Hello,
Back in the 90s, Play-by-Post RPGs on Forums were very popular.
I miss the vibe and think Torn and its wonderful forum is the perfect place to renew with the tradition!
Especially to have something fun to do while waiting on those long flights to UAE.
Some intro for the newbies and returning PbP players.
What is Play-by-Post?
You probably have heard of tabletop RPGs like Dungeon and Dragons? Play-by-Post is in essence similar at the exception that we focus on building up the story! No complicated rules and character sheets! Everyone is a little of a Game Master and responsible for the development of their own character and story around it. The Game Master (me, Isurus and others if I end up recruiting) can also interject posts to describe a scene or situation.
The game is played by reading previous posts in the story and adding your own parts to the story. It is up-to-you to decide what happens to your character. Some PbP focus solely on storytelling, others add a bit of randomness with stats and some dice throws.
How we will play City of Crime
City of Crime will mostly focus on asynchonous text development with some occasional 1d6 dice throws to add some twist. We will have stats determining the outcome of situations. Different threads will represent different locations in the city and stories will be able to branch and unravel in parallel.
Some ground rules
Show the Rules {click to expand}- Most important rule: DO NOT CHEAT! That includes looking other player's stats on their character sheets when it is not time.
- Only join if you will be able to post at least once every day to help build up the story. Remember, others might be waiting for you.
- Respect that English is not everybody's first language and remember that Torn is a big international community.
- Write the story and your actions in past tense and 3rd person: “Isurus thought Isurus decided to
- Story related threads should only contain In-Character content, meaning description of what your character does.
- Never indicate your stats and level in Story posts and Never look up other players stats BEFORE to perform an action. Only look up their stats once you've decided on the action and are ready to check your stats against your target to find out the result.
- If an action increases your stats, immediately update your character sheet so that others can use updated stats for their own actions.
- For any game related questions, use the dedicated Out-of-Character post [TO BE ADDED].
- Your character will have two identifiers:
- %CS only used in the character sheet creation post. It will be used to search and found your character post on the forum. The Tag %CS is thus reserved and cannot be used for any chapters/location of the story.
- % as in %MS4289165 for % to identify and reference your character in specific chapters/locations of the story (p.s. The hashtag is already reserved for formatting!)
- Dice throws will be done with a 6-sided dice. Xd6 means: throw X 6-sided dices. No one will be there to check on you so we expect honesty! You can use a real dice or for instance the Google Dice roller https://share.google/7dAnplCgdqJqC5F4w
- Follow the post template below and the style for indicating actions.
- Write a minimum of ~100 words. No upper limit, but do not make it too long.
- NEVER play/decide for someone else. Indicate what you do towards the other player and let it at that. It is their time to play.
- Contact the players you referred to in your post to let them know it is their turn or they should play their action.
How to resolve actions/situations
Actions/situations come in two types: stat-based and dice-based.
All actions and situations in the list below should be indicated in the main text in capital with result in bracket for dice-based actions.
Below is the same situation going two different ways based on a dice roll and two other situation based on stats. What is required for Dice Based situations is described a bit further down.
Dice-based Resolution
“The man standing in front of me was bulging his muscles, ready to fight. Something was telling me that I had gotten myself in quite the predicament. I turned on my heels and tried to ESCAPE [2]. Unfortunately, I tripped on my foot and fell on my face.”
“The man standing in front of me was bulging his muscles, ready to fight. Something was telling me that I had gotten myself in quite the predicament. I tried to ESCAPE [5]. I threw my umbrella at the big man and as he was dealing with the situation, I took off like a cheetah!”
How to resolve Dice Based Situations {click to expand}
All the following situations happen on a X-6 of a 1d6 dice. The range X to 6 controls how easy or difficult it is to accomplish the action. For instance, a 2-6 means you succeed on any of the numbers except 1. A 4-6 range means you succeed only on a 4, 5 or 6.
A 1 is an Epic Fail! Up to you to tell what happens. Most likely will involve some broken bones or you killed the target when you were only trying knock them out temporarily. Be creative.
A 6 is an Epic Win! You succeed better than anticipated.
Dice-related Actions
- ESCAPE [4-6]: You attempt to escape the situation.
- GAMBLE [4-6]: You gamble, make a bet in the situation.
Stat-based Resolution
I have decided that I SNEAK on the other player. I wrote my story and reached the action. I go compare my Speed with the other character sheet. My Speed turns out to twice higher (8 > 4). I successfully SNEAK up on the target.
“The large man had not realised yet that I was following him. I decided that will SNEAK up on him. He seemed pretty distracted and busy with his thoughts. Hidden in the shadows, I suddenly sprint towards my target and grab his wallet left in his back pocket.”
As you can see, I did not reveal the stats in the text to keep the element of surprise. Other players might take a chance at it and succeed…or not.
How to resolve Stat-based situations {click to expand}
Resolve the situation, in order:
- You have wrote your story up-to the point where you need to check your stats against the target.
- You indicated in my text that I was taking the SNEAK action by marking it in all caps.
- You can now check the result by comparing your stats with the target. The result depends on the difference in stats, see table hereafter.
- Resume the situation narrating what happened without revealing the stats.
To calculate if you succeed, substract the target stats from your own stats. Result = YOUR_STAT - ENEMY_STAT
| Stat Difference | What happens |
|---|---|
| < -4 | Epic Fail! You shouldn't have tried! Something terrible happens! |
| -4 to -2 | Your stats are lower than the target. You fail. Something bad happens. |
| -1 to +1 | Stats are equal. It fails, but nothing dramatic happens. |
| +2 to +4 | You succeed! Nothing incredible, but you're in the clear! |
| +5 to +8 | You did really good! Something great happens! |
| > +8 | You are much stronger than your target. They look insignificant to you and you prefer to ignore them. |
Stat-related Actions
As you will see in the Character Creation post, you will have access to 4 stats: Speed, Aim, Muscle, Intelligence.
Some actions require to check one stat against another type, for instance [A/S] checks your Aim against the Speed of the target.
- SNEAK [S]: you sneak up on the target ready to do X
- SHOOT/THROW [A/S]: You check you Aim against the Speed of the target when you want to shoot a gun or throw something at the target.
- HIT [A/S]: You try to hit your target with X.
- HURT [M]: You hit the target and hope to deal damage.
- BLUFF [I]: You try to outsmart your target.
Post Template
- Start with your Location tag and Character Name.
- Resume the story.
- Add your Character Sheet post link highlighted by “- - -” dashes before and after.
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%MS4289165 Isurus
It was a dark foggy night
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Character Sheet: < Post Link to your Character Sheet >
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Where to create your character?
You can create your character here: https://www.torn.com/forums.php#p=threads&f=7&t=16568578&b=0&a=0&start=0
Available Locations:
[MS] Main Story: https://www.torn.com/forums.php#/p=threads&f=7&t=16568595&b=0&a=0&start=0&to=27404848
I hope many of you will join and we will build a great story! I will reveal the premise of the story in a few days. If you want to add elements to the system or actions (still working on the list and mechanics), drop a comment!
