As someone getting into the bazaar side of Torn, I think Bazaar Management could benefit from a simple but effective quality-of-life update: a Coupon System.
The idea is straightforward—allow bazaar owners to create a limited number of discount coupons that can be sent to friends, loyal customers, faction members, or prospective buyers.
These coupons could offer either: • A percentage discount (example: 10% off) or • A fixed value discount (example: $500,000 off)
To keep things balanced and prevent spam or abuse, owners should be limited to creating around 5–10 active coupons at a time.
I think this would fit perfectly as a skill unlocked through the Marketing education tree, giving more value to that path while adding depth to player-run commerce.
The goal is to keep it simple: • No BOGO deals • No minimum purchase requirements • No complicated purchase limits
Just a clean, easy-to-use system where sellers can reward repeat customers, build client relationships, and create stronger player-driven business networks.
It would make bazaars feel more like actual businesses and less like static storefronts, while encouraging more player interaction and customer loyalty.
Not a bug but I recently set up my bank investment but missed a digit and did only 600k instead of 6m. You should be able to pull your money out early with a stiff penalty. Now I'm two weeks out and had to move money elsewhere(it was the poker table) So you understand my frustration. Ty love you. Stay Torn up!
Not a bug but I recently set up my bank investment but missed a digit and did only 600k instead of 6m. You should be able to pull your money out early with a stiff penalty. Now I'm two weeks out and had to move money elsewhere(it was the poker table) So you understand my frustration. Ty love you. Stay Torn up!
As someone getting into the bazaar side of Torn, I think Bazaar Management could benefit from a simple but effective quality-of-life update: a Coupon System.
The idea is straightforward—allow bazaar owners to create a limited number of discount coupons that can be sent to friends, loyal customers, faction members, or prospective buyers.
These coupons could offer either: • A percentage discount (example: 10% off) or • A fixed value discount (example: $500,000 off)
To keep things balanced and prevent spam or abuse, owners should be limited to creating around 5–10 active coupons at a time.
I think this would fit perfectly as a skill unlocked through the Marketing education tree, giving more value to that path while adding depth to player-run commerce.
The goal is to keep it simple: • No BOGO deals • No minimum purchase requirements • No complicated purchase limits
Just a clean, easy-to-use system where sellers can reward repeat customers, build client relationships, and create stronger player-driven business networks.
It would make bazaars feel more like actual businesses and less like static storefronts, while encouraging more player interaction and customer loyalty.