armor-heavy matchups | ArmaLite, Enfield, SIG 552 |
When people ask, “Okay, but seriously, what rifle should I buy?”, the most honest answer is still:
ArmaLite or Enfield.
7. Base weapon tiers
Melee bases
| Tier | Base | Why it ranks here | Best bonuses | When it is really worth it |
|---|---|---|---|---|
| S | Macana | Elite accuracy and stealth for an opener | Assassinate, Backstab, Disarm | Stealth and opener builds |
| S | DBK | Incredible balance of damage & accuracy | Assassinate, Disarm, Backstab | Top piercing melee use |
| S | Kodachi | Excellent slashing base (Japanese Blade) | Expose, Berserk, Eviscerate | Slashing/crit builds, Hair Salon |
| A | Yasukuni Sword | Very strong slashing base | Expose, Eviscerate, Parry | Slashing utility and pressure |
| A | Samurai Sword | Strong Japanese Blade alternative | Expose, Eviscerate, Parry | Similar role to Yasukuni |
| A | Metal Nunchaku | Strong utility-oriented melee base | Disarm and support-style bonuses | Support-heavy melee users |
Secondary bases
| Tier | Base | Why it ranks here | Best bonuses | When it is really worth it |
|---|---|---|---|---|
| S | USP | Elite accuracy and all-round practical value | Execute, Specialist, Deadeye | The best practical secondary overall |
| S | Cobra Derringer | Exceptional opener-sidearm profile | Assassinate | First-turn sidearm burst |
| A | Fiveseven | Strong practical crit/burst sidearm | Execute, Deadeye, Double Tap | Practical offense |
| A | Ruger 57 | Reliable finisher-style base | Execute | Value finishing role |
| A | Beretta 92FS | Practical and budget-friendly | Execute, Specialist | Lower-budget functional setups |
Primary bases
| Tier | Base | Why it ranks here | Best bonuses | When it is really worth it |
|---|---|---|---|---|
| S | ArmaLite M-15A4 | The best true core rifle base | Penetrate, Powerful, Deadeye, Expose | When you want the best practical main gun |
| S | Enfield SA-80 | Exceptional value rifle base | Penetrate, Sure Shot, Focus, Expose | When you want top practical value |
| A | SIG 552 | Strong alternative if top two are unavailable | Penetrate, Sure Shot | For tighter budgets or opportunity buys |
| A | Tavor | Solid alternative base | Penetrate, Focus | Useful but usually a step below the top two |
| A/B | Gold Plated AK-47 | Outstanding support-oriented luxury base | Demoralized | RW and premium support setups |
8. Synergies that genuinely change weapon value
- Hair Salon 10* gives +20% slashing weapon damage, which is enormous for Kodachi, Yasukuni, Samurai Sword and other slashing picks.
- Ancient Japanese History gives +10% damage to Japanese Blades, which directly boosts Kodachi and similar weapons.
- Pub 3* and Restaurant 3* each give +10% melee weapon damage.
- On the firearm side, Gun Shop 7* gives +1 extra clip, while Gun Shop 10* gives +10% primary and secondary weapon damage.
- There is also weapon experience. At 100% weapon experience, the weapon gains +10% damage and +2 accuracy. A weapon you grow with becomes measurably better than the same weapon fresh out of the market.
9. Common mistakes
- The first big mistake is buying a nice-looking bonus on a weak or awkward base. The bonus cannot always rescue the weapon.
- The second big mistake is buying multiple medium RW instead of one excellent RW. This is probably the most common money leak in the whole system.
- The third big mistake is using weapons in the wrong order. Buying Assassinate and then opening with your rifle is a classic example. Buying Execute and trying to use it like a main firearm is another.
- The fourth mistake is ignoring synergies.
- The fifth mistake is overpaying because the weapon “looks rare.”
- And finally, one of the funniest mistakes: buying a red weapon and then discovering your plain yellow Enfield quietly does more real work. This happens because base + bonus + fit beats color. A lot.
10. Budget progression
If your budget is limited, do not try to build the perfect everything-loadout immediately. Buy roles in the right order.
- The best first step is usually a strong main firearm, because that slot will do the most work most of the time. The obvious practical answers are ArmaLite and Enfield.
- The second step is usually a secondary with a clear job. For most players, that means either USP Execute if you want a finisher, or Cobra Assassinate if you want a proper opener sidearm.
- The third step is strong melee, and this is where your build starts to branch. If you are going stealth and opener-heavy, buy Macana or DBK. If you are building around slashing and account synergies, buy Kodachi.
11. Best first 5 RW purchases
- ArmaLite Penetrate or Enfield Penetrate / Sure Shot / Focus
This is your foundation. You need a sensible main firearm before you start getting clever. - USP Execute
This gives you a clean finishing role immediately. It is one of the easiest “good purchases” to understand and use well. - Kodachi Expose/Eviscerate (if slashing) or Macana/DBK Assassinate (if opener/stealth)
This is where you begin specializing instead of just stabilizing your account. - Cobra Assassinate or USP Specialist / Deadeye
At this point your loadout starts feeling like a real system instead of a pile of parts. - A specialist or support piece
This could be a second rifle, a defensive melee like Parry, a utility option like Disarm, or a main-gun upgrade.
12. How to shop for RW without buying pretty trash
The first rule is to search for a role, not a color.
Before you look at listings, decide whether you are shopping for an opener, a finisher, a main damage weapon, or utility. Then decide the base.
Do not search for “some red rifle.” Search for ArmaLite, Enfield, USP, Cobra, Macana, DBK, or Kodachi depending on the role you need.
Here is a perfect example of why newer players should not buy RW with their eyes. A very expensive high-roll weapon can still be a worse practical purchase than a cheaper one with a more useful bonus.
For example, an ArmaLite Achilles 97% may look impressive because of the big roll and the huge price tag, but for most players a much cheaper ArmaLite Sure Shot is likely the better real-use weapon. Sure Shot has a cleaner job, a more practical use case, and makes far more sense in normal fights against evasive targets.
In other words: expensive does not always mean better, and high-roll does not always mean smarter.
Tools like TornW3B / weav3r.dev are genuinely useful here because they aggregate ranked weapon and armor listings and let you filter them instead of manually wandering through the market like a lost tourist.
And always, always negotiate if the seller is open to it. RW pricing often has room in it, especially on bigger-ticket items. The market is not a sacred temple. It is a bazaar. Behave accordingly.
13. Final practical recommendations
Melee targets:
- Macana Assassinate
- DBK Assassinate
- Kodachi Expose
- Kodachi Berserk
- Kodachi or Yasukuni Eviscerate
Secondary targets:
- USP Execute
- USP Specialist
- Cobra Assassinate
- Fiveseven Execute
- Ruger 57 Execute
Primary targets:
- ArmaLite Penetrate
- ArmaLite Powerful / Deadeye / Expose
- Enfield Penetrate
- Enfield Sure Shot / Focus
- Gold AK Demoralized (only if you genuinely know why you are buying it)
14. TL;DR
- Meta melee bases: Macana, DBK, Kodachi
- Meta secondary bases: USP, Cobra
- Meta practical rifle bases: ArmaLite, Enfield
- Assassinate opener = start the fight with that weapon
- Execute = finisher
- Parry = defence
- Penetrate = one of the safest all-round main firearm bonuses
- Hair Salon makes a huge difference for slashing
- A yellow weapon can absolutely be stronger than a red or orange one
- Use TornW3B / weav3r.dev to shop smarter
- Negotiate prices
- Buy one great weapon before you buy three mediocre ones
Sources / references / thanks
Main references used for this post:
- Torn Wiki — Weapon Bonus
- Torn Wiki — Weapon Mod
- Torn Wiki — USP
- Torn Wiki — Macana
- Torn Wiki — Kodachi
- Torn Wiki — ArmaLite M-15A4
- Torn Wiki — Enfield SA-80
- Torn Wiki — Perks
- Torn Wiki — Company Special List
- Boonie’s Weapon Supermarket (+Guide)
- weav3r.dev
Special thanks to BoonieSteep [2947669] for the conversations and for the inspiration from his RW posts. His way of thinking about slot roles, practical weapon value, and filtering out trash RW helps make this whole subject much easier to understand. Boonie is, in my opinion, one of the best weapon dealers and traders in Torn. He knows the market extremely well, gives honest advice, and is great at matching weapons to the player instead of just trying to push a sale. I can genuinely recommend him.
If you're looking for gear that actually fits the math I described in my guide, I’ve curated a few practical pieces in my shop. No 'luxury tax', just combat efficiency. Feel free to check my RW shop here.
If you spot anything outdated, matchup-specific, or worth improving, feel free to reply. The goal of this guide is to help newer players buy smarter, not shinier.





