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Jokar [84976] Level 100 Monarch HQ |X| Agent

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Logistics Report/Boost - SOLD OUT · · 37 likes

Selling Logistics Reports/Company Boosts. 

I currently have 0

 

A few things to note:

 

  • Company boost lasts for 7 days.
  • Only one active boost is possible, so they don't stack I.e. You can't buy more than one at a time.
  • Logistics Companies can't get boosted
  • Payment must be made upfront

 

Please chat me or mail me if interested

 

Losses @300k Ea - [CLOSED] · · 21 likes

[CLOSED] 

 

Buying Losses at 300k each. 

Attack whether I'm online or offline, and will get payment to you when I'm next online.

 

Try to avoid when I'm in an attack (my loader will show 'Join fight' instead of the usual 'Start Fight')

 

If I'm online, let me know when you're done and I can send the payment asap. 

 

Let me know if you prefer the payment to be sent via trade (to avoid you getting mugged)

 

Helpful Tip for new loss sellers: If you use the cash to buy xanax and first aid kits, it will give you more energy (+250e) for attacks to make even more cash.

Xanax has a 6-8hr cooldown before you can use another. 

Ad abuse on Bounty Page · · 9 likes


Can the staff please add a "No Advertising" policy to the bounty page?

The reason field is currently being abused by traders as cheap week-long adspace.

A policy to remove all ads and ban repeat offenders would stop trading spam.

[image: i.imgur.com]

Split Ranked Warring into Two Queues · · 29 likes

There’s been a lot of discussion about ranked warring,
Aaassh's Thread
RG's Thread

It’s pretty clear there are two different groups of players with different play-styles, which are the more hardcore players and the more casual players. So I think the logical solution is the split Ranked warring into two streams:

Normal Warring –This system would work like the current ranked warring does, where factions are match-made based on criteria (e.g. avg stats) to ensure the fight is as fair as possible. The ranking badges are removed but replaced with badges based on Win milestones. E.g. 10 Wins, 100 Wins etc.

The intention of this queue is for casual factions that want to have some fun with warring, without investing too heavily like hardcore players. It also allows newer factions to hone their skills before they try Ranked Warring


Ranked Warring –This system uses a traditional elo-style system where all factions enter in as equals, their ‘elo’ is measured by wins and losses and factions are then assigned tiers that they fight in (or get promoted/demoted from). This system will feature the current ranked badges (Diamond, Platinum etc.). Upon entry into the queue, there will be 3 placement matches that sort factions out in to3 starting tiers (Bronze, Silver, and Gold) all further tiers can only be earned through winning wars.


Rewards – Rewards for both systems will be exactly the same and equal, including within all Ranked tiers. The only difference is Normal Warring earns you badges based on Win Milestones while Ranked Warring earns you Ranked Tier Badges (i.e. Bragging rights!). Rewards should be determined based on a system, where after a match the system figures out two parameters:

1) How close was the fight?
2) Quality of Fight?

Closeness is only important for Ranked as it determines how much elo to award the winner and remove from the loser. This will follow standard elo principles. Wikipedia - Elo

Quality of fight is a parameter that awards factions with greater cache rewards the more effort they put in. This is important as cache rewards will not be affected by Normal/Ranked queue or the Ranked tiers.
This will be a bit of a challenge to figure out but my suggestion is that it uses a metric of Fight duration, Fight Score (respect changes), War hits/Hour (how active were the factions), Medical Items Used (Was one faction just sitting in hospital), Revives and “Non-Okay” status (Was one faction just hiding by flying).

There also needs to be a check to prevent the Quality metric from being farmed. E.g. if one faction pushes almost to victory, then suddenly only uses hospital items without attacking, it’s obviously not a legit war and will enjoy only capped rewards.

This quality mechanic should work for all but the top faction, as everyone will have someone above them to beat. For that top faction, it’s easy to just award them with a temporary cosmetic effect like an armour glow or something that stays while they’re #1. (Just acknowledging the scenario of a faction being super dominant and never getting a “Quality” match since they’re too strong)

Other Tweaks
- Reduce Queue limitation on both to 3 days. (Just something faster than 7 days, more aligned to typical war/training phases of factions)
- Allow fights with the same factions after X Hours/Days (there still might be a jam at the very top end where only the top two factions have close elos)
- Allow surrender option which means the fight quality is judged based on what has currently progressed
- Matchmaking can still use the suggested tweak(from Proxima) of using Log instead of Square Root to calculate matches
- Ranked: Rank decay reduced to 5 weeks (Factions should be warring at least once a month)

TL:DR
  • Split Warring into 2 streams. Normal and Ranked
  • Normal is the current system. Intended for the majority of torn factions.
  • Ranked uses an elo-style system. Intended for hardcore torn factions (HoF/Top 20(?))
  • Cache Rewards the same. Normal gets Win Milestone badges.Ranked gets Ranked Tier Badges

Why is S98(Now 100T) not fedded for blatant RMT? · · 35 likes


Bogie said in the other thread it is still being investigated.

Just let the staff do their job. 100T isn't going anywhere.

/End thread

Recent archived posts

Ranked War Matching and Ranks · · 8 likes

TIL that diamond is top 180.

Haven't been up to date with the discussions but that feels huge. 

Would have thought that would have been limited to like top 50 factions or something.

 

Top 180 seems like anyone that plays torn somewhat seriously rather than the 'Top tier' .

 

To put it into perspective, diamond requires 75 players.

That means 180*75= Top 13,500 players. Not exactly high end. 

 

CR vs MHQ - it's all orge (day 3) · · 8 likes

I mean sure, highlight the moment we've lost control but don't mention that we were in control for most of yesterday. (Hence why we're ahead) 

 

Nor CR getting our 2.5k bonus cause they had someone leave revives on, or their day 1 chain drop.

But not to shit on their efforts, CR are really been on top of managing bleeders and have had lots of strong pushes. 

[B/S] Adrian's Property shop! - Picture, Info & More · · 1 like

Great service, as usual! 

Ched & Team - Can we please talk about the Item Market? · · 5 likes

I mean, conceptually, if Ched did nuke Item Markets and Bazaar this would become his vision.

 

Where trades are all live via chats or advertising, probably not much self-hosp unless a big transaction or if you're only selling.

Pretty much kills all mugging though, and Quality of Life becomes awful. Like old-school mmo town hall style advertising.

Ched & Team - Can we please talk about the Item Market? · · 24 likes

I mean, I think what you describe is essentially how the Ranked War trading market works. So you just really need to contrast the RW market with the Item market.

 

Just to spitball a few differences:

  • No API data for RW market. So you have to manually find good deals/gear.
  • There's a few big RW traders that probably get frequent views due to new stock but still lots of interesting options from small sellers. So you can have return customers browsing stock. While item market goods are commodities, so who cares if they're a big trader, buyers just want the cheapest. (No one buys cheap xanax and then browses the rest of the store for deals)
  • From the nature of Torn, you can't reliably farm specific items to become a reputable seller. Compared to other MMOs where you can farm specific Mob Drops and become a dedicated seller, you can't really do that for say... FHCs, even travel items are limited. RW trading is slightly different since you CAN, by buying and opening caches.


I think if you killed TornW3B, bazaar sales will pretty much just be dominated by big traders, not become a trading network. Since no one but big traders have reliable stock numbers of random items within torn.

[TTT] The 4th Torn Tenacity Trial are Closed, hope everyone had fun :) ·

Sign me up

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In auction house, set to end in 1 day! 

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Player graph axis is wrong ·

Thanks, Original report is 5 years old.
Is there any progress on it?

 

Thought it would be easy to just have the left side round down, instead of rounding either way.

 

Posting here as the last post in the bug was at least 1 year ago too.

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Player graph axis is wrong ·

Was looking at my busts and noticed that the graph axis is showing incorrectly compared to the actual data points.

 

Not sure if this is due to rounding.

Data point is 9978 but on the left, the grid line shows 10k and that I'm surpassing it.

I'm currently posting this with TornTools enabled.

 

Losses @300k Ea - [CLOSED] ·

Or you can not derail my thread with your dodgy ad links. 

Thanks