The New Uprising is one of the Fastest-growing, up-and-coming factions, built from the ground up, we are an active, balanced faction that participants in real ranked wars (No Pre-Arranged/Rigged Winners), organized crimes (2.0, 85% Payouts for all), and torn events and provide supplies for Ranked wars and OCs with a 85% participation pay.
The New Uprising - HQ: OC 2.0 (85% Payouts for all), Paid Ranked Wars (Platinum, 85% Payouts) and competitive training breaks.
Max Drug Tolerance
Max Travel Capacity
10 - 13% Steadfast/Gym Gains
+24 Hours Maximum Booster Cooldown
+50% Candy Effectiveness
+50% Alcohol Effectiveness
6% Rehab Cost Reduction
We have an active discord and use tornstats for our wars and competitions.
T.N.U. is one of the Fastest-growing, up-and-coming factions, built from the ground up, we are an active, balanced faction that participants in ranked wars, organized crimes, and torn events and provide supplies for Ranked wars and OCs with a 85% participation pay.
TNU IS NO LONGER ACCEPTING RECRUITS UNDER LVL 15
Exceptions may apply, PM Taxxon.
Factions
The New Uprising - HQ: OC 2.0 (85% Payouts for all), Paid Ranked Wars (Platinum, 85% Payouts) and competitive training breaks.
Max Drug Tolerance
Max Travel Capacity
10 - 12% Steadfast/Gym Gains
+18 Hours Maximum Booster Cooldown
We have an active discord and use tornstats for our wars and competitions.
We have an unwinnable war maybe once every 4 or 5 wars. The only difference I've seen now is harsher penalties for those same wars as we still get them and less rewards for winning them.
Which has been a consistent theme since the beginning. Underdog bonuses removed from factions who slug it out to overcome substantial odds due to abuse, purely benefitting the termed factions now by removing any incentive to not term. So they just gave the terming and cache farm factions exactly what they wanted.
Now removing the guaranteed rank up from wins, but having lopsided losses now much more impactful. You need multiple wins to make up for refusing to term a bad matchup now and the bad matchups are not going to be less for the factions fighting at the top end of their weight classes and long term rewards are now lessened.
Not to mention the cap on how high or low you can go now.
These current changes make cache farming and terming even more lucrative than before. They have done everything possible to remove rewards from actually winning to now giving everyone participation trophies for clicking gym.
They have done little to actually address cache farming in the sense you've mentioned.
Already contradicting yourself and trying to gaslight while I was mostly agreeing here and trying to engage a conversation which you want to try and just shut down.
He's not wrong here, we have loads of guys who sink tons of their own resources in order to win even after encouraged not to do so. I am also guilty of this.
These are the people who enjoy warring and winning and aren't doing it for the money however, these typically are people who manage their own fiances well so have the funds to do so.
It's hard to convince your most competitive members to not be, you just risk losing them.
I completely agree with the thought here, but it's not really that simple. Most people fit into one of two categories, ones who care about winning and ones who care about money.
The ones who care about money will want to continue terming, aim for easier wars, and maximize their training.
Ones who care about winning will now likely have to sink even more resources to do so as wars will inheritingly be more competitive.
They haven't added committee members in a long time and they don't really do much. They are more testers than anything, they are not really involved with any decisions.