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VaxMan [3968980] Level 24 Traveling MATRIX UNDERGROUND MUGL Mythical one

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Separate War Energy · · 2 likes

Hi,

I had an idea that could make Ranked Wars more enjoyable without forcing players to sacrifice their personal progression.

 

What if Torn introduced a separate War Energy bar that could only be used for attacks during active wars?

 

🎯 The goal would be to separate:

  • Normal Energy → Gym
  • War Energy → War attacks only.

 

This would let players actively participate in wars without feeling like they are wasting months of gym progress.

 

I’m not necessarily suggesting adding a completely new item like a “War Xanax.”

 

Instead, perhaps Factions could store Xanax in the armory as either:

  • Normal Xanax
  • War Xanax

 

⚙️ How it could work?

When a member takes one from the armory, the faction could decide which type it is. A Normal Xanax would refill the regular Energy bar, while a War Xanax would refill only the War Energy bar.

 

✅ The Benefits

  1. Since War Energy would only work during active Ranked Wars (or other eligible war events), it couldn’t be used for gyms, crimes, or training, so it wouldn’t replace normal Energy or become an exploit.

  2. Another benefit would be for faction management. Many factions ask members to stack Xanax before a war, but sometimes those Xanax end up being used for gym training instead of the war. That creates frustration and makes it difficult for leaders to manage faction resources fairly.

  3. With a dedicated War Energy system, faction-supplied war resources could only be used for their intended purpose, removing the possibility of accidental or intentional misuse while still allowing players to use their own normal Energy however they choose.

 

I think this could encourage more players to participate in wars while keeping personal progression and war participation separate.

 

I’d love to hear what everyone thinks.

 

📝 Update / Clarification

I realized that some people might interpreted this suggestion differently than I intended, so I’d like to clarify a few things.

This suggestion is not about giving players “free” Energy or removing resource management.

The main goal is to separate personal progression from faction war resources, allowing players to continue training while still participating in wars.

Yes, a separate War Energy bar could potentially allow more attacks, but those attacks wouldn’t be free. Players would still need to invest additional resources by filling a second Energy bar, meaning more Xanax usage, higher costs, more cooldown management, and a greater risk of overdosing.

The biggest motivation behind this idea is improving faction resource management. Many factions provide Xanax specifically for wars, but sometimes those resources are instead used for gym training. While leadership can set rules, game mechanics can also support those rules by ensuring faction-provided war resources are actually used for their intended purpose.

The goal is not to make wars easier, but to make participation less punishing for players while giving factions better control over the resources they invest.

Pleasure.exe [5* AN] is Hiring! · · 0 likes

Pleasure.exe has officially reached 5★, and we’re currently looking for 3 active players to join our team!

 

What we’re looking for:

  • Active players
  • 3.5k+ working stats each (4k+ preferred)
  • Players who want to grow with the company
  • Rehab before the weekly reset whenever possible

 

Paid Trains

We also offer Paid Trains for employees who want to boost their working stats.

  • Up to 5 trains per day
  • $325,000 per train
  • Full details can be found in our Company Forum

 

Whether you’re looking to improve your working stats or simply want to be part of a growing and well-managed company, we’d love to have you on the team.

 

To apply, visit my profile and submit your application to Pleasure.exe

 

Looking forward to meeting some new teammates! 💪

Recent archived posts

Pleasure.exe [5* AN] is Hiring! ·

Pleasure.exe has officially reached 5★, and we’re currently looking for 3 active players to join our team!

 

What we’re looking for:

  • Active players
  • 3.5k+ working stats each (4k+ preferred)
  • Players who want to grow with the company
  • Rehab before the weekly reset whenever possible

 

Paid Trains

We also offer Paid Trains for employees who want to boost their working stats.

  • Up to 5 trains per day
  • $325,000 per train
  • Full details can be found in our Company Forum

 

Whether you’re looking to improve your working stats or simply want to be part of a growing and well-managed company, we’d love to have you on the team.

 

To apply, visit my profile and submit your application to Pleasure.exe

 

Looking forward to meeting some new teammates! 💪

Separate War Energy ·

Thanks for the feedback.

I actually like the bubble idea, I hadn’t thought about it that way. It would definitely make Ranked Wars feel more isolated and focused.

Personal rewards based on participation also sounds interesting.

My idea was mainly aimed at improving the balance between personal progression and faction wars, but I agree Ranked Wars still have room for improvements.

Separate War Energy ·

Just to clarify, I never said my faction is forcing me to do wars or that I don’t want to participate.

My post is about a game mechanic, not about my faction or my faction leader. I enjoy participating in wars. I was simply suggesting a different approach to resource management.

Separate War Energy ·

Good catch. That’s my mistake, I’ll correct the wording. Thanks 🫶🏻

Separate War Energy ·

Thanks for your feedback, I appreciate it.

I think there may be one difference in how we’re looking at the idea.

I’m actually okay with War Energy being usable for outside hits as well. My goal isn’t to change how attacking works, but to make the system more faction-friendly and allow players to continue their personal progression without feeling forced to choose between gym gains and helping their faction.

Yes, having a separate War Energy bar could allow more attacks overall, but it wouldn’t be free. Players would still need to fill both energy bars, meaning more Xanax consumption, higher costs, more cooldown management, and a greater risk of overdosing. There’s still a meaningful trade-off.

The faction aspect is what motivated this suggestion. Many factions provide Xanax specifically for wars, but sometimes those resources end up being used for gym training instead. This isn’t always something leadership can realistically prevent, especially in larger factions. A separate War Energy system would simply ensure that faction-provided war resources are actually used for their intended purpose while still giving players the freedom to train with their normal Energy.

So my intention isn’t to make wars easier or remove resource management, but to separate faction war resources from personal progression in a way that benefits both players and faction leadership.

Separate War Energy · · 2 likes

Hi,

I had an idea that could make Ranked Wars more enjoyable without forcing players to sacrifice their personal progression.

 

What if Torn introduced a separate War Energy bar that could only be used for attacks during active wars?

 

🎯 The goal would be to separate:

  • Normal Energy → Gym
  • War Energy → War attacks only.

 

This would let players actively participate in wars without feeling like they are wasting months of gym progress.

 

I’m not necessarily suggesting adding a completely new item like a “War Xanax.”

 

Instead, perhaps Factions could store Xanax in the armory as either:

  • Normal Xanax
  • War Xanax

 

⚙️ How it could work?

When a member takes one from the armory, the faction could decide which type it is. A Normal Xanax would refill the regular Energy bar, while a War Xanax would refill only the War Energy bar.

 

✅ The Benefits

  1. Since War Energy would only work during active Ranked Wars (or other eligible war events), it couldn’t be used for gyms, crimes, or training, so it wouldn’t replace normal Energy or become an exploit.

  2. Another benefit would be for faction management. Many factions ask members to stack Xanax before a war, but sometimes those Xanax end up being used for gym training instead of the war. That creates frustration and makes it difficult for leaders to manage faction resources fairly.

  3. With a dedicated War Energy system, faction-supplied war resources could only be used for their intended purpose, removing the possibility of accidental or intentional misuse while still allowing players to use their own normal Energy however they choose.

 

I think this could encourage more players to participate in wars while keeping personal progression and war participation separate.

 

I’d love to hear what everyone thinks.

 

📝 Update / Clarification

I realized that some people might interpreted this suggestion differently than I intended, so I’d like to clarify a few things.

This suggestion is not about giving players “free” Energy or removing resource management.

The main goal is to separate personal progression from faction war resources, allowing players to continue training while still participating in wars.

Yes, a separate War Energy bar could potentially allow more attacks, but those attacks wouldn’t be free. Players would still need to invest additional resources by filling a second Energy bar, meaning more Xanax usage, higher costs, more cooldown management, and a greater risk of overdosing.

The biggest motivation behind this idea is improving faction resource management. Many factions provide Xanax specifically for wars, but sometimes those resources are instead used for gym training. While leadership can set rules, game mechanics can also support those rules by ensuring faction-provided war resources are actually used for their intended purpose.

The goal is not to make wars easier, but to make participation less punishing for players while giving factions better control over the resources they invest.

Global Chat Goodwill ·

There are still some good souls here in Torn City 🙏🏻