Attacking
What TornLife's research has established about Attacking, and the questions players asked about it.
What TornLife has verified
- A player who is actively traveling (Traveling to/Returning from) cannot be attacked. Players in the same country can attack each other, unless the target's last action is over 168 hours ago, making them 'Hiding out' and absent from the People list. Hiding players can still be attacked if they are a mission target. (documented; Attack › Basics, )
- Players go to hospital when they lose a fight or are hospitalised, among other causes. Since the Medical Revamp of 23/02/21, Early Discharge is available to a faction's members only after the faction receives as many outside hits in 24 hours as it has members (excluding Fallen), minimum 20. (documented; Hospital, )
- The Torn Wiki says attacking another player costs 25 energy. Gym trains cost 5 - 50 energy each depending on the gym; reviving costs 25 - 75 energy. (documented; Energy › Using Energy, )
- An attacker can try to escape the turn after the defender misses; it succeeds if the defender misses again. Zero damage or a non-damaging temporary counts as a miss. (documented; Attack › Possible Outcomes › Not winning, )
- After 25 turns without a winner the fight is a stalemate: no respect, kill streak kept. A fight ends after five minutes, counting as an attacker loss with a kill streak break. A losing attacker goes to hospital for 15 - 30 minutes. (documented; Attack › Possible Outcomes › Not winning, )
- NPC looting gives special NPC items to several attackers by lottery. Some missions offer options like Kiss or Interrogate, which give the same experience as leaving. (documented; Attack › Possible Outcomes › Winning, )
- NPC looting (from 23/04/19): loot goes at random to participants, with more damage or effort raising the odds. You need not be in the attack at defeat. NPCs are looted immediately, with no Mug or Hospitalize option. Loot level rises from 1 to 5 over time and resets on defeat; higher levels raise rare-loot chance and the number of looters. (confirmed by Torn; NPC Looting : 23/04/19 — changes to Loot (2019-04-23), )
- Possible outcomes after winning: Leave gives the most level experience and 15 - 30 minutes hospital time. Mug steals 5 - 15% of the defender's cash on hand, base hospital 30 - 45 minutes, with reduced respect and experience. Hospitalise gives base 3 - 3.5 hours hospital time and the least experience. Arrest needs a Detective Agency of at least 3 stars. (documented; Attack › Possible Outcomes › Winning, )
- Since the Damage Revamp of 19/10/21, displayed weapon damage equals the multiplier used in fights: a 50 damage weapon does 5x the damage of 10-damage fists. (documented; Damage Revamp (2021) › The Damage Formula, )
- A fight allows 25 turns or five minutes. A turn can be using a weapon or temporary item, reloading, or attempting to escape. There is a one second cooldown between turns. Neither side winning after 25 turns is a Stalemate; five minutes elapsing before 25 turns is a timeout, equal to an attacker loss. (documented; Attack › Basics, )
- Attacking honors include Finale (defeat someone on the 25th turn), Devastation (5,000 damage in a single hit), Obliteration (10,000), Annihilation (15,000) and Kapow! (over 100,000,000 total damage). (documented; Award › Honors › Attacking — table (rows 2/2), )
- The wiki (2021 capture) says attacking another player costs 25 energy, except attacks under Love Juice during the Valentines Event, which cost 15. (documented; Attack › Basics, )
- Staff said in 2025 that in the API attack log a stealthed attacker's 'attacker' object is null, because the attacker is stealthed. Staff planned a new optional field 'attacker_temporary_item' for temporary weapons. (confirmed by Torn; APIv2 - attacklog hiding item if stealth attack, )
- A defeated player stays at zero life until the attacker chooses Leave, Mug or Hospitalise. At zero life they cannot travel, attack or be attacked. (documented; Life › Zero life in combat, )
- Weapons are generated with Accuracy and Damage each up to +5.00 over a per-weapon minimum. Fists have damage 10 and accuracy 50; Kick has damage 30 and accuracy 40.71. (documented; Weapon › Weapon Stats / Primary / Secondary / Melee, )
- Riot, Assault, Dune and EOD armour apply their bonuses only when the covered area is hit. Delta, Marauder, Sentinel and Vanguard apply them regardless. A full set adds extra effectiveness to the bonus. (documented; Armor › Advanced Armor Bonuses, )
- The wiki has a Battle Stat Weights table from the Attacking 2.0 announcement. Speed versus Dexterity uses a best approximation. The table content was not captured. (documented; Battle Stats › Stat Weights / Increasing/Decreasing Battle Stats, )
- The wiki's Back to Basics page (2021) says Defense makes the opponent hit you for less damage. Dexterity makes the opponent more likely to miss and helps avoid being seen when you attack, and you are more likely to see who attacks you. (documented; Back to Basics › Stats, )
- Elimination hits in September count as inside hits and do not qualify a user for Early Discharge. (documented; Hospital › How to Get out? › Elimination, )
- The wiki says weapon Accuracy is the hit chance against an opponent whose Dexterity equals your Speed. Example: 1,000,000 Speed versus 1,000,000 Dexterity with a 60.00 Accuracy weapon hits 60% of the time. So Dexterity lowers an attacker's hit chance, and Speed raises it. (documented; Weapon Stat › Quality › Accuracy, )
- Displayed Accuracy is 50% base plus a hit-chance modifier. The modifier is most effective when the basic hit chance (a weighted Speed versus Dexterity ratio) is 50%, and has no effect at 0% or 100%. (documented; Weapon Stat › Quality › Accuracy, )
- The July 2026 Attack Log update improved hit and damage display with compact notation. It added People panel selection to filter the Actions table to chosen players' hits, incoming damage and damage-over-time ticks, with search and sort by name, hits or damage. (confirmed by Torn; Improved Attack Logs, )
- A master log was added in June 2020 to show all participants and attacks connected to a single group attack. (confirmed by Torn; Patch list #144 : 02/06/20 — changes to Attack (2020-06-02), )
Questions about Attacking
- Is there a way to view the full attack log in Torn?
Torn has no single page listing every attack, but each attack has its own log, and the full history is available through the Activity Log and the API…
Combat ·
- How does stealth work in Torn attacks, and how can you defend against a stealthed attacker?
Combat ·
- How does attacking work in Torn, and how much energy does each attack cost?
Attacking another player costs 25 energy . The wiki's older capture notes one exception: attacks under Love Juice during the Valentines Event cost 15…
Combat ·