Weapon quality
What TornLife's research has established about Weapon quality, and the questions players asked about it.
What TornLife has verified
- The wiki (2021 capture) says displayed Quality is a combination of a weapon's Damage and Accuracy, scored against the range of potential in each stat, weighted 50% Damage and 50% Accuracy. Its example (damage 32.00 at the 40th percentile, accuracy 54.50 at the 90th) gives 65%. (documented; Weapon Stat › Quality, )
- A 2017 combat guide lists numerous weapons well under 100m Torn dollars, e.g. Macana ("best cheap weapon") at about $100,000, Enfield SA-80 at $250,000, USP at $975, Mace at $8,000,000, Minigun at $3,000,000, Jackhammer at $5,000,000, Swiss Army SG 550 at $7,500,000, and Flame Thrower at $3,000,000, illustrating that even a modest budget covers many functional weapon options far below 100m. (documented; Beersteins Combat Guide › Any specific weapons I should be using? (1/2), )
- Multiple forum threads (2016, 2023, 2024) ask essentially the same question — best weapon/armour for roughly $100m-$150m or $1b-$1.5b budgets — but the replies to these threads were not captured in the retrieved sources, so no concrete price-matched recommendation from these discussions is available. (player reports; Best Weapon choice within 150mill per set, )
- Item Market 2.0, live since 22 October 2024, lets players instantly purchase items directly from sellers (no longer redirected to bazaars), with real-time updating listings, advanced filters for weapon damage and accuracy ranges, an unlimited listing cap (previously 250), and anonymous listing for a 10% fee (0% with certain company specials). (confirmed by Torn; Item Market 2.0 : 22/10/2024 — changes to Item Market (2024-10-22), )
Questions about Weapon quality
- How many hits does it take to bring a weapon's experience to 100%?
It takes roughly 2,000 damaging hits with a weapon to bring its experience from 0% to 100% , spread across 100 discrete experience levels .
Combat ·
- How do armour quality and armour value work?
Armour value is the percentage of damage a piece mitigates when a hit lands on an area it covers, so a 40 rating turns a 1000-damage hit into 600 . Q…
Combat ·
- How is weapon quality determined, and what does it affect?
Quality is a displayed summary of a weapon's rolled Damage and Accuracy, each scored against that weapon's own possible range and weighted 50% Damage…
Combat ·