Arson
What TornLife's research has established about Arson, and the questions players asked about it.
What TornLife has verified
- The Torn Wiki says Arson is the 13th crime released for Crimes 2.0 and is a Vandalism crime. Its enhancer is the Windproof Lighter. (documented; Crimes 2.0 › Arson / Future Crimes / Award Migration, )
- The developer says the reward is collected after the fire is extinguished. Jobs needing an insurance investigation must wait for it before paying. Rewards start low and improve with skill. (confirmed by Torn; Crimes 2.0 : Arson, )
- Accelerant prices are set by supply and demand and may be too high to be worth using. The developer says Burglary Focus Scouting can farm accelerants, up to 25% of rewards in some areas. (confirmed by Torn; Crimes 2.0 : Arson, )
- Arson has many target types based on size, flammability and rurality. Jobs range from simple burn-and-collect to complex requirements with higher rewards. Each fire behaves differently depending on target, actions and materials. The crime had 16 unique outcomes at release. (documented; Crimes 2.0 › Arson / Future Crimes / Award Migration, )
- An honors merit exists for reaching skill level 100 in Arson, confirming skill 100 is the recognised maximum/end goal for leveling the crime. (confirmed by Torn; Arson Skill 100 Merit has no rarity calculation, )
- A Torn developer (Chedburn) responding to a thread asking whether Arson is the most nerve-intensive crime per skill gain confirmed that Arson rewards were significantly buffed the week before this Nov 2025 post, and said further buffs were expected, implying leveling Arson had previously been comparatively nerve-costly for reward. (confirmed by Torn; Arson, most nerve intensive crime per skill gain?, )