When you are the host of the table and it is time for a new hand to be dealt, an audible notification should be played to you as the host every 30 seconds until you click to start the next hand.
I know many of the people who play do so while multi-tasking and completely ignore the table until they hear the hard shuffle sound signifying it is their turn to act.
If one of these people happens to become the new host of the table from another player leaving the game can often die as they dont notice.
Perhaps additionally the chat window for them should be replaced with a message to click the start button.... however some kind of audible notification is essential to help keep some games going that end up dying because people are not devoting their attention to the game.
Additional Thought: Perhaps auto-start hands @ 60 seconds (credit evil_inside1332) ... I like this However sometimes the table legit wants to take a break.... perhaps auto-start would be disable if the host presses a pause button?
I think a nice new little perk in the game would be the ability to hire a consultant! Bare with me on this for a second, its not too complicated but I think it could help out company directors, especially new ones!
My idea is that perhaps 1 time per week a company director could high an outside consultant that would evaluate their buisness model. Providing insights along the lines of - could could probably raise prices on this item - you would do better lowing the prices on this time...... not give you an actual dollar amount, just a high/low , warmer/colder kind of measure - additional adivse along the same guide could be used for advertising spending
for this to be a viable option i would have to be rather expensive so it is not be overly abused by the rich OR perhaps using a large amount of job points would be a better measure.... like 250 job points to order a 3rd party corporate advising report!
I am open to suggestions and tweaks to this idea, I am just trying to get the ball rolling!
what do you guys think? please I welcome suggestions as well and will update this post to reflect them!
-Aces-
**Suggestions** -Opposed to a job special, why not have it directly linked to the company profit, the consultant comes in and takes perhaps 23% of your profit for that week and you're not allowed to use him the next week -Cartman- -ME- I like this idea, but my concern is over abuse by the rich, this could be abused by those with lots of money, though with further tweaking im not opposed.
-you know that the moment a consultant gives you advice on torn, it becomes obsolete if another company director is given the same advice? why not just have a spy function - industrial espionage. I know players who used to pay employees to leak information on the companies they work in (prices, salaries, etc). -OTHELLO- -ME- I like this a lot, another possible way to implement!
-I really like the sound of this idea. I also feel that it would be very beneficial to starting companies/players that might not know how to best price their items. It also adds a new way for players to get a quick profit. Curious to see where this idea leads.
- I would like you to expand this idea onto more like company wise common boosts. Directors could us job points to mini little thing. - 10 job points, "Boost Worker's morale" - 100 job points, " Do nation-wide TV commercial to boost your Company'' - 50 job points, " Sabotage the competitor!" and so on
"I don't always post in the Suggestions Forum, but when I do, I bump and rate +1 this suggestion." Stay inspired, my friends.
So I was thinking (and so were some friends Shoutout to ZipPtang [1952113] && hohiro2 [1910792])...
Territory Wars consume a lot of time, energy, and money with not much reward (especially for the defending group)!
You spend millions on FHC, xanax, points and bounties. You use considerable amounts of energy. you max out your med CD. all to defend a territory that yields around 100 respect per day. Dont get me wrong thats a decent little chunk... however WAY more then that can be gotten for way less doing traditional wars. And as the defender.... you do all this just to break even from where you started pre war.
I have a few suggestions! And please, feedback is greatly appreciated and good ideas will be incorporated into this post!!!
1. Why can the defending team only take it to zero? why not let the defending team take it into the negative and say perhaps if the defending team gets to -500k (or less) they win and the dispute can be over sooner! Its not exactly fair the attackers can gain to victory but the defenders can only gain to a point.
2. Have a reward for successful defends!!! I have a couple ideas in this area so let me break them out.
2-1: No Cost to attackers -> successful defends of the territory grant the defending faction some respect (1-5k range) from the system.
2-2: Cost to the attackers -> 3 options - Both add to strategy
- To attack a territory the attacking faction must put up 1-5k respect (not sure whats fair so gave range). If they fail to claim the territory the defending faction gets this respect as a reward.
- or - attacking faction loses their weakest territory to the defending faction... this is gang wars after all!!!!
-or- defending faction gains all respect gained from attacking factions occupied territories for 30 days... this works as a good option as it does not directly cost the attackers out of pocket but still rewards the defenders passively for 30 days!
These are just some thoughts... please give me your suggestions! I like the system, I just feel it needs to be tweaked!
Unless of course this is Cheds new way to tax the people???????
ADDITIONAL IDEA ---- CREDIT TO OUTSPOKING------
I think they should make the screen a different color when you are on the wall. Like when you hospital it's white. In jail it's a darker grey.. I kept trying to get on the wall only to realize I was already on there.