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How is weapon quality determined, and what does it affect?

Quality is a displayed summary of a weapon's rolled Damage and Accuracy, each scored against that weapon's own possible range and weighted 50% Damage and 50% Accuracy, per the wiki's 2021 description. It is not a separate stat and has no effect of its own. Damage and Accuracy are what act in fights.

How quality is set

  • Every weapon has its own internal Damage and Accuracy value.[1]
  • Accuracy is generated between +0.00 and +5.00 above the weapon's minimum; the 2020 wiki gives a 9mm Uzi as 43.00 to 48.00. That is a 2020 description and may have been superseded.[2]
  • The 2021 wiki (capture not in this pack) says quality scores each rolled value against the range of potential for that stat, then averages them 50/50. Its example: damage 32.00 at the 40th percentile and accuracy 54.50 at the 90th give 65%.
  • Quality is relative to that weapon's own possible range, not to other weapons or to the best one that exists. A guide (2026) describes armour quality the same way.
  • Weapons bought with mission credits are the best of 100 generated variants, judged by quality.[3]

What it affects

  • Quality affects nothing directly; it summarises the Damage and Accuracy rolls.
  • Damage is the fight multiplier: with fists at 10, a 50-damage weapon does 5x as much damage.[4][5]
  • Accuracy is listed per weapon as a range, for example the ArmaLite M-15A4 at 68 - 73 damage and 57 - 62 accuracy.[6] The sources here do not say how weapon accuracy feeds hit chance; the wiki ties hit chance to Speed.[7]
  • Bonuses are separate from base Damage and Accuracy.[1][8]
  • Weapon experience (about 2,000 hits for 10% damage and +2 accuracy) and mastery merits (1% damage and 0.2 accuracy per level) are also separate from quality.[9][10]
  • For armour, Armour Value and Coverage set mitigation, not the quality percentage.[11]

Disputed: is it really 50/50?

In 2020 a player reported two Armalites with 131.72 and 131.26 total stats showing 63.79% and 65.83%, and called the rating damage-biased. The wiki and community explanation is that the 50/50 weighting applies to range-normalised values, so a narrow damage range makes each damage point count for more.

Since the Damage Revamp of 19/10/21, displayed damage equals the multiplier used in fights.[4] No source ties quality to market value.

Current
Displayed damage equals the fight multiplier since the Damage Revamp of 19/10/21.
Historical
The 2020 wiki described accuracy as +0.00 to +5.00 above the minimum.
Change
The Damage Revamp of 19/10/21 made displayed damage the fight multiplier.
Source
[4][2]
Sources 11
  1. Torn Wiki Weapon Stat ·
    Why TornLife says this
    Every weapon in Torn comes with an unique internal Damage and Accuracy value. Every weapon in Torn comes with multiple stats associated - each have a unique Damage and Accuracy value, each weapon of the same kind has a Stealth rating, and you can start to earn Weapon Experience if you have completed the CBT3870 …
  2. Torn Wiki Weapons & Armor › Primary / Secondary / Melee / Temporary / Armor ·
    Why TornLife says this
    Accuracy values range between +0.00 and +5.00 on top of the minimum. For example, a 9mm Uzi ranges between 43.00 and 48.00 Accuracy.
  3. Torn Wiki Mission › Introduction › Mission credits ·
    Why TornLife says this
    system generates 100 variants of it. The one with the highest quality out of those hundred will then be credited to you
  4. Torn Wiki Damage Revamp (2021) › The Damage Formula ·
    Why TornLife says this
    If your fists have a damage value of 10, a weapon with a damage value of 50 will do 5x as much damage
  5. Forum Attacking: A Guide to Weapon Damage — Proxima ·
    Why TornLife says this
    Attacking: A Guide to Weapon Damage | Tutorials & Guides | started by Proxima [1879587] on 2020-08-15 | 78 replies Weapon Damage is (now) quite simple. A 50 dmg weapon will do twice as much damage as a 25 dmg weapon. …
  6. Torn Wiki Weapon › Primary — Primary Weapons (rows 1/3) ·
    Why TornLife says this
    | ArmaLite M-15A4 | 68 - 73 | 57 - 62 | 3.0 | Rifle | Mexico |
  7. Torn Wiki Battle Stats › Basic Info ·
    Why TornLife says this
    Strength Increases the damage you deal each hit. Defense Reduces the damage you take per hit. Speed Increases the chance of hitting your opponent.
  8. Forum Is dexterity still important? — Penetration ·
    Why TornLife says this
    Enemy weapons can't proc against what they can't hit.
  9. Torn Wiki Weapon Stat › Weapon Experience ·
    Why TornLife says this
    It takes approximately 2,000 damaging hits to go from 0 to 100% XP.
  10. Torn Wiki Merit › Upgrades › Weapons Upgrades ·
    Why TornLife says this
    Each upgrade adds 1% damage and 0.2 accuracy.
  11. Torn Wiki Armor — Coverage ·
    Why TornLife says this
    The mitigation provided is actually based on displayed pixel coverage - i.e. if it looks covered on the player model, then it's covered.

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