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Forum posts (Torn's count) 13 observed 25 Sep 2026
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Company Recruitment 6 posts Company Discussion 3 posts Racing 2 posts Questions & Answers 2 posts
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business education - difference between classes · 28 Jul · 0 likes
BUS2300 and BUS2600 give bonus to employee effectiveness
BUS2110 gives "a passive bonus to employee working stats"
what's the difference between the two of them?
I took the first two and all my employee benefit a +12 effectiveness, but BUS2110 gives another +n or improves the stats every employee gains daily?
Thank you
exchange 6* mechanic shop for AN, candle shop, music store and others · 6 Jul · 0 likes
I exchange my 6* fully functioning and operative mechanic shop (more than 4m$ weekly profit) for AN, music stores, candle shops or other companies.
I'd like a change as I'm not racing anymore...
DM me for details or with offerings
suggestions about employees' job positions · 15 Jun · 0 likes
Does anybody know if it's more lucrative to have a player overpowered for a low position or low-powered for a higher position? I'll explain with an example:
Employee's primary stat 4k
Employee's secondary stat 2k
apprentice required stats 2k/1k
technician required stats 8k/4k
would it be better to put this employee as apprentice or as technician? Considering I have a good manager, that can provide a good bonus for low-stat employees...
Thank you for your time
6* Mechanic Shop HIRING · 6 Jun · 0 likes
Speedy Spanners
6* mechanic shop
--- HIRING ---
4 free trains per week
---
JOB SPECIALS UNLOCKED:
Stars
Name
Cost (Job Points)
Effect
1
Machinist
5
Racing point
3
Discount Parts
Passive
75% cost discount on car parts
5
Junkyard Dog
10
Random car
7
Refurbish
Passive
Lose no car parts after crashing
10
Driver
Passive
50% driving skill gain
---
Positions available:
Rank
Recommended Stats
Stat Gains
Technician
8,500 MAN / 4,250 END
47 MAN / 24 END
Apprentice Technician
2,000 MAN / 1,000 END
36 MAN / 18 END
Cleaner
4,500 MAN / 2,250 END
42 MAN / 21 END
Manager
17,000 END / 8,500 INT
53 END / 27 INT
Receptionist
13,000 END / 6,500 INT
51 END / 26 INT
Trainer
25,500 INT / 12,750 END
56 INT / 28 END
min.75% of recommended stats required for the job
DM me for more informations
---
Recent archived posts
Buying or Selling a Company? -Advertise Here- · 28 Sep 2026, 06:02 TCT
Buying or Selling a Company? -Advertise Here- · 26 Sep 2026, 19:01 TCT
8* mechanic shop for sale
8m weekly income
300k$ total daily salary (30k$ x 10 employees)
Minimum 250m$ requested, very quick ROI
business education - difference between classes · 28 Jul 2026, 06:54 TCT
BUS2300 and BUS2600 give bonus to employee effectiveness
BUS2110 gives "a passive bonus to employee working stats"
what's the difference between the two of them?
I took the first two and all my employee benefit a +12 effectiveness, but BUS2110 gives another +n or improves the stats every employee gains daily?
Thank you
exchange 6* mechanic shop for AN, candle shop, music store and others · 6 Jul 2026, 13:04 TCT
I exchange my 6* fully functioning and operative mechanic shop (more than 4m$ weekly profit) for AN, music stores, candle shops or other companies.
I'd like a change as I'm not racing anymore...
DM me for details or with offerings
6* Mechanic Shop HIRING · 30 Jun 2026, 08:39 TCT
new opening, 1 slot available
suggestions about employees' job positions · 15 Jun 2026, 11:19 TCT
Does anybody know if it's more lucrative to have a player overpowered for a low position or low-powered for a higher position? I'll explain with an example:
Employee's primary stat 4k
Employee's secondary stat 2k
apprentice required stats 2k/1k
technician required stats 8k/4k
would it be better to put this employee as apprentice or as technician? Considering I have a good manager, that can provide a good bonus for low-stat employees...
Thank you for your time
6* Mechanic Shop HIRING · 11 Jun 2026, 07:27 TCT
6* Mechanic Shop HIRING · 10 Jun 2026, 20:59 TCT
there's still 1 free slot to replace an inactive player
6* Mechanic Shop HIRING · 7 Jun 2026, 09:11 TCT
6* Mechanic Shop HIRING · 6 Jun 2026, 21:50 TCT
6* Mechanic Shop HIRING · 6 Jun 2026, 13:45 TCT
Speedy Spanners
6* mechanic shop
--- HIRING ---
4 free trains per week
---
JOB SPECIALS UNLOCKED:
Stars
Name
Cost (Job Points)
Effect
1
Machinist
5
Racing point
3
Discount Parts
Passive
75% cost discount on car parts
5
Junkyard Dog
10
Random car
7
Refurbish
Passive
Lose no car parts after crashing
10
Driver
Passive
50% driving skill gain
---
Positions available:
Rank
Recommended Stats
Stat Gains
Technician
8,500 MAN / 4,250 END
47 MAN / 24 END
Apprentice Technician
2,000 MAN / 1,000 END
36 MAN / 18 END
Cleaner
4,500 MAN / 2,250 END
42 MAN / 21 END
Manager
17,000 END / 8,500 INT
53 END / 27 INT
Receptionist
13,000 END / 6,500 INT
51 END / 26 INT
Trainer
25,500 INT / 12,750 END
56 INT / 28 END
min.75% of recommended stats required for the job
DM me for more informations
---
how does racing skill work exactly? · 28 Apr 2026, 07:15 TCT
what is RNG? I searched it in the guides but could not find it
JLT SPRING 2026 [CONCLUDED] · 23 Apr 2026, 09:53 TCT · 2 likes