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Solenya07 [4053619] Level 3

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[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 91 likes

Tired of guessing your company's decisions in Torn City? [WORKS IN TORN PDA]

 

I built something to remove the guesswork completely. Yes, it's not for free. But it does save you heaps of time... 

 

 

Torn Company Manager (v4.0) is a decision-support dashboard for directors who actually care about performance and improving their company rating, ease of access, and no more Discord bots.

 

(All the new features will be added in comments, so you can know what is updated.)


What it actually does

 

  • Accurate financial tracking
    • Real income, salary load, ROI insights
    • Snapshot system → track daily/monthly performance trends

          

 

         

 

  • Employee effectiveness breakdown
    • Uses real API effectiveness values (no fake formulas)
    • Shows working stats vs total EE clearly

     

 

 

  • Automatic Benchmarks: Yep, everyone wants to go to a higher tier, but they don't know what the top guys use. Well, not anymore. Pull real top-company rosters for your company type, compare them to yours, and instantly see what you’re missing.

   

 

   

  • Smart training system
    • Two modes:
      • Priority mode → push employees to the next EE tier fast so you can gain your next star as fast as possible.
      • Rotational mode (debt-based) → fully fair training over time to make trains fair for everyone.

         

 

    • Automatically calculates (with API): you don't have to keep marking anything manually.
      • Who should be trained
      • Who is owed training
      • Who you’re overtraining (yes, you probably are doing it)

 

  • Training log integration
    • Pulls actual training actions from API logs
    • Tracks history per employee
    • No double-counting, no guessing

         

 

I built a "debt-based" rotational system. It calculates exactly how many trains an employee is owed since their start date. If you miss a day or a trainer changes, the script rebalances itself automatically.

 

Want to know how many trains you've sold to a person? How many trains has an employee gotten since they joined? Since last week? Last month? No worries! What's that? You'd like to export it as CSV (I don't know why you would tbh, but fair enough). You could do that for everyone in one click or for a specific employee. Which will also tell you When an employee has gotten every train since they joined you. 

 

       

 

  • Promotion projections
    • Shows how many trains are needed to hit the next tier
    • Flags: short-term vs long-term ROI

       

 

  • Optimizer
    • Suggests better role placements
    • Prevents overqualified waste (EE cap logic)

 

It will tell you here who you should change their position to, why, and how much your company's EE will increase after that change. (It doesn't tell me in that picture because we already did the change).

 

     

  • Company health + recommendations
    • Flags:
      • Inefficiency
      • Salary imbalance
      • Inactive employees
    • Gives actionable fixes, not generic advice

       

  • Stock cost estimation
    • Built-in wholesale pricing per company type
    • Helps you not blindly reorder like a bot

       

 

 

  • Trains sellers: I didn't forget you, don't worry. It has a tab specifically for you guys.

 

 

Calculating how many trains are left or how much money is left from the trains' buyers' contracts is frustrating and time-consuming. Which is why I have it automated for you here: 

 

 

       

 

       

 

Not just that, but you could also export their training to CSV and send it to them in case someone is confused about when they got trained and how many trainings they received each day. (You're welcome).

 

 

  • Another addition to the train's selling tab is "Calculator."
  • It has two modes:
     
  • Target Stats

      • Choose the employee you're selling trains to
      • Select their training position (which stats they want to increase)

      • Enter their target stats (what they want to reach)

      • Automatically calculates:
        • Exact number of trains needed to reach the target
        • Impact on their EE while training

       

    • Number of Trains → Stats

      • Choose the employee:
      • From your company or enter stats manually (if they’re not hired yet)
      • Select how many trains they want to buy

      • Choose their training position

      • Automatically calculates:
        • Exact stat gains from those trains
        • Their new stats after training

       

 


What it does NOT do

  • No scraping pages.
  • No API abuse
  • No sending your data anywhere (YOUR API IS SAVED LOCALLY ON YOUR BROWSER ONLY)
  • No BS calculations

Everything is user-triggered + API-accurate.

 


Who this is for

  • Directors scaling past the "winging it" level.

  • People who want max efficiency, fair training, and actual growth.

  • Directors who want to do everything from within the game instead of opening Discord and running
    commands with bots every few days. You can just spend 3 minutes while in-game to check everything about your company with a few clicks.

  • Anyone tired of spreadsheets and guesswork.

 

The price is 200 Xanax for a lifetime. 

 

Or 25 Xanax per month. DM me for the script. 

 

After buying the script, if there's any feedback, improvements, or any ideas you have that I should add, let me know. I'm all ears to make the script much better and add more features for sure. 

[BUYING] Almost Everything | 97 - 100% MV | +18* on Weav3r.dev | NO BUY-MUGS | FAST · · 22 likes

Buying Almost Everything 

 

 

 

 

 

 

 

 

Artwork done by Rixfar

[Script] Trade Risk Analyzer - Get a heads up on muggers! · · 29 likes

       Trade Risk Analyzer

Know who you're trading with before you get mugged.

Got caught out by a buy-mug one too many times, so I wrote a userscript that pulls your trade partner's stats from the Torn API before you confirm anything. A small panel appears above the trade window showing you exactly what you're walking into.

Quick disclaimer: this doesn't prevent mugs or do anything automatic. It's purely informational. Whether you trade or not is 100% your call. Always hosp yourself during a trade just to be safe—this script just gives you a heads up so you remember to do it when dealing with a risky partner. Some players might seem safe but still mug you, some players will seem risky and not mug you. Always self-hosp.

 

Another disclaimer (KINDLY READ IT): This tool doesn't tell you who you should trade with or who you should avoid, it doesn't detect "trade muggers." You choose who you trade with; this script will basically give you the stats and the insights you need to make a decision. I DO NOT tell you who to do business with, the script just gives you their stats. Who you choose to do trades with or sell to is YOUR business! 

 

📊 What the panel shows

🟢 Example Trader — Safe  🟢 Likely Trader   Score: 1 ↺ Refresh  |  Reset Key

Mugged $28.84M

Largest $3.13M

Bounty $0

Friends 312

Enemies 14

Total Sales $4.21B

🚦 Risk levels

🟢 SAFE 🟡 SUSPICIOUS 🔴 RISKY

 

🟡 SUSPICIOUS

 

 

🔴 RISKY

 

 

⚙️ How risk is calculated

The script scores each partner across a range of signals. Each one adds points.

0-3 is safe. 

4-7 is suspicious.

8-20 is risky. 

Signals include:

  • Mug-to-sales ratio: mugging more than they sell is the strongest flag
  • Largest single mug: a $400M+ single hit means they've done it before and will again
  • Active mug rate: mugging per active day (uses real time played, not account age)
  • Total mug volume: absolute lifetime mugging at scale
  • Enemy count & enemy/friend ratio: high hostility is a consistent signal
  • Mug vs. net worth ratio: someone mugging more than half their net worth isn't just mugging, they're targeting
  • Young account with mugging: accounts under 300 days with $100M+ mugged → instant Risky
  • Apex predator pattern: wealthy + hostile + aggressive + non-commercial all at once

Legitimate traders get leniency: veterans get a small score reduction, and heavy sales activity can offset borderline mug rates.

💡 Total Sales includes bazaar profit, item market revenue, and points sold (valued at ~$34K each).

🏷️ Trader profile label

Each user also gets a label based on their mugging vs. trading behaviour:

  • 🟢 Likely Trader: mugging is a tiny fraction of their net worth.
  • 🟠 Likely Buy-Mugger: mostly trades but has mugged $10B+ or hit a single $200M+ mug. They trade and mug traders.
  • 🟡 Mixed: mugging is 30%+ of their sales activity
  • 🔴 Likely Mugger: mugged more than they've ever sold

⚠️ A "Safe" rating is not a guarantee. It means their public stats don't raise flags. People can still mug you. Use your own judgment, this is mainly so you don't forget to check who you're trading with. And to make life easier for you.

✨ Other features

  • Trade list badges: partners get a coloured risk badge on the main trade list before you even click in
  • Item Market scanning: seller names on the item market get badged too
  • Profile page button: visit anyone's profile and hit "Analyze Trade Risk" to run a full check on demand
  • Manual overrides: flag someone as Safe or Risky yourself; your override persists across sessions
  • Smart caching: data cached for 7 days; stale data shows instantly while refreshing in background
  • Hover prefetch: hovering a trade row starts fetching that partner's data so the panel often loads instantly
  • Refresh button: bust the cache and pull fresh data on demand
  • Pause button: pause the script entirely without uninstalling it
  • Persistent API key: optionally store your key so it survives cache clears and browser restarts
  • Settings panel: toggle each feature on/off individually from a gear button in the trade page header

🔒 Privacy / API key

Your API key is stored locally in your browser's IndexedDB. As you can see from the source code, there's no server, no database, and nothing phoning home. It only ever hits api.torn.com directly. Wipe it anytime with the Reset Key button.

🔑 Needs a custom API key with user:basic, user:personalstats, and log:94 (trade logs only). Because I know a few muggers will come in here and try to discredit the script so they can keep mugging without being detected. You can generate that customer API with just one click.

📦 Installation

Needs Tampermonkey or Violentmonkey. Install that, then install the script from GreasyFork. The first time you open a trade, it'll ask for your API key, and you're done.

  💡 Open the trades page, click on the gears icon, change the settings as you wish and add your custom API.

The script is free and will always be free. Drop any bugs or feedback below, always improving it.

⬇ Download on GreasyFork

Tested on TamperMonkey & Violentmonkey. If something breaks or the Torn UI changes, drop a reply or DM.

_Solenya_

 

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide · · 11 likes

TORN JOURNEY [TJ]

v1.6 - your playstyle, figured out for you

 

If you don't know what playstyle suits you best and how to progress it. You might want to read this.

Most people playing this game don't actually know what they're building toward. You've got stats going up, a job, maybe a company, some travel here and there, but no clear idea if you're a trader, a merc, or just kind of doing everything a little bit and getting nowhere fast.

 

I have been building this tool for more than two months now, it will be a great help for newbies. Instead of reading multiple guides and treating Torn as a newspaper, it will help old players too. I've had lots of help from lots of people in different playstyles to build this. (Special thanks to Bachira for reviver guides, and Beansb4bed for Merc guides). 

 

 

Torn Journey looks at your actual stats and tells you. Not a quiz, not a guess. It reads your real stats, your trades, your travel history, your revives, whatever you've actually been doing, and figures out your playstyle from that.

WHAT IT ACTUALLY DOES
  • Pulls your travel, trading, hospital, and battle stat history straight from the API
  • Scores you across six playstyles and shows you the best matches with a confidence rating
  • Tells you exactly what phase you're in and what's actually blocking you right now

Install here

 

 

SIX PATHS, ONE PANEL

✈️ Traveller - Xanax flips, museum grinding
💰 Trader - bazaar, market flips, reputation building
⚔️ Merc - contract hits, kit checks, hosp merits
🏢 Company Owner - directing, stars, growing an empire
💉 Reviver - Brain Surgeon path, skill grind, contracts
🏃‍♂️ Stat Player - gym gains, whore stat builds, ranked wars

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This tool is free and will be free forever; it's mainly to help newbies figure out what they'd like to do and how to do it in this game. This is the first release of it, and expect a few bugs here and there. If you face any bugs, don't hesitate to DM me to fix them or post them in a reply, and I'll fix them as soon as I have free time. 

 

If you have any feedback, suggestions, or features that you'd like to see let me know. 

 

Install here

[SCRIPT] Fully Automated Faction War Payout System! · · 18 likes

Torn War Payout System  

by _Solenya_ [4053619]

Tampermonkey / Violentmonkey · Faction leaders only. · Requires faction API access

This is a paid system; it saves you lots of time and headaches that most free tools don't.

 

War payouts are genuinely annoying to do by hand. You're manually going through attack logs, trying to figure out who hit what, doing the math, then fighting with spreadsheets. So I created that system.

It pulls every attack from the war, classifies them, weights them by fair fight (or tiers, if you prefer), calculates each member's share, and spits out a fully formatted XLSX with pay links built in. The whole thing takes about a minute, not an hour.

What It Actually Does

  • Fetches every single attack from the war window and handles pagination automatically, so nothing gets missed
  • Classifies each hit: inside war, retaliation, overseas war, chain hit, overseas chain, assist
  • Weigh them using Dynamic FF mode (exact fair fight value) or Static tiered (flat points per bracket), or you can create a custom value for each hit.
  • Calculates each member's score, share percentage, and dollar payout
  • Generates a fully styled 3-sheet XLSX with formulas, colour scales, and clickable pay links
  • Syncs everything to a Google Sheet if you want a shareable live version.
  • Auto-calculates Xanax fines and embeds them directly in the payout sheet
  • Detects members who left the faction and zeros their payout automatically.
  • Detects the payout value from the loot you gained automatically. 

 

All you have to do is click 3-4 buttons, and everything is done and ready, and then you can pay members from the script; each click takes you to their payout link with the exact amount the script calculated. 

⚡ Dynamic FF Mode

Each attack earns points equal to its exact fair fight value. If you hit a 2.8 FF target, you get 2.8 points. Hit a 1.1, and you get 1.1. Simple and fair, it rewards people who hunt harder targets.

War hit = exact FF × 1.00
Retal = FF × 1.25
Overseas war = FF × 1.50
Assist = 0.75 flat
Chain hit = 0.60 flat

📊 Static Tiered Mode

Flat points per hit bracket. Simpler and more predictable, useful if your faction prefers a cleaner structure where everyone knows exactly what each hit category is worth upfront.

War hit > 2 FF = 1 pt
War hit 1.5–2 FF = 1 pt
War hit < 1.5 FF = 1 pt
Retals = 1.25 × FF
OS war = 1.50 × FF

The XLSX Output

Three pages are generated inside the spreadsheet. You don't have to touch any of it; formulas are already wired up, and everything recalculates automatically.  

Sheet 1 - Setup

War info, faction IDs, all the weight settings, member cut percentage, and the FF/static toggle. Change any of these, and the paysheet recalculates instantly.

Sheet 2 - Raw Attacks

Every single attack from the war was flattened out with all modifier columns (FF, overseas, retal flag, ranked_war, result, etc.). The paysheet pulls from this via INDIRECT formulas.

Sheet 3 - Pay Sheet

Full breakdown per member, Xanax fines column, bounty column, RW pay, total pay, and a direct payment link. Green/blue color scales show relative contribution at a glance.

🍬 Xanax Fine Calculator

Set a lookback window (default 72 hours before war start), and it scans the armory for Xanax usage, cross-references hit counts, and calculates how much each member owes if they didn't make use of their energy.

  • OD detection automatically credits 4 Xanax back for overdose events, only charges the remainder
  • Live Xanax price pulled from TornExchange at run time
  • Fine amounts auto-filled into the pay sheet; no manual entry needed
  • Non-war members who used faction Xanax are flagged separately, so you can deal with them however you want
  • A standalone Xanax-only XLSX is available if you just want the fine report without running a full audit

Other Stuff Worth Knowing

Multi-Key Parallel Fetching

Add multiple API keys (each from a different account), and requests get distributed across them in parallel. Big wars with 2000+ attacks go significantly faster. Keys are load-balanced automatically and flagged if they fail.

IDB Caching (14 Days)

Attack data is cached in IndexedDB after the first fetch. Re-running the audit for the same war is instant: no API calls, no waiting. Cache can be cleared per war or wiped entirely.

Custom Scoring Templates

Save your own weight configurations as named templates and switch between them per run. One-time overrides are also available if you just want to tweak values for a specific war without saving.

Leaver Detection

Compares the war roster against current faction membership. Anyone who left after the war gets flagged with a checkbox—excluded by default, but you can toggle them back in without re-running anything.

Google Sheets Sync

Deploy a provided Apps Script to your Google Sheet, paste the URL, and it'll sync the full payout—Setup, Raw Attacks, and Pay Sheet—in one shot. It runs in parallel with XLSX generation, so you're not waiting twice.

Custom Time Ranges

Don't want to pay the full war window? Set a custom From/To range, and it auto-matches the correct war. Useful if your faction started tracking partway through or ended early.

📋 Member Payout Check

Members without faction API access get a stripped-down version of the UI automatically. They paste their own limited-access key and the Google Sheet URL from their leader, and the script looks up their name in the sheet and shows their full breakdown—hits, score, fines, and total payout. No spreadsheet needed on their end.

 

Or if you prefer, you can just share the Google sheet with them. 

 

A few screenshots: 





  Installation:

Message me in-game if you want access. Questions, bugs, or feature requests are also welcome.

I know free tools exist; this does the same as the free tools with extra features, more automation, and more time saved for your leaders. Instead of spending an hour every weekend on Google Sheets.

 

 

Recent archived posts

[Script] Torn Company Hiring - Automate Hiring Legally! ·

If anyone in this picture wants their name or stats removed from this GIF, please let me know. This is mainly to show how the messaging system works. 

 

[Script] Torn Company Hiring - Automate Hiring Legally! ·

Graveyard ·

As Weav3r mentioned, yes, it's not possible, unless you get everyone to install it and for them to consent to send that data to your server and with their knowledge that everyone will be able to see this info about them. I assume no one would do that. 

 

Which might also be illegal. I'd suggest you don't look further into this. It's of no use to even know that kind of information about anyone. 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections ·

You're awesome mate! Thank you for the feedback ♥

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 1 like

 

  📢 Patch v10.7.1 → v10.7.2

Some actual useful stuff + a few “hopefully fixed” things

 

Bug fixes and redesigns  

📊 Optimizer tab redesigned

  • The Optimizer tab now shows a card for each employee with their EE score in every position, so you can see at a glance where everyone fits best. The old "suggested swaps" list is gone - this new view is easier to scan and update as your roster changes.

📊 EE Performance recommending everyone for the same position

  • Found and fixed the bug causing this. The "best position" math wasn't accounting for people being wildly overqualified for easy, low-requirement roles. That was skewing recommendations toward one position for almost everyone. Recommendations now also respect that Manager/Trainer/Secretary/Cleaner/Marketer slots can only be filled by one person.

 

 

  • Fixed: 7★ companies missing from Benchmark

 

  • Fixed stock performance tab shifting days

 

  • Added the ability for the tool to keep the data for "7 days, 14 days, 1 month, 3 months, or lifetime", and you can check that data for your own analysis now

New: Benchmark data can now give position suggestions.

  • If you run a Benchmark fetch, both the Optimizer and EE Performance tabs now have a "Factor in benchmark position averages" checkbox. Turn it on, and recommendations will lean toward positions where you're understaffed compared to similar companies, instead of just chasing the highest raw EE number. Fully optional, leave it off and nothing changes.

 

  • Added a new sub-tab in "Benchmark" called "Build Roster": It basically builds your roaster for you based on what other companies are running (factoring in their avg working stats if you clicked on "Fetch working stats" while doing the benchmark) >> Not tested heavily. 

 

 

If anything breaks, let me know please so I can fix it....

 

 

[SCRIPT] Fully Automated Faction War Payout System! ·

 

 

📢 Patch v6.7 → v6.8

Improvements

  • Xanax OD Status hover is now a checklist: 1st xanax ✔ ... 5th xanax ❌ with date and time (UTC) of every dose and every overdose, plus credited / charged / hits summary.

  • The dashboard shows losses and escapes per member (also included in Copy HTML).

  • Copy HTML now includes members with a negative balance (Xanax fines with no hits).
  • Google Sheets raw tab shows real dates via EPOCHTODATE().
  • The "Code.gs out of date" warning now clears itself and only reappears if the version is still outdated.
  • API rate limit is now per key, so more keys mean faster fetching. Torn allows 100 calls/min per account, so be careful not to put that for more than 80 API calls per minute. 

Bug Fixes

  • Score totals now match across the script summary, XLSX and Google Sheets.

  • Attacks that don't score (Lost, Stalemate, Escape, etc.) no longer count in the sheet formulas.

 

  • Overseas Chain hits now respect FF-bracket (tiered) scoring in both the XLSX and Google Sheets. Google Sheets Setup now includes the Overseas Chain Hit Tiers block.

  • Custom time range: the end time is now inclusive of the selected minute (the final hits of a chain are no longer dropped).

  • Custom time range: chain-report placeholder attacks from the full war are no longer added to partial-range audits.

  • Setup tab (XLSX and Google Sheets) now fills in "Tracking Time" with the range actually scored.

  • Google Sheets: The raw tab is cleared before rewriting, so stale rows can't be scored.

  • The Xanax OD tooltip no longer says "fully forgiven" when nothing was credited.

 

 

 

 

 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 1 like

Hey mate, appreciate the feedback.

 

There's a "Stock Performance" tab that shows the users how much stock they sold each day, with what roaster and what price they had. 

 

There's also the "Stock experiment" tab that allows them to experiment with stock prices and keeps track of what % of RRP was the most useful for them. 

 

As for recommending actual prices, that's near impossible; every company is different, every roaster is different, and someone who has 3 sales is not going to have the same price as someone who only has 1. Someone who has lots of stock that's overflowing won't sell at the same price as someone who struggles to keep stock. 

 

 

 

I was trying to actually work on something that would be more accurate when it comes to stock, but it's not possible, unfortunately. The best thing is I can show the users what made them the best profit with what roaster and stuff. 

 

 

[Script] Torn Company Hiring - Automate Hiring Legally! · · 1 like

 

 

📢 NEW PATCH 📢

 

New Features

  • Exclude tab: You want to poach everyone except your friends and faction companies? Say less. They'll be excluded from all your searches. 

 

 

  • Templates: You can now have more than one template in case you hire for more than one company and switch easily even during a search. 

 

 

 

  • Are you tired of the 10-second delay between emails? You can now DM people and even send an email to people with DMs off:

 

 

 

 

 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections ·

 

 

📢 Patch v10.7.0 → v10.7.1

 

(BIG shout out to 'LordTiny' for beta testing this for me, top man..)

 

Bug Fixes

  • Overhauled the training buttons and the training system to be simpler and easier to work with

  • Fixed a bug with "Fetch applicants" in the hiring section. Now it works as intended.

  • Partially fixed a bug with contract sales that prevented it from counting towards net profit, should be fixed entirely very soon. 

UI Improvements

  • Reworked the whole EE performance tab to look better and be more informative.

New additions

  • Added "Position Advisor", but it's not completed yet; it's still in development. 


If anything has stopped working or you're facing any new bugs, please report them to me. Thank you.

 

 

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide ·

I'm leaving that to the pros 🤣

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide · · 1 like

Thank you, I'll definitely add the ability to choose more than two paths. 

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide · · 1 like

I'm working on a separate all-in-one crime helper that'll have all the help you need, no guides, very simple to get you to 100 in every crime. 

 

 

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide · · 1 like

Should be smoother on PDA now, didn't test it, but it should be lol.

 

Also, fixed a few bugs with the tool. 

[Userscript] Torn Journey - Playstyle Analyzer & Progression Guide ·

lol, trust me, I've been hammered with work lately, and some other paid projects for Torn. Didn't have enough time to work more on this tool. Should be before this weekend :D 

Selling #1 8 Star TV Network · · 1 like

There's a glowing employee? DM me your price. I'm sold.

[Script] Torn Company Hiring - Automate Hiring Legally! · · 1 like

 

 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 3 likes

Seriously, you have no idea how much I love your comments; it saves me the time of posting a pump, so thank you, man. Keep doing that, please. 

 

Also, I've received negative feedback before, mate. I've received comments from people saying it's expensive. I never replied disrespectfully; I only replied disrespectfully to you because you're a disrespectful person. I see that your whole forum's posts are you commenting about "AI slop" on almost every script you find on the forums. Are you okay, mate? Did AI hurt you? Idk, don't really care that much; it's just weird. You're just going through the forum posts to argue with people about their tools lmao. Get a life, mate. Again, appreciate the pump. 

 

This is over, mate. If you want to keep pumping, I'd appreciate it so much. I won't be replying to you anymore. You seem to think that this whole thing was done in 24 hours by AI, so keep dreaming, brother. 

 

Also, if you're looking for my next AI-written release (idk why you would, I think you like me too much), you might want to check this one out:

 

https://www.torn.com/forums.php#/p=threads&f=67&t=16558655&b=0&a=0 

 

Make sure to check how much of it was made by AI, yeah?

 

 

Real footage of you, btw:

 

 

[image: static2.klipy.com]

 

Selling #1 8 Star TV Network ·

I'd have bought it if it weren't for the experiments you've been having on your employees and the uranium that was found underneath the company structure. 

 

 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 2 likes

That's not lazy development; that's lazy sales. I stopped caring about selling the tool. I've reached my goal of 100 paying and happy users, mate. Now all I do is fix bugs and add new features, and if someone else buys, so be it; if no one buys, so be it.

 

I wouldn't want you to test my tool. It doesn't need any testing. Do you see me offering free trials, mate? 

 

About "Running a company is simple," have you ever run a company? Your account is 2 months old. I doubt you ever ran a 10-star company, unless this is not your first account, which I don't really care about, mate. 

Again, you think I "overpromise." Not once in my post did I say anything about what the tool "will" or "will not" achieve; I only posted features. And I'm happy with my current customer base, and they're happy with the tool. 

 

And you're way too focused on the cost vs. value; you can't judge that because you've never tried the tool, mate, and no, AI didn't do the heavy lifting. Every feature you see was either a request by a customer or an idea I added because it was helpful to me and users. Just move on and find something useful to do instead of arguing about something you never tried and never will try, mate. 

 

Also, regarding the tool having bugs, brother, Torn itself has bugs every day, go check the bug reports forums lmao. 

 

Thank you for the bump, though; appreciate it, mate. 

[Script] Torn Company Manager - Smart Training, Financials, Train selling tracker and EE Projections · · 1 like

Mate, these pictures are very old, from a very old version of the tool, it was version 4.0 something, now it's 10 something, you don't even have the tool, you don't even have a company, and yes, AI did help build the tool, AI did NOT build the tool. I never claimed otherwise. The tool never claimed to make your company get more income, not once did it say that. So, with zero due respect, I'm not taking your feedback seriously on a tool I spent three months on building, and you didn't even have the chance to test it lol.

 

PS: This company you saw in the pictures was not made to get daily income, it was made to be speedran until 7 stars, and it did and sold for +150m profit. So, idk what you're on about haha.