Armor damage reduction
What TornLife's research has established about Armor damage reduction, and the questions players asked about it.
What TornLife has verified
- Armor reduces incoming damage by a flat percentage: D(A) = D(I) * (1-A/100), where D(I) is the initial damage and A is the armor rating (e.g. a 40.00 rated piece cuts a 1000 damage hit to 600). Company buffs can raise the effective rating further (10* Clothing Store +20%, 7* Private Security Firm full set +25%). (documented; Armor › Armor Ratings, )
- No source in this pack is a Torn Wiki page for the Maol armor set specifically; the wiki pages retrieved cover unrelated armor sets (Riot Armor, Assault Armor) obtained from the Armor Cache. (documented; Assault Armor, )
Questions about Armor damage reduction
- Where is the forum thread about a player completing a full Maol armor set?
It's "I overpaid for the maol set so you dont have to," started by Akenomics in the Achievements board on 2025-11-02 (thread ID 16514047) .
Combat ·
- Why does a landed weapon hit in Torn sometimes deal zero damage instead of a miss?
A landed hit shows 0 damage when the defender's mitigation cancels out the raw damage roll entirely — the attack still counted as a hit, it just had …
Combat ·