Weapons
What TornLife's research has established about Weapons, and the questions players asked about it.
What TornLife has verified
- The Torn Wiki says a weapon is an item that can be equipped to enhance fighting ability against another player. Up to four weapons can be equipped, one each in the Primary, Secondary, Melee and Temporary slots. (documented; Weapon, )
- Attack settings for defence are relative weights, not percentages. Staff confirmed that with Primary 80, Secondary 40, Melee 60 and Temporary 100, the chance of using a Temporary each turn is 100/(80+40+60+100) = 35.71%. (confirmed by Torn; Attack settings not accurate., )
- Riot, Assault, Dune and EOD armour bonuses apply only when the specific area covered by that piece is hit. Delta, Marauder, Sentinel and Vanguard bonuses apply regardless of where the hit lands. (documented; Armor — Advanced Armor Bonuses, )
- Since Attacking 2.1, clothing can be worn over or under armour, and armour only has an effect if the hit visibly hits the armour on the model. The lifebar visualises armour mitigation. (confirmed by Torn; Attacking 2.1 released : 19/12/17 — changes to Attack (2017-12-19), )
- Debuff temporaries have 200.00 accuracy: Flash Grenade and Concussion Grenade/Pepper Spray (Speed or Dexterity to 1/5th for 15-20 seconds), Smoke Grenade (Speed to 1/3rd for 120 - 180 seconds). Tear Gas reduces Dexterity to 1/3rd for 120 - 180 seconds (2020). Epinephrine, Melatonin and Serotonin are self-boost items. (documented; Weapon › Temporary — Temporary Weapons (rows 1/2), )
- Bonuses apply only to certain weapon types. Fury (CL, PI, SL) gives 10 - 34% chance of hitting twice; Rage gives a 4 - 15% chance of hitting 2-8 times. Suppress (MG) gives a 25 - 34% chance to suppress. Sure Shot (RF) gives 3 - 11% guaranteed hit. Warlord (HA, RF, SG, SM) raises respect gained 15 - 35%. (documented; Weapon Bonus › Bonus List › General Bonuses — Weapon Bonuses (rows 2/3), )
- The Handbag's Storage bonus lets you use two temporary items in a fight. You must spend an additional turn to withdraw the second temporary item. This is the only listed way to use more than one temporary. (documented; Weapon Bonus › Bonus List › Unique Bonuses — Unique Bonuses (rows 2/2), )
- The wiki says armour mitigation is based on displayed pixel coverage on the player model: if a part looks covered it is covered, otherwise there is no protection. Overlapping armour uses the highest value, not the sum. (documented; Armor — Coverage, )
- Weapon bonuses (2023 wiki) include Empower 52 - 206% Strength, Quicken 50 - 219% Speed, Wind-up 125 - 221% damage, Powerful 15 - 41% damage, Specialist 20 - 59% damage (single clip), Penetrate ignoring 25 - 49% of armor mitigation, Puncture 20 - 51% chance to ignore armor, Execute 15 - 29% life, and Stun 10 - 40% chance to make the opponent miss. (documented; Weapon Bonus › Bonus List › General Bonuses — Weapon Bonuses (rows 2/3), )
- Critical hit chance starts at 12%. Modifiers: +3% from Education BIO2410: Anatomy, +0.5% per Critical Hit Rate merit (total +5%), +2-5% from Laser weapon mods, +7% to 21% from a weapon with Expose, and +25% for players with Sylo Tooth. Throat damage rises 10% with BIO2380: Fundamentals of Neurobiology. (documented; Attack › The Player Model, )
- Other high 2020 melee entries: Flail 73.46 - 75.21 damage but 28.00 - 33.00 accuracy; Handbag 67.87 - 69.60 damage with 63.00 - 68.00 accuracy; Macana 57.33 - 58.99 with 65.00 - 70.00 accuracy; Yasukuni Sword 63.86 - 65.57 with 49.00 - 54.00 (Cannot Buy); Metal Nunchakus 61.49 - 63.18 with 60.00 - 65.00. (documented; Weapons & Armor › Weapons › Melee — table (rows 2/4), )
- The wiki lists 11 weapon types. Rifles and Machine guns fit only Primary; Pistols only Secondary; Heavy artillery, Shotguns and SMGs fit Primary or Secondary; Mechanical weapons fit Melee or Secondary; Temporary weapons go in the Temporary slot. (documented; Weapon, )
- The 2025 wiki lists Primary weapons with damage and accuracy. ArmaLite M-15A4 is 68 - 73 damage, 57 - 62 accuracy, Rifle, source Mexico. Gold Plated AK-47 is 75 - 80 damage, 62 - 67 accuracy. Enfield SA-80 is 63 - 68 damage, 55 - 60 accuracy, source United Kingdom. (documented; Weapon › Primary — Primary Weapons (rows 1/3), )
- Dual weapons (Dual Bushmasters, MP5s, P90s, TMPs, Uzis) come from the Auction House. Nock Gun (Loot Leslie [15]), Rheinmetall MG 3 (Loot DUKE [4]), Snow Cannon (Loot Scrooge [10]), Egg Propelled Launcher (Loot Easter Bunny [17]) come from NPC loot. Stoner 96, Negev NG-5 and PKM come from Heavy Arms Cache. (documented; Weapon › Primary — Primary Weapons (rows 1/3), )
- In the 2020 secondary table, RPG Launcher has the highest damage (78.62 - 80.38) but 39.00 - 44.00 accuracy and 1 clip. Qsz-92 has 61.99 - 63.69 damage, 53.00 - 58.00 accuracy and 15 clips. Homemade Pocket Shotgun has 62.48 - 64.17 damage with 60.00 - 65.00 accuracy, 1 clip. Only part of the table was captured. (documented; Weapons & Armor › Weapons › Secondary — table (rows 2/2), )
- The Handbag is a Melee Clubbing weapon. After using a temporary, a melee attack re-equips another one instead of dealing a damaging hit. Only the same temporary type can be re-equipped (flash grenade then flash grenade, not then smoke grenade), and you need at least one more of it in inventory. (documented; Handbag › Notes, )
- Quality is a summary of the rolled Damage and Accuracy, not a separate stat. Damage is a multiplier used in fight damage: fists are 10.00, so a 50.00 weapon does 5x damage with no other modifiers. (documented; Weapon Stat › Quality, )
- The wiki lists per-body-part coverage percentages for body armours across Throat, Heart, Chest, Stomach, Arms, Hands, Groin and Legs. For example EOD Apron covers 100% of throat, heart, chest, stomach, arms and groin, 16.88% of hands and 17.58% of legs. Leather Vest covers 0% of throat and 6.50% of arms. (documented; Armor — Body Armors, )
- The Bo Staff is a Melee Clubbing weapon with damage 13-18, accuracy 55-60, stealth 5.6 and market value $274. The page does not mention mods. (documented; Bo Staff (infobox), )
- The Aggression faction upgrade Accuracy gives +1% accuracy per level up to +10% at level X, for 100000 damaging hits (2021 capture). (documented; Faction Challenges › Aggression — Accuracy, )
- Helmet coverage for head and throat varies. EOD Helmet covers 100% head and 42.9% throat. M'aol Visage covers 100% of both. Riot Helmet covers 99.61% head and 0% throat. Vanguard Respirator covers 39.6% head. A Hazmat Suit covers 70% of the head and 100% of the rest of the body. (documented; Armor — Helmets, )
- Patch list #67 (2018-10-30) rebalanced weapon accuracy, changed visible accuracy values and removed weapons and armor with ungenerated stats from bazaars and display cabinets. (confirmed by Torn; Patch list #67 : 30/10/18 — changes to Weapon (2018-10-30), )
- Patch list #341 (2024-06-04) moved the MP5k, Skorpion, TMP and Pink Mac-10 from the Primary to the Secondary weapon slot. (confirmed by Torn; Patch list #341 : 04/06/2024 — changes to Weapon (2024-06-04), )
- The 2020 wiki says weapon accuracy ranges from +0.00 to +5.00 above the listed minimum (a 9mm Uzi runs 43.00 to 48.00), and damage is generated from a base value between +0% and +10% above the minimum. The weapon tables themselves were not captured. (documented; Weapons & Armor › Primary / Secondary / Melee / Temporary / Armor, )
- The 2020 wiki says Primary and Secondary weapons have attachments (mods) that increase aspects of the weapon. (documented; Weapons & Armor › Primary / Secondary / Melee / Temporary / Armor, )
- Highest-damage Primaries in the 2025 wiki are the Nock Gun (95 - 100 damage, 45 - 50 accuracy, Shotgun, Loot Leslie [15]), Dual Uzis (80 - 85, accuracy 36 - 41) and Dual TMPs (79 - 84, accuracy 40 - 45). The PKM is 76 - 79 damage, 49 - 51 accuracy. Machine guns and heavy artillery trade accuracy for damage. (documented; Weapon › Primary — Primary Weapons (rows 1/3), )
- The 2020 wiki melee table lists Dual Axes, Dual Hammers, Dual Samurai Swords and Dual Scimitars at 71.18 - 72.92 damage and 54.00 - 59.00 accuracy, the highest melee damage with decent accuracy. All are from the Old Mission System. (documented; Weapons & Armor › Weapons › Melee — table (rows 1/4), )
- In the 2020 melee table, Chainsaw (60.98 - 62.67 damage) and Wand of Destruction (59.91 - 61.59) have low accuracy (23.00 - 28.00 and 26.00 - 31.00). Diamond Bladed Knife has 60.45 - 62.14 damage and 62.00 - 67.00 accuracy. (documented; Weapons & Armor › Weapons › Melee — table (rows 1/4), )
- Bonus strength is tiered by colour (Yellow, Orange, Red), with Red the strongest. Examples: Empower 52 - 85 / 90 - 140 / 180 - 206; Deadly 2 - 3 / 4 - 5 / 9; Cupid 50 - 74 / 75 - 110 / 124 - 157. (documented; Weapon Bonus › Bonus List › General Bonuses — Weapon Bonuses (rows 1/2), )
- The 2020 wiki marks several weapons as Cannot Buy (Yasukuni Sword, Wand of Destruction, RPG Launcher, Luger) and lists event weapons (Halloween 2011 Devil's Pitchfork, Golden Broomstick; Xmas 2011 Diamond Icicle) and Old Mission System dual weapons. (documented; Weapons & Armor › Weapons › Melee — table (rows 1/4), )
Questions about Weapons
- What is the best weapon in Torn?
No single weapon is best. The answer depends on the slot, your budget and how much accuracy you will give up for damage. In the 2025 wiki Primary tab…
- How is weapon quality determined, and what does it affect?
Quality is a displayed summary of a weapon's rolled Damage and Accuracy, each scored against that weapon's own possible range and weighted 50% Damage…
Combat ·
- How do random weapon bonuses work in Torn, and do they apply when attacking NPCs?
Weapon bonuses are extra proc effects that only certain weapon types can carry, and they come in Yellow, Orange and Red tiers. The wiki's 2023 captur…
Combat ·
- What does special ammo do, and where can it be bought and equipped?
Special ammo changes a firearm's damage, armor penetration or accuracy. Per TornLife's 2025 wiki findings, the ammo locker sells only basic ammo. Spe…
Combat ·
- Is there a way to carry or use more temporary weapons, such as grenades, in a fight?
An attack has one Temporary slot, and no source found adds a second one . The one route found is a Handbag, whose Storage bonus is reported to let yo…
Combat ·
- How does weapon experience work in Torn?
Combat ·