Are you a new player? Or are you not very new, but still haven't gotten your battle stats over 100k total? Fret not, this simple step-by-step guide will get you there quickly and efficiently!
A note on this guide: A lot of great guides cover the different alternatives and flavors of jumps and training. The idea with this guide is to provide a very good overall recommendation. There are way more ways to train, some of them better in some circumstances, but going with this guide will set you up for success.
First things first: While starting out your gym gains journey, you should know that your gym gains is a function very close to happiness * energy spent (* gym dots, but there's not much you can do about this in the start) [1].
This means that training with 100 happiness and 1000 energy will give you roughly equal amounts of stats as training with 1000 happiness and 100 energy, or 10k happiness and 10 energy. This is key - since this realization will prevent you from training with poor happiness in the gym, wasting all that precious energy. So what do you do instead? Do not worry, the answers are below!
Phase 1: Enough stats for level 15
Your first goal, as many guides probably have told you, is to reach level 15. Apart from giving you a health boost it unlocks flying - which allows you to rehab (so you can eat all that precious xanax) and to make some money flying for plushies, flowers & contraband. The easy way to reach level 15 is to hit the 'levelling targets' - inactive players with high levels and low stats. However, even though their stats are low, they're not 0, so you'll need some amount of battle stats to avoid wasting energy on losing to these targets.
A good goal is getting to 200 stats each - or 800 total - since this will allow you to hit enough of the targets to reach level 15 within a few days.
In the first gym without any other bonuses, you would need 6500 happiness * 1000 energy to reach this target in one 'training session'. A very easy way to hit this number is to perform a so-called candy jump. The mechanics are quite simple: You'll stack 1000 energy by eating xanax on cooldown 4 times, then when the drug cooldown is over you'll eat 49 candies (75 happiness candy will get you to this target), then you'll eat an ecstasy to double your happiness, and then you'll train all your energy - 250 energy for each stat. This will immediately bring you to your target.
Shopping list:
- 4 xanax
- 49 candies (Bag of Tootsie rolls or Bag of Bloody Eyeballs, whichever is cheaper)
- 1 ecstasy
With current prices this comes out to $3.3mil (xan) + $2.6mil (candy) + 30k (ecstasy). The easiest way as a new player to finance this would be to
A) Sell losses (~20 losses, this would be accomplished in less than a day, especially when combined with xanax) [2]
B) Buy a donator pack for real $ and sell for in-game cash [3]
For comparison, if you'd instead lease a 1000 happiness ranch and just train with your natural energy regen, you'd spend about 12 days reaching the same stat goal that you just spent 1-2 days on. Doing it in your starting shack, you're looking at months.
Phase 1.5: Reach level 15
At this stage you'll pause training altogether, and use all your energy on hitting levelling targets [4]. Weaving training into this schedule will make your journey to 15 longer, which will likely cause you to get your addiction up high enough to get kicked out of university, which is unnecessary. This phase should take around 3 days of attacking, assuming you're eating 2-3 xanax per day.
Phase 2: Happy jumping
At this point you'll have plenty of options, as a multitude of guides will tell you, but there are two good ways forward, one expensive and one cheap:
Expensive version: eDVD jumping.
The steps:
- Take Xanax on cooldown until you're at 1000 energy
- Wait until the in-game clock is slightly after an even :15 minutes (:00, :15, :30, :45) since happiness resets at these times.
- Watch 5 Erotic DVDs
- Take an ecstasy
- Train all your energy,
- Use an energy refill
- Train that energy too.
With a Private Island at 3600 happiness and with the last lightweight gym unlocked (global gym) - this will result in 32200 happiness ((3600 + 12500) * 2) and 1150 energy - giving 10k total stats per jump, which can be done every ~1.5 days, so ~6500 stats per day at $15mil per day cost ($22.5mil per jump).
Shopping list:
- 4 * Xanax
- 5 * Erotic DVD
- 1 * Ecstasy
Cheap version: Candy jumping
For this version of candy jumping you'll only stack one Xanax to avoid wasting energy regen - since at this point you should have a PI, the candy won't have as significant an effect as for your first jump.
The steps:
- Let your energy regen to full
- Take a Xanax
- Wait for the drug cooldown to expire
- Wait until the in-game clock is slightly after an even :15 minutes (:00, :15, :30, :45) since happiness resets at these times.
- Eat 24 candies. If you're using refills, it's better to eat 48 candies for the jump where you refill, and just use ecstasy for the other.
- Take an ecstasy
- Train all your energy.
- If you have the refill on cooldown, use it, then train that energy as well.
With a private island at 3600 happiness and global gym, this results in:
~8400 happiness * 475 energy (on average) = 1000 stats per jump, or 2000 per day at a $1.8m per day cost ($900k per jump)
Shopping list:
- 1 Xanax (~$845k)
- 24 * Lollipop or other 25H candies (~$15k)
- 1 * Ecstasy (~$30k)
Note: You can also jump with more expensive candy (choc jumping), but this is less cost efficient than eDVD jumps, so avoid those and save that money for eDVD jumps instead.
Phase 3: Energy training
When gym training, the amount of stats you receive will be based on the current value of the stat you're training plus an extra flat component based on happiness. Since the first part of this will grow very quickly once your stats increase, jumping stops being effective once your stats reaches a certain threshold. This threshold depends mainly on the quality of the jump. For the two above jumps, this comes out to: [5]
- Candy jump: ~30k
- eDVD jump: ~200k
These numbers are for the individual stat you're looking to train, not your grand total. Once you reach this threshold, you should stop jumping and start doing energy training instead.
Energy training is relatively straightforward: You just pop xanax and energy refills on cooldown, training in the gym with the best gym dots for your chosen stat. You can also add energy drinks & FHCs (Feathery Hotel Coupon), but this is not recommended for the standard case due to the excessive costs. Happiness still has an effect for energy training, although it's logarithmic in combination with the base stat [1], but make sure to rehab after an overdose to avoid training at 0 or very low happiness.
That's it! Using this training schedule will easily put you ahead of the curve of other Torn players!
Using the candy jump without spending any real $ and funding it completely with flying (and/or loss selling) will get you to 100k total battle stats before your 2-month mark. Splurging and going the eDVD route will get you there before you're 1 month old in Torn!
Best of luck!
Note: There are a lot of details and intricacies with training that I've purposefully glossed over in this guide. If you think I skipped anything that's relevant enough to put into this tutorial, please let me know!
[1]: https://www.torn.com/forums.php#/p=threads&f=61&t=16182535&b=0&a=0
[2]: https://www.torn.com/forums.php#/p=threads&f=61&t=16490659&b=0&a=0
[3]: https://www.torn.com/donator.php
[4]: https://www.torn.com/forums.php#/p=threads&f=61&t=16034448&b=0&a=0&to=18301173
[5]: https://www.torn.com/forums.php#/p=threads&f=61&t=16294074&b=0&a=0